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54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <CryHeaders.h>
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#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
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class CMesh;
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace DataTypes
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{
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class IMeshData;
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}
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}
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namespace RC
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{
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struct NodeExportContext;
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class MeshExporter
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: public SceneAPI::SceneCore::RCExportingComponent
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{
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public:
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AZ_COMPONENT(MeshExporter, "{1F826DB8-D6B0-4392-90C8-8F6E63F649CA}", SceneAPI::SceneCore::RCExportingComponent);
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MeshExporter();
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~MeshExporter() override = default;
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static void Reflect(ReflectContext* context);
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SceneAPI::Events::ProcessingResult ProcessMesh(NodeExportContext& context) const;
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protected:
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void SetMeshFaces(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh, EPhysicsGeomType physicalizeType) const;
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bool SetMeshVertices(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh) const;
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bool SetMeshNormals(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh) const;
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void SetMeshTopologyIds(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh, NodeExportContext& context) const;
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};
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} // namespace RC
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} // namespace AZ
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