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636 lines
25 KiB
XML
636 lines
25 KiB
XML
<Substitutions>
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<!-- Here you can change and old node class to a new class and also reconnect edges to new ports, by remapping old ports to new ones
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Optionally you can also remap the value of an old input port to an new one, when the port name has changed
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Also, you can set the input port values of the new node to reasonable/appropriate values
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-->
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<!-- EXAMPLE
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<Node OldClass="Physics:ActionImpulse" NewClass="Physics:ActionImpulse">
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<InputPort OldName="impulseDirection" NewName="impulse" RemapValue="1"/>
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<InputPort OldName="Momentum" NewName="angImpulse" RemapValue="1"/>
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</Node>
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-->
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<!-- copy-paste these into the file! fill in the names!
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<Node OldClass="" NewClass="">
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<InputPort OldName="" NewName="" />
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<OutputPort OldName="" NewName="" />
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</Node>
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-->
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<!-- Gameplay event NODES -->
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<Node OldClass="ComponentEntity:GameplayEventHandler:Float" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:GameplayEventHandler:String" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:GameplayEventHandler:Vector3" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:GameplayEventHandler:EntityId" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:EventActionHandler:Float" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:EventActionHandler:String" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:EventActionHandler:Vector3" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:EventActionHandler:EntityId" NewClass="ComponentEntity:GameplayEventHandler">
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<OutputPort OldName="Success" NewName="OnEventBegin" />
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<OutputPort OldName="Failure" NewName="OnEventEnd" />
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</Node>
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<Node OldClass="ComponentEntity:GameplayEventSender:Float" NewClass="ComponentEntity:GameplayEventSender">
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<InputPort OldName="Activate" NewName="Activate" />
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<InputPort OldName="ChannelId" NewName="ChannelId" />
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<InputPort OldName="SendEventValue" NewName="SendEventValue" />
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<InputPort OldName="EventName" NewName="EventName" />
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</Node>
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<Node OldClass="ComponentEntity:GameplayEventSender:String" NewClass="ComponentEntity:GameplayEventSender">
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<InputPort OldName="Activate" NewName="Activate" />
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<InputPort OldName="ChannelId" NewName="ChannelId" />
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<InputPort OldName="SendEventValue" NewName="SendEventValue" />
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<InputPort OldName="EventName" NewName="EventName" />
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</Node>
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<Node OldClass="ComponentEntity:GameplayEventSender:Vector3" NewClass="ComponentEntity:GameplayEventSender">
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<InputPort OldName="Activate" NewName="Activate" />
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<InputPort OldName="ChannelId" NewName="ChannelId" />
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<InputPort OldName="SendEventValue" NewName="SendEventValue" />
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<InputPort OldName="EventName" NewName="EventName" />
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</Node>
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<Node OldClass="ComponentEntity:GameplayEventSender:EntityId" NewClass="ComponentEntity:GameplayEventSender">
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<InputPort OldName="Activate" NewName="Activate" />
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<InputPort OldName="ChannelId" NewName="ChannelId" />
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<InputPort OldName="SendEventValue" NewName="SendEventValue" />
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<InputPort OldName="EventName" NewName="EventName" />
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</Node>
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<!-- IMAGE NODES -->
