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33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Events/ProcessingResult.h>
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class CContentCGF;
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namespace AZ
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{
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namespace RC
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{
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struct CgfContainerExportContext;
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struct CgfGroupExportContext;
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void ConfigureCgfContent(CContentCGF& content);
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AZ::SceneAPI::Events::ProcessingResult ProcessMeshes(CgfGroupExportContext& context, CContentCGF& content, const AZStd::vector<AZStd::string>& targetNodes);
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void ProcessMeshType(ContainerExportContext& context, CContentCGF& content, const AZStd::vector<AZStd::string>& targetNodes, EPhysicsGeomType physicalizeType);
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void SetNodeName(const AZStd::string& name, CNodeCGF& node);
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} // namespace RC
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} // namespace AZ
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