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o3de/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/NextCanvasButton.lua
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2021-03-08 14:30:57 -08:00

41 lines
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Lua

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--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
--
----------------------------------------------------------------------------------------------------
local NextCanvasButton =
{
Properties =
{
canvasName = ""
},
}
function NextCanvasButton:OnActivate()
self.buttonHandler = UiButtonNotificationBus.Connect(self, self.entityId)
end
function NextCanvasButton:OnDeactivate()
self.buttonHandler:Disconnect()
end
function NextCanvasButton:OnButtonClick()
-- Load the next canvas
UiCanvasManagerBus.Broadcast.LoadCanvas(self.Properties.canvasName)
-- Unload the current canvas
canvasId = UiElementBus.Event.GetCanvas(self.entityId)
if (canvasId:IsValid()) then
UiCanvasManagerBus.Broadcast.UnloadCanvas(canvasId)
end
end
return NextCanvasButton