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61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "PhysXDebug_precompiled.h"
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#include <AzCore/Memory/SystemAllocator.h>
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#include "SystemComponent.h"
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#ifdef PHYSXDEBUG_GEM_EDITOR
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#include "EditorSystemComponent.h"
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#endif
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#include <IGem.h>
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namespace PhysXDebug
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{
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class PhysXDebugModule
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: public CryHooksModule
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{
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public:
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AZ_RTTI(PhysXDebugModule, "{7C9CB91D-D7D7-4362-9FE8-E4D61B6A5113}", CryHooksModule);
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AZ_CLASS_ALLOCATOR(PhysXDebugModule, AZ::SystemAllocator, 0);
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PhysXDebugModule()
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: CryHooksModule()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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SystemComponent::CreateDescriptor(),
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#ifdef PHYSXDEBUG_GEM_EDITOR
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EditorSystemComponent::CreateDescriptor()
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#endif
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<SystemComponent>(),
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#ifdef PHYSXDEBUG_GEM_EDITOR
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azrtti_typeid<EditorSystemComponent>(),
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#endif
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};
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}
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};
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}
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// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
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// The first parameter should be GemName_GemIdLower
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// The second should be the fully qualified name of the class above
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AZ_DECLARE_MODULE_CLASS(Gem_PhysXDebug, PhysXDebug::PhysXDebugModule)
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