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o3de/Code/Tools/RC/ResourceCompilerPC/CGF/ChunkData.h

41 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_CHUNKDATA_H
#define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_CHUNKDATA_H
#pragma once
struct CChunkData
{
char* data;
int size;
CChunkData() { data = 0; size = 0; }
~CChunkData() { free(data); }
template <class T>
void Add(const T& object)
{
AddData(&object, sizeof(object));
}
void AddData(const void* pSrcData, int nSrcDataSize)
{
data = (char*)realloc(data, size + nSrcDataSize);
memcpy(data + size, pSrcData, nSrcDataSize);
size += nSrcDataSize;
}
};
#endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILERPC_CGF_CHUNKDATA_H