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o3de/Code/Tools/RC/ResourceCompilerScene/SceneConverter.h

43 lines
1.3 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <IConvertor.h>
namespace AZ
{
namespace RC
{
class ISceneConfig;
class SceneConverter
: public IConvertor
{
public:
explicit SceneConverter(const AZStd::shared_ptr<ISceneConfig>& config);
void Release() override;
void Init(const ConvertorInitContext& context) override;
ICompiler* CreateCompiler() override;
const char* GetExt(int index) const override;
private:
AZStd::shared_ptr<ISceneConfig> m_config;
AZStd::vector<AZStd::string> m_extensions;
AZStd::string m_appRoot;
};
}
}