You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Tools/SceneAPI/FbxSceneBuilder/Importers/Utilities/FbxMeshImporterUtilities.h

42 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace AZ
{
namespace FbxSDKWrapper
{
class FbxMeshWrapper;
}
namespace SceneData
{
namespace GraphData
{
class MeshData;
class BlendShapeData;
}
}
namespace SceneAPI
{
class FbxSceneSystem;
namespace FbxSceneBuilder
{
bool BuildSceneMeshFromFbxMesh(const AZStd::shared_ptr<SceneData::GraphData::MeshData>& mesh,
const FbxSDKWrapper::FbxMeshWrapper& sourceMesh, const FbxSceneSystem& sceneSystem);
bool BuildSceneBlendShapeFromFbxBlendShape(const AZStd::shared_ptr<SceneData::GraphData::BlendShapeData>& blendShape,
const AZStd::shared_ptr<const FbxSDKWrapper::FbxMeshWrapper>& sourceMesh, const FbxSceneSystem& sceneSystem);
}
}
}