112 lines
4.2 KiB
C++
112 lines
4.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#if defined(BUILD_GAMELIFT_CLIENT)
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#include <GameLift/Session/GameLiftSessionRequest.h>
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#include <GameLift/Session/GameLiftClientService.h>
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#include <aws/core/utils/Outcome.h>
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// To avoid the warning below
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// Semaphore.h(50): warning C4251: 'Aws::Utils::Threading::Semaphore::m_mutex': class 'std::mutex' needs to have dll-interface to be used by clients of class 'Aws::Utils::Threading::Semaphore'
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AZ_PUSH_DISABLE_WARNING(4251, "-Wunknown-warning-option")
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#include <aws/gamelift/model/CreateGameSessionRequest.h>
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AZ_POP_DISABLE_WARNING
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namespace GridMate
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{
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GameLiftSessionRequest::GameLiftSessionRequest(GameLiftClientService* service, const AZStd::shared_ptr<GameLiftRequestInterfaceContext> context)
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: GameLiftSearch(service, context)
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{
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m_isDone = true;
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}
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void GameLiftSessionRequest::AbortSearch()
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{
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SearchDone();
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}
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bool GameLiftSessionRequest::Initialize()
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{
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if (!m_isDone)
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{
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return false;
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}
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Aws::Vector<Aws::GameLift::Model::GameProperty> gameProperties;
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for (AZStd::size_t i = 0; i < m_context->m_requestParams.m_numParams; ++i)
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{
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Aws::GameLift::Model::GameProperty prop;
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prop.SetKey(m_context->m_requestParams.m_params[i].m_id.c_str());
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prop.SetValue(m_context->m_requestParams.m_params[i].m_value.c_str());
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gameProperties.push_back(prop);
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}
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Aws::GameLift::Model::CreateGameSessionRequest request;
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m_context->m_requestParams.m_useFleetId ? request.SetFleetId(m_context->m_requestParams.m_fleetId.c_str())
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: request.SetAliasId(m_context->m_requestParams.m_aliasId.c_str());
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request.WithMaximumPlayerSessionCount(m_context->m_requestParams.m_numPublicSlots + m_context->m_requestParams.m_numPrivateSlots)
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.WithName(m_context->m_requestParams.m_instanceName.c_str())
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.WithGameProperties(gameProperties);
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m_createGameSessionOutcomeCallable = m_context->m_gameLiftClient.lock()->CreateGameSessionCallable(request);
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m_isDone = false;
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return true;
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}
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void GameLiftSessionRequest::Update()
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{
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if (m_isDone || !m_createGameSessionOutcomeCallable.valid())
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{
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return;
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}
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if (m_createGameSessionOutcomeCallable.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
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{
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Aws::GameLift::Model::CreateGameSessionOutcome result = m_createGameSessionOutcomeCallable.get();
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if (!result.IsSuccess())
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{
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AZ_TracePrintf("GameLift", "Session creation failed with error: %s\n", result.GetError().GetMessage().c_str());
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SearchDone();
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return;
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}
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auto gameSession = result.GetResult().GetGameSession();
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GameLiftSearchInfo info;
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info.m_fleetId = gameSession.GetFleetId().c_str();
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info.m_sessionId = gameSession.GetGameSessionId().c_str();
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info.m_numFreePublicSlots = gameSession.GetMaximumPlayerSessionCount() - gameSession.GetCurrentPlayerSessionCount();
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info.m_numUsedPublicSlots = gameSession.GetCurrentPlayerSessionCount();
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info.m_numPlayers = gameSession.GetCurrentPlayerSessionCount();
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auto& properties = gameSession.GetGameProperties();
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for (auto& prop : properties)
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{
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info.m_params[info.m_numParams].m_id = prop.GetKey().c_str();
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info.m_params[info.m_numParams].m_value = prop.GetValue().c_str();
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++info.m_numParams;
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}
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m_results.push_back(info);
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SearchDone();
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}
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}
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} // namespace GridMate
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#endif // BUILD_GAMELIFT_CLIENT
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