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o3de/Code/Tools/RC/ResourceCompilerScene/Common/MeshExporter.h

54 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <CryHeaders.h>
#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
class CMesh;
namespace AZ
{
namespace SceneAPI
{
namespace DataTypes
{
class IMeshData;
}
}
namespace RC
{
struct NodeExportContext;
class MeshExporter
: public SceneAPI::SceneCore::RCExportingComponent
{
public:
AZ_COMPONENT(MeshExporter, "{1F826DB8-D6B0-4392-90C8-8F6E63F649CA}", SceneAPI::SceneCore::RCExportingComponent);
MeshExporter();
~MeshExporter() override = default;
static void Reflect(ReflectContext* context);
SceneAPI::Events::ProcessingResult ProcessMesh(NodeExportContext& context) const;
protected:
void SetMeshFaces(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh, EPhysicsGeomType physicalizeType) const;
bool SetMeshVertices(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh) const;
bool SetMeshNormals(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh) const;
void SetMeshTopologyIds(const SceneAPI::DataTypes::IMeshData& meshData, CMesh& mesh, NodeExportContext& context) const;
};
} // namespace RC
} // namespace AZ