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152 lines
4.6 KiB
C++
152 lines
4.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "EditorDefs.h"
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#include "VoxelAligningTool.h"
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// Editor
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#include "SurfaceInfoPicker.h"
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#include "Objects/SelectionGroup.h"
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//////////////////////////////////////////////////////////////////////////
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CVoxelAligningTool::CVoxelAligningTool()
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{
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m_curObj = 0;
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m_PreviewMode = ePM_Idle;
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CSelectionGroup* sel = GetIEditor()->GetSelection();
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if (!sel->IsEmpty())
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{
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m_curObj = sel->GetObject(0);
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m_CurObjTMBeforePreviewMode = m_curObj->GetWorldTM();
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m_q = m_curObj->GetRotation();
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}
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}
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//////////////////////////////////////////////////////////////////////////
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CVoxelAligningTool::~CVoxelAligningTool()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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void CVoxelAligningTool::Display([[maybe_unused]] DisplayContext& dc)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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bool CVoxelAligningTool::MouseCallback([[maybe_unused]] CViewport* view, EMouseEvent event, QPoint& point, int flags)
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{
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// Get contrl key status.
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bool bCtrlClick = (flags & MK_CONTROL);
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bool bShiftClick = (flags & MK_SHIFT);
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bool bOnlyCtrlClick = bCtrlClick && !bShiftClick;
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CSelectionGroup* sel = GetIEditor()->GetSelection();
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if (sel->IsEmpty() || m_curObj != sel->GetObject(0))
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{
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GetIEditor()->SetEditTool(0);
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return true;
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}
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if (event == eMouseMove)
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{
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if (m_PreviewMode == ePM_Idle)
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{
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if (bOnlyCtrlClick)
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{
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if (m_curObj)
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{
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m_CurObjTMBeforePreviewMode = m_curObj->GetWorldTM();
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}
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m_PreviewMode = ePM_Previewing;
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GetIEditor()->BeginUndo();
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}
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}
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else if (!bOnlyCtrlClick)
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{
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if (m_curObj)
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{
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m_curObj->SetWorldTM(m_CurObjTMBeforePreviewMode);
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//m_curObj->SetRotation(m_extraRot);
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}
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m_PreviewMode = ePM_Idle;
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GetIEditor()->CancelUndo();
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}
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if (m_PreviewMode == ePM_Previewing && bOnlyCtrlClick)
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{ // Preview align to normal
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ApplyPickedTM2CurObj(point);
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}
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}
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if (event == eMouseLDown && m_PreviewMode == ePM_Previewing)
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{
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m_CurObjTMBeforePreviewMode = m_curObj->GetWorldTM();
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GetIEditor()->AcceptUndo("Surface Normal Aligning");
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GetIEditor()->SetEditTool(NULL);
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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void CVoxelAligningTool::ApplyPickedTM2CurObj(const QPoint& point, [[maybe_unused]] bool bPickOnlyTerrain)
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{
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int nPickFlag = CSurfaceInfoPicker::ePOG_All;
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SRayHitInfo hitInfo;
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CSurfaceInfoPicker::CExcludedObjects excludeObjects;
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if (m_curObj)
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{
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excludeObjects.Add(m_curObj);
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}
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CSurfaceInfoPicker surfacePicker;
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if (surfacePicker.Pick(point, hitInfo, &excludeObjects, nPickFlag))
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{
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m_curObj->SetPos(hitInfo.vHitPos, eObjectUpdateFlags_UserInput);
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ApplyRotation(hitInfo.vHitNormal);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void CVoxelAligningTool::ApplyRotation(Vec3& normal)
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{
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Vec3 zaxis = m_q * Vec3(0, 0, 1);
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zaxis.Normalize();
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Quat nq;
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nq.SetRotationV0V1(zaxis, normal);
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m_curObj->SetRotation(nq * m_q, eObjectUpdateFlags_UserInput);
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}
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//////////////////////////////////////////////////////////////////////////
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void CVoxelAligningTool::BeginEditParams([[maybe_unused]] IEditor* ie, [[maybe_unused]] int flags)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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void CVoxelAligningTool::EndEditParams()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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bool CVoxelAligningTool::OnKeyDown([[maybe_unused]] CViewport* view, uint32 nChar, [[maybe_unused]] uint32 nRepCnt, [[maybe_unused]] uint32 nFlags)
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{
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if (nChar == VK_ESCAPE)
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{
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GetIEditor()->SetEditTool(0);
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}
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return false;
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}
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#include <moc_VoxelAligningTool.cpp>
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