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85 lines
3.3 KiB
C++
85 lines
3.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxBoneImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxTransformImporter.h>
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#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
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#include <SceneAPI/FbxSDKWrapper/FbxNodeWrapper.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneData/GraphData/BoneData.h>
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#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace FbxSceneBuilder
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{
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FbxBoneImporter::FbxBoneImporter()
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{
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BindToCall(&FbxBoneImporter::ImportBone);
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}
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void FbxBoneImporter::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<FbxBoneImporter, SceneCore::LoadingComponent>()->Version(1);
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}
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}
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Events::ProcessingResult FbxBoneImporter::ImportBone(FbxNodeEncounteredContext& context)
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{
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AZ_TraceContext("Importer", "Bone");
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if (!context.m_sourceNode.IsBone())
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{
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return Events::ProcessingResult::Ignored;
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}
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AZStd::shared_ptr<DataTypes::IGraphObject> boneGraphData;
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// If the current scene node (our eventual parent) contains bone data, we are not a root bone
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AZStd::shared_ptr<SceneData::GraphData::BoneData> createdBoneData;
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if (NodeHasAncestorOfType(context.m_scene.GetGraph(), context.m_currentGraphPosition,
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DataTypes::IBoneData::TYPEINFO_Uuid()))
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{
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createdBoneData = AZStd::make_shared<SceneData::GraphData::BoneData>();
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}
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else
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{
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createdBoneData = AZStd::make_shared<SceneData::GraphData::RootBoneData>();
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}
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SceneAPI::DataTypes::MatrixType globalTransform = context.m_sourceNode.EvaluateGlobalTransform();
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context.m_sourceSceneSystem.SwapTransformForUpAxis(globalTransform);
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context.m_sourceSceneSystem.ConvertBoneUnit(globalTransform);
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createdBoneData->SetWorldTransform(globalTransform);
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context.m_createdData.push_back(AZStd::move(createdBoneData));
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return Events::ProcessingResult::Success;
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}
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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