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<Node OldClass="Image:ColorCorrection" NewClass="Image:ColorCorrection">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectFrost" NewClass="Image:EffectFrost">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectCondensation" NewClass="Image:EffectCondensation">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectWaterDroplets" NewClass="Image:EffectWaterDroplets">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectWaterFlow" NewClass="Image:EffectWaterFlow">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectBloodSplats" NewClass="Image:EffectBloodSplats">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectGhosting" NewClass="Image:EffectGhosting">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectDepthOfField" NewClass="Image:EffectDepthOfField">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectVolumetricScattering" NewClass="Image:EffectVolumetricScattering">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectAlienInterference" NewClass="Image:EffectAlienInterference">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:EffectRainDrops" NewClass="Image:EffectRainDrops">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:FilterBlur" NewClass="Image:FilterBlur">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:FilterRadialBlur" NewClass="Image:FilterRadialBlur">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:FilterSharpen" NewClass="Image:FilterSharpen">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:FilterChromaShift" NewClass="Image:FilterChromaShift">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:FilterGrain" NewClass="Image:FilterGrain">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:FilterDirectionalBlur" NewClass="Image:FilterDirectionalBlur">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:FilterVisualArtifacts" NewClass="Image:FilterVisualArtifacts">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<Node OldClass="Image:3DHudInterference" NewClass="Image:3DHudInterference">
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<InputPort OldName="Enabled" NewName="Enable" />
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<InputPort OldName="Disabled" NewName="Disable" />
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</Node>
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<!-- INTERPOL NODES -->
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<Node OldClass="Interpol:Int" NewClass="Interpolate:Int" />
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<Node OldClass="Interpol:Float" NewClass="Interpolate:Float" />
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<Node OldClass="Interpol:Vec3" NewClass="Interpolate:Vec3" />
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<Node OldClass="Interpol:Color" NewClass="Interpolate:Color" />
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<Node OldClass="Interpol:SmoothInt" NewClass="Interpolate:SmoothInt">
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<InputPort OldName="Value" NewName="TargetValue" />
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</Node>
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<Node OldClass="Interpol:SmoothFloat" NewClass="Interpolate:SmoothFloat">
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<InputPort OldName="Value" NewName="TargetValue" />
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</Node>
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<Node OldClass="Interpol:SmoothVec3" NewClass="Interpolate:SmoothVec3">
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<InputPort OldName="Value" NewName="TargetValue" />
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</Node>
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<Node OldClass="Interpol:SmoothColor" NewClass="Interpolate:SmoothColor">
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<InputPort OldName="Value" NewName="TargetValue" />
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</Node>
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<!-- ITERATOR NODES -->
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<Node OldClass="Iterator:GetEntitiesInSphere" NewClass="Iterator:GetEntitiesInSphere">
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<InputPort OldName="Start" NewName="Activate" />
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<InputPort OldName="Range" NewName="Radius" />
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<OutputPort OldName="Entity" NewName="OutEntityId" />
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</Node>
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<Node OldClass="Iterator:GetEntitiesInBox" NewClass="Iterator:GetEntitiesInBox">
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<InputPort OldName="Start" NewName="Activate" />
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<OutputPort OldName="Entity" NewName="OutEntityId" />
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</Node>
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<Node OldClass="Iterator:GetEntitiesInArea" NewClass="Iterator:GetEntitiesInArea">
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<InputPort OldName="Start" NewName="Activate" />
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<OutputPort OldName="Entity" NewName="OutEntityId" />
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</Node>
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<Node OldClass="Iterator:GetEntities" NewClass="Iterator:GetEntities">
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<InputPort OldName="Start" NewName="Activate" />
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<OutputPort OldName="Entity" NewName="OutEntityId" />
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</Node>
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<!-- INPUT NODES -->
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<Node OldClass="Input:Action" NewClass="Input:ActionListener" />
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<Node OldClass="Input:MouseCoords" NewClass="Input:MouseCoords">
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<OutputPort OldName="World" NewName="WorldPosition" />
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</Node>
