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o3de/Code/Tools/RC/ResourceCompilerScene/Cgf/CgfExporter.h

46 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
struct IConvertContext;
namespace AZ
{
namespace SceneAPI
{
namespace Events
{
class ExportEventContext;
}
}
namespace RC
{
namespace SceneEvents = AZ::SceneAPI::Events;
class CgfExporter
: public SceneEvents::CallProcessorBinder
{
public:
CgfExporter(IConvertContext* convertContext);
~CgfExporter() override = default;
SceneEvents::ProcessingResult ProcessContext(SceneEvents::ExportEventContext& context);
private:
IConvertContext* m_convertContext;
};
} // namespace RC
} // namespace AZ