Files
o3de/Gems/GameLift/Code/Source/Session/GameLiftSearch.cpp
T
2021-03-08 14:30:57 -08:00

193 lines
7.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if defined(BUILD_GAMELIFT_CLIENT)
#include <GameLift/Session/GameLiftSearch.h>
#include <GameLift/Session/GameLiftClientService.h>
#include <aws/core/utils/Outcome.h>
// To avoid the warning below
// Semaphore.h(50): warning C4251: 'Aws::Utils::Threading::Semaphore::m_mutex': class 'std::mutex' needs to have dll-interface to be used by clients of class 'Aws::Utils::Threading::Semaphore'
AZ_PUSH_DISABLE_WARNING(4251, "-Wunknown-warning-option")
#include <aws/gamelift/model/SearchGameSessionsRequest.h>
#include <aws/gamelift/model/DescribeGameSessionQueuesRequest.h>
AZ_POP_DISABLE_WARNING
namespace GridMate
{
const AZStd::string GameLiftFleetIdPrefix = "fleet/";
const AZStd::string ExtractFleetIdFromFleetArn(AZStd::string fleetArn)
{
return fleetArn.substr(fleetArn.rfind(GameLiftFleetIdPrefix) + GameLiftFleetIdPrefix.size());
}
GameLiftSearch::GameLiftSearch(GameLiftClientService* service, const AZStd::shared_ptr<GameLiftRequestInterfaceContext> context)
: GridSearch(service)
, GameLiftRequestInterface(context)
{
m_isDone = true;
}
bool GameLiftSearch::Initialize()
{
if (!m_context->m_searchParams.m_queueName.empty())
{
StartDescribeGameSessionQueue();
}
else
{
StartSearchGameSession();
}
m_isDone = false;
return true;
}
void GameLiftSearch::StartSearchGameSession()
{
Aws::GameLift::Model::SearchGameSessionsRequest request;
m_context->m_searchParams.m_useFleetId ? request.SetFleetId(m_context->m_searchParams.m_fleetId.c_str())
: request.SetAliasId(m_context->m_searchParams.m_aliasId.c_str());
if (!m_context->m_searchParams.m_gameInstanceId.empty())
{
Aws::String filter("gameSessionId = ");
filter += m_context->m_searchParams.m_gameInstanceId.c_str();
request.SetFilterExpression(filter);
}
m_searchGameSessionsOutcomeCallable = m_context->m_gameLiftClient.lock()->SearchGameSessionsCallable(request);
}
void GameLiftSearch::WaitForSearchGameSession()
{
if (m_searchGameSessionsOutcomeCallable.valid()
&& m_searchGameSessionsOutcomeCallable.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
{
auto result = m_searchGameSessionsOutcomeCallable.get();
if (result.IsSuccess())
{
auto gameSessions = result.GetResult().GetGameSessions();
for (auto& gameSession : gameSessions)
{
ProcessGameSessionResult(gameSession);
}
}
else
{
AZ_TracePrintf("GameLift", "Session search failed with error: %s\n", result.GetError().GetMessage().c_str());
}
SearchDone();
}
}
void GameLiftSearch::StartDescribeGameSessionQueue()
{
Aws::GameLift::Model::DescribeGameSessionQueuesRequest request;
request.AddNames(m_context->m_searchParams.m_queueName.c_str());
m_describeGameSessionQueueOutcomeCallable = m_context->m_gameLiftClient.lock()->DescribeGameSessionQueuesCallable(request);
}
void GameLiftSearch::WaitDescribeGameSessionQueue()
{
if (m_describeGameSessionQueueOutcomeCallable.valid()
&& m_describeGameSessionQueueOutcomeCallable.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
{
auto result = m_describeGameSessionQueueOutcomeCallable.get();
if (result.IsSuccess())
{
if (result.GetResult().GetGameSessionQueues().size() == 0)
{
Aws::String errorMessage = "No Queue found for queue name: %s";
Aws::Utils::StringUtils::Replace(errorMessage, "%s", m_context->m_searchParams.m_queueName.c_str());
AZ_TracePrintf("GameLift", errorMessage.c_str());
SearchDone();
return;
}
auto gameSessionQueue = result.GetResult().GetGameSessionQueues().front();
if (m_context->m_searchParams.m_queueName.compare(gameSessionQueue.GetName().c_str()) == 0
&& gameSessionQueue.GetDestinations().size() > 0)
{
// Default to first fleet in queue. FleetId is used to describe game sessions.
AZStd::string fleetArn = gameSessionQueue.GetDestinations().size() > 0 ? gameSessionQueue.GetDestinations()[0].GetDestinationArn().c_str() : "";
m_context->m_searchParams.m_fleetId = ExtractFleetIdFromFleetArn(fleetArn);
m_context->m_searchParams.m_useFleetId = true;
StartSearchGameSession();
}
}
else
{
AZ_TracePrintf("GameLift", "Game session queue search failed with error: %s\n", result.GetError().GetMessage().c_str());
SearchDone();
}
}
}
unsigned int GameLiftSearch::GetNumResults() const
{
return static_cast<unsigned int>(m_results.size());
}
const SearchInfo* GameLiftSearch::GetResult(unsigned int index) const
{
return &m_results[index];
}
void GameLiftSearch::AbortSearch()
{
SearchDone();
}
void GameLiftSearch::SearchDone()
{
m_isDone = true;
}
void GameLiftSearch::Update()
{
if (m_isDone)
{
return;
}
WaitDescribeGameSessionQueue();
WaitForSearchGameSession();
}
void GameLiftSearch::ProcessGameSessionResult(const Aws::GameLift::Model::GameSession& gameSession)
{
GameLiftSearchInfo info;
info.m_fleetId = gameSession.GetFleetId().c_str();
info.m_sessionId = gameSession.GetGameSessionId().c_str();
info.m_numFreePublicSlots = gameSession.GetMaximumPlayerSessionCount() - gameSession.GetCurrentPlayerSessionCount();
info.m_numUsedPublicSlots = gameSession.GetCurrentPlayerSessionCount();
info.m_numPlayers = gameSession.GetCurrentPlayerSessionCount();
info.m_port = gameSession.GetPort();
auto& properties = gameSession.GetGameProperties();
for (auto& prop : properties)
{
info.m_params[info.m_numParams].m_id = prop.GetKey().c_str();
info.m_params[info.m_numParams].m_value = prop.GetValue().c_str();
++info.m_numParams;
}
m_results.push_back(info);
}
} // namespace GridMate
#endif // BUILD_GAMELIFT_CLIENT