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o3de/Code/Tools/RC/ResourceCompiler/Platform/Windows/CrashHandler_Windows.h

46 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Based on DebugCallStack code.
#ifndef CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_CRASHHANDLER_H
#define CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_CRASHHANDLER_H
#pragma once
#include <AzCore/Debug/TraceMessageBus.h>
//!============================================================================
//!
//! CrashHandler class
//! writes minidump files.
//!
//!============================================================================
class CrashHandler : AZ::Debug::TraceMessageBus::Handler
{
public:
CrashHandler();
~CrashHandler();
bool OnException(const char* message) override;
void SetDumpFile(const char* dumpFilename);
private:
void WriteMinidump();
char m_dumpFilename[MAX_PATH];
};
#endif // CRYINCLUDE_TOOLS_RC_RESOURCECOMPILER_CRASHHANDLER_H