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<Node OldClass="Input:MultiTouchCoordsFiltered" NewClass="Input:MultiTouchCoordsFiltered">
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<InputPort OldName="fingerIdFilter" NewName="FingerIdFilter" />
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</Node>
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<Node OldClass="Iterator:GetEntitiesInSphere" NewClass="Iterator:GetEntitiesInSphere">
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<InputPort OldName="Range" NewName="Radius" />
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<OutputPort Entity="World" NewName="OutEntityId" />
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</Node>
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<Node OldClass="Iterator:GetEntitiesInBox" NewClass="Iterator:GetEntitiesInBox">
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<OutputPort Entity="World" NewName="OutEntityId" />
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</Node>
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<Node OldClass="Iterator:GetEntitiesInArea" NewClass="Iterator:GetEntitiesInArea">
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<OutputPort Entity="World" NewName="OutEntityId" />
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</Node>
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<Node OldClass="Iterator:GetEntities" NewClass="Iterator:GetEntities">
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<OutputPort Entity="World" NewName="OutEntityId" />
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</Node>
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<!-- LOGIC NODES -->
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<Node OldClass="Logic:Condition" NewClass="Logic:IfCondition" />
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<Node OldClass="Logic:ConditionInverse" NewClass="Logic:SelectCondition">
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<InputPort OldName="True" NewName="InTrue" />
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<InputPort OldName="False" NewName="InFalse" />
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</Node>
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<Node OldClass="Logic:AND" NewClass="Logic:AND">
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<OutputPort OldName="true" NewName="OnTrue" />
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<OutputPort OldName="false" NewName="OnFalse" />
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</Node>
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<Node OldClass="Logic:OR" NewClass="Logic:OR">
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<OutputPort OldName="true" NewName="OnTrue" />
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<OutputPort OldName="false" NewName="OnFalse" />
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</Node>
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<Node OldClass="Logic:XOR" NewClass="Logic:XOR">
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<OutputPort OldName="true" NewName="OnTrue" />
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<OutputPort OldName="false" NewName="OnFalse" />
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</Node>
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<Node OldClass="Logic:NOT" NewClass="Logic:NOT"/>
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<Node OldClass="Logic:Any" NewClass="Logic:Any">
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<InputPort OldName="in10" NewName="In0" />
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</Node>
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<Node OldClass="Logic:All" NewClass="Logic:All"/>
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<Node OldClass="Logic:Once" NewClass="Logic:Once">
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<InputPort OldName="Input1" NewName="In0" />
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<InputPort OldName="Input2" NewName="In1" />
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<InputPort OldName="Input3" NewName="In2" />
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<InputPort OldName="Input4" NewName="In3" />
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<InputPort OldName="Input5" NewName="In4" />
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<InputPort OldName="Input6" NewName="In5" />
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</Node>
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<Node OldClass="Logic:NoSerializeOnce" NewClass="Logic:OnceNoSerialize">
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<InputPort OldName="Input1" NewName="In" />
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</Node>
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<Node OldClass="Logic:RandomSelect" NewClass="Logic:RandomSelect">
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<InputPort OldName="outMin" NewName="MinOut" />
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<InputPort OldName="outMax" NewName="MaxOut" />
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<OutputPort OldName="Out10" NewName="Out0" />
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<!-- This full renaming causes an issue because many of the new names are
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the same as the old names, so substitution happens repeatedly with
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undesired results.
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<OutputPort OldName="Out1" NewName="Out0" />
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<OutputPort OldName="Out2" NewName="Out1" />
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<OutputPort OldName="Out3" NewName="Out2" />
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<OutputPort OldName="Out4" NewName="Out3" />
