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62 lines
2.8 KiB
C++
62 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
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struct CryBoneDescData;
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struct CSkinningInfo;
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namespace AZ
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{
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namespace RC
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{
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struct SkeletonExportContext;
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struct ResolveRootBoneFromBoneContext;
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struct BuildBoneMapContext;
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struct AddBonesToSkinningInfoContext;
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class SkeletonExporter
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: public SceneAPI::SceneCore::RCExportingComponent
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{
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public:
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AZ_COMPONENT(SkeletonExporter, "{FDEC2360-3D9C-4027-BCFB-E8C99CAADB43}", SceneAPI::SceneCore::RCExportingComponent);
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SkeletonExporter();
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~SkeletonExporter() override = default;
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static void Reflect(ReflectContext* context);
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SceneAPI::Events::ProcessingResult ResolveRootBoneFromBone(ResolveRootBoneFromBoneContext& context);
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SceneAPI::Events::ProcessingResult BuildBoneMap(BuildBoneMapContext& context);
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SceneAPI::Events::ProcessingResult AddBonesToSkinningInfo(AddBonesToSkinningInfoContext& context);
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SceneAPI::Events::ProcessingResult ProcessSkeleton(SkeletonExportContext& context);
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protected:
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bool AddBonesToSkinningInfo(CSkinningInfo& skinningInfo,
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const AZ::SceneAPI::Containers::SceneGraph& graph, const AZStd::string& rootBoneName) const;
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bool BuildBoneMap(AZStd::unordered_map<AZStd::string, int>& boneNameIdMap,
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const AZ::SceneAPI::Containers::SceneGraph& graph, const AZStd::string& rootBoneName) const;
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void AddBoneDescriptor(CSkinningInfo& skinningInfo, const char* boneName, size_t boneNameLength,
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const SceneAPI::DataTypes::MatrixType& worldTransform) const;
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bool AddBoneEntity(CSkinningInfo& skinningInfo, const AZ::SceneAPI::Containers::SceneGraph& graph,
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const AZ::SceneAPI::Containers::SceneGraph::NodeIndex index, const AZStd::unordered_map<AZStd::string, int>& boneNameIdMap,
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const char* boneName, const char* bonePath, const AZStd::string& rootBoneName) const;
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void SetBoneName(const char* name, size_t nameLength, CryBoneDescData& boneDesc) const;
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};
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} // namespace RC
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} // namespace AZ
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