87 lines
3.3 KiB
C++
87 lines
3.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#if defined(BUILD_GAMELIFT_CLIENT)
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#include <AzCore/UnitTest/TestTypes.h>
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#include "GameLiftClientMocks.h"
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#include "GameLift/Session/GameLiftSessionRequest.h"
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using namespace UnitTest;
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class GameLiftSessionRequestTest
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: public GameLiftAllocatorsFixture
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{
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public:
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};
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class GameLiftSessionRequestMock : public GridMate::GameLiftSessionRequest
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{
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public:
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GameLiftSessionRequestMock(GridMate::GameLiftClientService* service, const AZStd::shared_ptr<GridMate::GameLiftRequestInterfaceContext> context)
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: GameLiftSessionRequest(service, context)
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{
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}
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void Update() override
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{
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GameLiftSessionRequest::Update();
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}
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};
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TEST_F(GameLiftSessionRequestTest, InitializeSuccess)
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{
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EXPECT_CALL(*m_gameLiftClient, CreateGameSessionCallable(_)).Times(1);
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AZStd::shared_ptr<GridMate::GameLiftRequestInterfaceContext> context = AZStd::make_shared<GridMate::GameLiftRequestInterfaceContext>();
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context->m_gameLiftClient = m_gameLiftClient;
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GameLiftSessionRequestMock* gameLiftSessionRequest = new GameLiftSessionRequestMock(m_clientService, context);
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gameLiftSessionRequest->Initialize();
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gameLiftSessionRequest->Update();
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const GridMate::SearchInfo* searchInfo = gameLiftSessionRequest->GetResult(0);
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const GridMate::GameLiftSearchInfo* gameLiftSearchInfo = static_cast<const GridMate::GameLiftSearchInfo*>(searchInfo);
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AZ_Assert(gameLiftSearchInfo != nullptr, "Expected GameLiftSearchInfo type object");
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AZ_Assert(gameLiftSearchInfo->m_fleetId == m_gameLiftClient->m_testFleetId, "No matching fleet id found");
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AZ_Assert(gameLiftSearchInfo->m_sessionId == m_gameLiftClient->m_testGameSessionId, "No matching game session id found");
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AZ_Assert(gameLiftSessionRequest->IsDone(), "Search incomplete. Expected request to be done");
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gameLiftSessionRequest->Release();
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context.reset();
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}
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TEST_F(GameLiftSessionRequestTest, InitializeFail_CreateGameSessionCallableError)
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{
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EXPECT_CALL(*m_gameLiftClient, CreateGameSessionCallable(_)).Times(1)
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.WillOnce(Invoke(m_gameLiftClient.get(), &GameLiftClientMock::CallableErrorMock<Model::CreateGameSessionOutcome
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, Model::CreateGameSessionRequest>));
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AZStd::shared_ptr<GridMate::GameLiftRequestInterfaceContext> context = AZStd::make_shared<GridMate::GameLiftRequestInterfaceContext>();
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context->m_gameLiftClient = m_gameLiftClient;
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GameLiftSessionRequestMock* gameLiftSessionRequest = new GameLiftSessionRequestMock(m_clientService, context);
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gameLiftSessionRequest->Initialize();
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gameLiftSessionRequest->Update();
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AZ_Assert(gameLiftSessionRequest->GetNumResults() == 0, "Result count should be 0 in case of error. Expected 0 results");
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AZ_Assert(gameLiftSessionRequest->IsDone(), "Search incomplete. Expected request to be done");
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gameLiftSessionRequest->Release();
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context.reset();
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}
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#endif
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