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55 lines
1.9 KiB
C
55 lines
1.9 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Interface for implementation of IUndo objects.
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#ifndef CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
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#define CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
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#pragma once
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#include <QString>
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//! IUndoObject is a interface of general Undo object.
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struct IUndoObject
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{
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// Virtual destructor.
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virtual ~IUndoObject() {};
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//! Called to delete undo object.
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virtual void Release() { delete this; };
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//! Return size of this Undo object.
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virtual int GetSize() = 0;
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//! Return description of this Undo object.
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virtual QString GetDescription() = 0;
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//! Undo this object.
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//! @param bUndo If true this operation called in response to Undo operation.
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virtual void Undo(bool bUndo = true) = 0;
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//! Redo undone changes on object.
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virtual void Redo() = 0;
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// Returns the name of undo object
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virtual QString GetObjectName(){ return QString(); };
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// Returns the name of related editor object.
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// Ex: For a undo action which would modify value for var "Emitter Strength" of emitter "Level.example",
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// this function will return emitter name "Level.example" - Vera, Confetti
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virtual QString GetEditorObjectName() { return QString(); };
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virtual bool IsChanged([[maybe_unused]] unsigned int& compareValue) const { return false; }
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};
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#endif // CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
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