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o3de/Engine/Shaders/Glass.ext

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////////////////////////////////////////////////////////////////////////////
//
// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
// its licensors.
//
// For complete copyright and license terms please see the LICENSE at the root of this
// distribution (the "License"). All use of this software is governed by the License,
// or, if provided, by the license below or the license accompanying this file. Do not
// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
//
// Original file Copyright Crytek GMBH or its affiliates, used under license.
//
// Description: Glass shader extension used by the editor
// for automatic shader generation (based on "Glass" shader template)
//
////////////////////////////////////////////////////////////////////////////
Version (2.00)
UsesCommonGlobalFlags
Property
{
Name = %DIRT_MAP
Mask = 0x100000
Property (Use Diffuse map)
Description (Use Diffuse map for dirt, etc. Requires Alpha channel)
}
Property
{
Name = %SPECULAR_MAP
Mask = 0x200000
Property (Specular map)
Description (Use specular map as separate texture)
DependencySet = $TEX_Specular
DependencyReset = $TEX_Specular
Hidden
}
Property
{
Name = %ENVIRONMENT_MAP
Mask = 0x10
Property (Environment map)
Description (Use environment map as separate texture)
DependencyReset = $TEX_EnvCM
}
Property
{
Name = %TINT_MAP
Mask = 0x200
Property (Tint map - Tint/Gloss/Spec)
Description (Use RGB Spec Map to control Tinting in Red channel / Cloudiness in Green channel / Specular in Blue channel)
}
Property
{
Name = %TINT_COLOR_MAP
Mask = 0x400
Property (Use Tint Color Map)
Description (Use Tint Color Map for multi-colored glass, goes in the custom Tint Color Map slot)
DependencyReset = $TEX_Custom
DependencySet = $TEX_Custom
}
Property
{
Name = %BLUR_REFRACTION
Mask = 0x2000
Property (Blur refraction - PC Only)
Description (Blur objects seen through the glass)
}
Property
{
Name = %DEPTH_FOG
Mask = 0x4000
Property (Depth Fog)
Description (Enables depth fog behind glass surface)
}
Property
{
Name = %UNLIT
Mask = 0x8000
Property (Disable Lights)
Description (Disables the reflection of lights)
}
Property
{
Name = %DEPTH_FIXUP
Mask = 0x4000000
Property (Depth Fixup)
Description (Write depth for depth of field and postprocessing)
}
Property
{
Name = %SAA_FILTERING
Mask = 0x80000000
Property (Specular Antialiasing)
Description (Perform specular Antialiasing)
}