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o3de/Code/Sandbox/Editor/VoxelAligningTool.h

76 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Definition of VoxelAligningTool, edit tool for cloning of objects..
#ifndef CRYINCLUDE_EDITOR_VOXELALIGNINGTOOL_H
#define CRYINCLUDE_EDITOR_VOXELALIGNINGTOOL_H
#pragma once
#if !defined(Q_MOC_RUN)
#include "EditTool.h"
#endif
class CBaseObject;
/*!
* CVoxelAligningTool, When created duplicate current selection, and manages cloned selection.
*
*/
class CVoxelAligningTool
: public CEditTool
{
Q_OBJECT
public:
Q_INVOKABLE CVoxelAligningTool();
//////////////////////////////////////////////////////////////////////////
// Ovverides from CEditTool
bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags);
virtual void BeginEditParams(IEditor* ie, int flags);
virtual void EndEditParams();
virtual void Display(DisplayContext& dc);
virtual bool OnKeyDown(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags);
virtual bool OnKeyUp([[maybe_unused]] CViewport* view, [[maybe_unused]] uint32 nChar, [[maybe_unused]] uint32 nRepCnt, [[maybe_unused]] uint32 nFlags) { return false; };
//////////////////////////////////////////////////////////////////////////
protected:
virtual ~CVoxelAligningTool();
// Delete itself.
void DeleteThis() { delete this; };
void ApplyPickedTM2CurObj(const QPoint& point, bool bPickOnlyTerrain = false);
void ApplyRotation(Vec3& normal);
private:
CBaseObject* m_curObj;
Quat m_q;
enum EPreviewMode
{
ePM_Idle,
ePM_Previewing,
};
EPreviewMode m_PreviewMode;
Matrix34 m_CurObjTMBeforePreviewMode;
};
#endif // CRYINCLUDE_EDITOR_VOXELALIGNINGTOOL_H