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<OutputPort OldName="Out5" NewName="Out4" />
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<OutputPort OldName="Out6" NewName="Out5" />
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<OutputPort OldName="Out7" NewName="Out6" />
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<OutputPort OldName="Out8" NewName="Out7" />
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<OutputPort OldName="Out9" NewName="Out8" />
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<OutputPort OldName="Out10" NewName="Out9" />
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-->
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</Node>
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<Node OldClass="Logic:RandomTrigger" NewClass="Logic:RandomTrigger">
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<OutputPort OldName="Out10" NewName="Out0" />
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</Node>
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<Node OldClass="Logic:Sequentializer" NewClass="Logic:Sequencer">
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<OutputPort OldName="Out10" NewName="Out0" />
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</Node>
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<Node OldClass="Logic:Indexer" NewClass="Logic:Indexer">
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<InputPort OldName="Port1" NewName="In0" />
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<InputPort OldName="Port2" NewName="In1" />
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<InputPort OldName="Port3" NewName="In2" />
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<InputPort OldName="Port4" NewName="In3" />
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<InputPort OldName="Port5" NewName="In4" />
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<InputPort OldName="Port6" NewName="In5" />
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<InputPort OldName="Port7" NewName="In6" />
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<InputPort OldName="Port8" NewName="In7" />
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<OutputPort OldName="out" NewName="OutIndex" />
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</Node>
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<Node OldClass="Logic:Multiplexer" NewClass="Logic:Multiplexer">
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<InputPort OldName="Port0" NewName="In0" />
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<InputPort OldName="Port1" NewName="In1" />
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<InputPort OldName="Port2" NewName="In2" />
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<InputPort OldName="Port3" NewName="In3" />
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<InputPort OldName="Port4" NewName="In4" />
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<InputPort OldName="Port5" NewName="In5" />
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<InputPort OldName="Port6" NewName="In6" />
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<InputPort OldName="Port7" NewName="In7" />
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</Node>
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<Node OldClass="Logic:DeMultiplexer" NewClass="Logic:DeMultiplexer">
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<InputPort OldName="Input" NewName="In" />
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<OutputPort OldName="Port0" NewName="Out0" />
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<OutputPort OldName="Port1" NewName="Out1" />
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<OutputPort OldName="Port2" NewName="Out2" />
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<OutputPort OldName="Port3" NewName="Out3" />
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<OutputPort OldName="Port4" NewName="Out4" />
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<OutputPort OldName="Port5" NewName="Out5" />
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<OutputPort OldName="Port6" NewName="Out6" />
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<OutputPort OldName="Port7" NewName="Out7" />
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</Node>
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<!-- MATERIAL NODES -->
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<Node OldClass="Material:EntityMaterialChange" NewClass="Material:EntityMaterialChange">
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<InputPort OldName="mat_Material" NewName="mat_MaterialName" />
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<InputPort OldName="Set" NewName="Activate" />
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<InputPort OldName="Serialize" NewName="SerializeChanges" />
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</Node>
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<Node OldClass="Material:MaterialParams" NewClass="Material:MaterialParams">
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<InputPort OldName="Get" NewName="Activate" />
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<InputPort OldName="mat_Material" NewName="mat_MaterialName" />
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<InputPort OldName="Serialize" NewName="SerializeChanges" />
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<OutputPort OldName="ValueFloat" NewName="FloatValue" />
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<OutputPort OldName="ValueColor" NewName="ColorValue" />
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</Node>
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<Node OldClass="Material:EntityMaterialParams" NewClass="Material:EntityMaterialParams">
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<InputPort OldName="Get" NewName="Activate" />
