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o3de/Code/Tools/AssetBundler/source/main.cpp

27 lines
960 B
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <source/utils/applicationManager.h>
int main(int argc, char* argv[])
{
AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
int runSuccess = 0;
{
AssetBundler::ApplicationManager applicationManger(&argc, &argv);
applicationManger.Init();
runSuccess = applicationManger.Run() ? 0 : 1;
}
AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
return runSuccess;
}