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<OutputPort OldName="ValueFloat" NewName="FloatValue" />
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<OutputPort OldName="ValueColor" NewName="ColorValue" />
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</Node>
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<Node OldClass="Material:MaterialClone" NewClass="Material:MaterialClone">
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<InputPort OldName="Clone" NewName="Activate" />
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<OutputPort OldName="Cloned" NewName="OnCloned" />
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<OutputPort OldName="Reset" NewName="OnReset" />
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</Node>
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<Node OldClass="Engine:SetObjectMaterial" NewClass="Material:SetObjectMaterial" />
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<!-- MATH NODES -->
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<Node OldClass="Math:SetNumber" NewClass="Math:SetNumber">
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<InputPort OldName="set" NewName="Activate" />
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</Node>
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<Node OldClass="Vec3:ToVec3" NewClass="Vec3:ToVec3">
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<OutputPort OldName="vec3" NewName="Result" />
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</Node>
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<Node OldClass="Math:Calculate" NewClass="Math:Calculate">
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<InputPort OldName="DoCalc" NewName="Activate" />
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<InputPort OldName="Op" NewName="Operation" />
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</Node>
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<Node OldClass="Vec3:Calculate" NewClass="Vec3:Calculate">
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<InputPort OldName="DoCalc" NewName="Activate" />
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<InputPort OldName="Op" NewName="Operator" />
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</Node>
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<Node OldClass="Vec3:NormalizeVec3" NewClass="Vec3:NormalizeVec3">
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<OutputPort OldName="lenght" NewName="Length" />
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</Node>
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<Node OldClass="Math:InRange" NewClass="Math:InRange">
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<OutputPort OldName="true" NewName="OnTrue" />
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<OutputPort OldName="false" NewName="OnFalse" />
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</Node>
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<Node OldClass="Math:Equal" NewClass="Math:Equal">
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<OutputPort OldName="true" NewName="OnTrue" />
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<OutputPort OldName="false" NewName="OnFalse" />
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</Node>
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<Node OldClass="Math:Less" NewClass="Math:Less">
|
|
<OutputPort OldName="true" NewName="OnTrue" />
|
|
<OutputPort OldName="false" NewName="OnFalse" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:Select2" NewClass="Math:EvenOrOdd">
|
|
<OutputPort OldName="one" NewName="Odd" />
|
|
<OutputPort OldName="two" NewName="Even" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:SetNumber" NewClass="Math:SetNumber">
|
|
<InputPort OldName="set" NewName="Activate" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:UpDownCounter" NewClass="Math:UpDownCounter">
|
|
<InputPort OldName="HighLimit" NewName="Max" />
|
|
<InputPort OldName="LowLimit" NewName="Min" />
|
|
<InputPort OldName="Dec" NewName="Decrement" />
|
|
<InputPort OldName="Inc" NewName="Increment" />
|
|
<InputPort OldName="out" NewName="Out" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:Ceil" NewClass="Math:Ceil">
|
|
<InputPort OldName="A" NewName="In" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:Mod" NewClass="Math:Mod">
|
|
<OutputPort OldName="out" NewName="Result" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:Floor" NewClass="Math:Floor">
|
|
<InputPort OldName="A" NewName="In" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:Sinus" NewClass="Math:Sine" />
|
|
<Node OldClass="Math:Cosinus" NewClass="Math:Cosine" />
|
|
<Node OldClass="Math:SinusInverse" NewClass="Math:ArcSin" />
|
|
<Node OldClass="Math:CosinusInverse" NewClass="Math:ArcCos" />
|
|
<Node OldClass="Math:TangentInverse" NewClass="Math:ArcTan" />
|
|
|
|
<Node OldClass="Math:Round" NewClass="Math:Round">
|
|
<OutputPort OldName="outRounded" NewName="OutRounded" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:InRange" NewClass="Math:InRange">
|
|
<OutputPort OldName="out" NewName="Out" />
|
|
<OutputPort OldName="true" NewName="OnTrue" />
|
|
<OutputPort OldName="false" NewName="OnFalse" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:EqualCheck" NewClass="Math:Equal">
|
|
<InputPort OldName="Check" NewName="Activate" />
|
|
<OutputPort OldName="true" NewName="OnTrue" />
|
|
<OutputPort OldName="false" NewName="OnFalse" />
|
|
</Node>
|
|
|
|
<Node OldClass="Math:LessCheck" NewClass="Math:Less">
|
|
<InputPort OldName="Check" NewName="Activate" />
|
|
<OutputPort OldName="true" NewName="OnTrue" />
|
|
<OutputPort OldName="false" NewName="OnFalse" />
|
|
</Node>
|
|
|
|
<!-- MOVEMENT NODES -->
|
|
|
|
<Node OldClass="Movement:RotateEntityToEx" NewClass="Movement:RotateEntityTo" />
|
|
|
|
<Node OldClass="Movement:RotateEntityTo" NewClass="Movement:RotateEntityTo">
|
|
<OutputPort OldName="Current" NewName="CurrentDeg" />
|
|
<OutputPort OldName="Start" NewName="OnStart" />
|
|
<OutputPort OldName="Stop" NewName="OnStop" />
|
|
</Node>
|
|
|
|
<Node OldClass="Movement:RotateEntity" NewClass="Movement:RotateEntity">
|
|
<InputPort OldName="Speed" NewName="Velocity" />
|
|
<InputPort OldName="paused" NewName="Disable" />
|
|
</Node>
|
|
|
|
<Node OldClass="Movement:MoveEntityTo" NewClass="Movement:MoveEntityTo">
|
|
<InputPort OldName="DynamicUpdate" NewName="DynamicDestination" />
|
|
<InputPort OldName="Speed" NewName="Value" />
|
|
<InputPort OldName="EaseDistance" NewName="EaseInDistance" />
|
|
<OutputPort OldName="Start" NewName="OnStart" />
|
|
<OutputPort OldName="Stop" NewName="OnStop" />
|
|
</Node>
|
|
|
|
<!-- MISSION NODES -->
|
|
|
|
<Node OldClass="Mission:ModifyToken" NewClass="Mission:GameTokenModify">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
<InputPort OldName="Op" NewName="Operation" />
|
|
<InputPort OldName="Type" NewName="TokenType" />
|
|
<InputPort OldName="Value" NewName="OtherValue" />
|
|
<OutputPort OldName="OutValue" NewName="Result" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:SetGameToken" NewClass="Mission:GameTokenSet">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
<InputPort OldName="Value" NewName="TokenValue" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:GameTokenSet" NewClass="Mission:GameTokenSet">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:GetGameToken" NewClass="Mission:GameTokenGet">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:CheckGameToken" NewClass="Mission:GameTokenCheck">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
<InputPort OldName="CheckValue" NewName="CompareValue" />
|
|
<OutputPort OldName="OutValue" NewName="TokenValue" />
|
|
<OutputPort OldName="True" NewName="OnTrue" />
|
|
<OutputPort OldName="False" NewName="OnFalse" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:GameTokenCheck" NewClass="Mission:GameTokenCheck">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
<OutputPort OldName="False" NewName="OnFalse" />
|
|
<OutputPort OldName="True" NewName="OnTrue" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:GameTokenCheckMulti" NewClass="Mission:GameTokenCheckMulti">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
<OutputPort OldName="OutValue" NewName="TokenValue" />
|
|
<OutputPort OldName="One_True" NewName="OneTrue" />
|
|
<OutputPort OldName="All_False" NewName="AllFalse" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:GameToken" NewClass="Mission:GameToken">
|
|
<InputPort OldName="compare_Value" NewName="CompareValue" />
|
|
<OutputPort OldName="Out" NewName="TokenValue" />
|
|
<OutputPort OldName="Equal True" NewName="OnTrue" />
|
|
<OutputPort OldName="Equal False" NewName="OnFalse" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:GameTokensLevelToLevelStore" NewClass="Mission:GameTokensLevelToLevelStore">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
</Node>
|
|
|
|
<Node OldClass="Mission:GameTokensLevelToLevelRestore" NewClass="Mission:GameTokensLevelToLevelRestore">
|
|
<InputPort OldName="Trigger" NewName="Activate" />
|
|
</Node>
|
|
|
|
<!-- PHYSICS NODES -->
|
|
|
|
<Node OldClass="Physics:Dynamics" NewClass="Physics:Dynamics">
|
|
<InputPort OldName="active" NewName="Enable" />
|
|
<OutputPort OldName="v" NewName="Velocity" />
|
|
<OutputPort OldName="a" NewName="Acceleration" />
|
|
<OutputPort OldName="w" NewName="AngularVelocity" />
|
|
<OutputPort OldName="wa" NewName="AngularAcceleration" />
|
|
<OutputPort OldName="m" NewName="Mass" />
|
|
</Node>
|
|
|
|
<Node OldClass="Physics:PhysicsSleepQuery" NewClass="Physics:PhysicsSleepQuery">
|
|
<OutputPort OldName="sleep" NewName="OnSleep" />
|
|
<OutputPort OldName="awake" NewName="OnAwake" />
|
|
</Node>
|
|
|
|
<Node OldClass="Physics:ActionImpulse" NewClass="Physics:ActionImpulse">
|
|
<InputPort OldName="angImpulse" NewName="AngularImpulse" />
|
|
<InputPort OldName="CoordSys" NewName="CoordSystem" />
|
|
</Node>
|
|
|
|
<Node OldClass="Physics:RayCast" NewClass="Physics:RayCast">
|
|
<InputPort OldName="go" NewName="Activate" />
|
|
<InputPort OldName="transformDir" NewName="TransformDirection" />
|
|
<OutputPort OldName="direction" NewName="RayDirection" />
|
|
<OutputPort OldName="distance" NewName="HitDistance" />
|
|
<OutputPort OldName="normal" NewName="HitNormal" />
|
|
<OutputPort OldName="surfacetype" NewName="HitSurfaceType" />
|
|
<OutputPort OldName="entity" NewName="HitEntity" />
|
|
</Node>
|
|
|
|
<Node OldClass="Physics:RayCastCamera" NewClass="Physics:RayCastCamera">
|
|
<InputPort OldName="go" NewName="Activate" />
|
|
<InputPort OldName="offset" NewName="PositionOffset" />
|
|
<OutputPort OldName="direction" NewName="RayDirection" />
|
|
<OutputPort OldName="distance" NewName="HitDistance" />
|
|
<OutputPort OldName="normal" NewName="HitNormal" />
|
|
<OutputPort OldName="surfacetype" NewName="HitSurfaceType" />
|
|
<OutputPort OldName="entity" NewName="HitEntity" />
|
|
</Node>
|
|
|
|
<Node OldClass="Physics:PhysicsEnable" NewClass="Physics:PhysicsEnable">
|
|
<InputPort OldName="Enable" NewName="EnablePhysics" />
|
|
<InputPort OldName="Disable" NewName="DisablePhysics" />
|
|
<InputPort OldName="AI_Enable" NewName="EnableAI" />
|
|
<InputPort OldName="AI_Disable" NewName="DisableAI" />
|
|
</Node>
|
|
|
|
<!-- Vector Nodes -->
|
|
|
|
<Node OldClass="Vec3:Calculate" NewClass="Vec3:Calculate">
|
|
<InputPort OldName="DoCalc" NewName="Activate" />
|
|
<InputPort OldName="Op" NewName="Operator" />
|
|
<OutputPort OldName="out" NewName="Out" />
|
|
</Node>
|
|
|
|
<Node OldClass="Vec3:NormalizeVec3" NewClass="Vec3:NormalizeVec3">
|
|
<InputPort OldName="lenght" NewName="length" />
|
|
</Node>
|
|
|
|
<!-- VR Nodes -->
|
|
<Node OldClass="VR:SetTrackignLevel" NewClass="VR:SetTrackingLevel" />
|
|
|
|
</Substitutions> |