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o3de/Code/Sandbox/Editor/SurfaceInfoPicker.h

221 lines
6.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_SURFACEINFOPICKER_H
#define CRYINCLUDE_EDITOR_SURFACEINFOPICKER_H
#pragma once
#include "Include/IObjectManager.h"
#include "Objects/BaseObject.h"
class CKDTree;
struct IDisplayViewport;
//////////////////////////////////////////////////////////////////////////
class SANDBOX_API CSurfaceInfoPicker
{
public:
CSurfaceInfoPicker();
class CExcludedObjects
{
public:
CExcludedObjects(){}
~CExcludedObjects(){}
CExcludedObjects(const CExcludedObjects& excluded)
{
objects = excluded.objects;
}
void Add(CBaseObject* pObject)
{
objects.insert(pObject);
}
void Clear()
{
objects.clear();
}
bool Contains(CBaseObject* pObject) const
{
return objects.find(pObject) != objects.end();
}
private:
std::set<CBaseObject*> objects;
};
enum EPickedObjectGroup
{
ePOG_Entity = BIT(1),
ePOG_All = ePOG_Entity,
};
enum EPickOption
{
ePickOption_IncludeFrozenObject = BIT(0),
};
void SetPickOptionFlag(int nFlag) { m_PickOption = nFlag; }
public:
bool Pick(const Vec3& vWorldRaySrc, const Vec3& vWorldRayDir,
_smart_ptr<IMaterial>& ppOutLastMaterial,
SRayHitInfo& outHitInfo,
CExcludedObjects* pExcludedObjects = NULL,
int nFlag = ePOG_All)
{
return PickImpl(vWorldRaySrc, vWorldRayDir, &ppOutLastMaterial, outHitInfo, pExcludedObjects, nFlag);
}
bool Pick(const Vec3& vWorldRaySrc, const Vec3& vWorldRayDir,
SRayHitInfo& outHitInfo,
CExcludedObjects* pExcludedObjects = NULL,
int nFlag = ePOG_All)
{
return PickImpl(vWorldRaySrc, vWorldRayDir, NULL, outHitInfo, pExcludedObjects, nFlag);
}
bool Pick(const QPoint& point,
SRayHitInfo& outHitInfo,
CExcludedObjects* pExcludedObjects = NULL,
int nFlag = ePOG_All)
{
return PickImpl(point, NULL, outHitInfo, pExcludedObjects, nFlag);
}
bool Pick(const QPoint& point,
_smart_ptr<IMaterial>& ppOutLastMaterial,
SRayHitInfo& outHitInfo,
CExcludedObjects* pExcludedObjects = NULL,
int nFlag = ePOG_All)
{
return PickImpl(point, &ppOutLastMaterial, outHitInfo, pExcludedObjects, nFlag);
}
bool PickByAABB(const QPoint& point, int nFlag = ePOG_All, IDisplayViewport* pView = NULL, CExcludedObjects* pExcludedObjects = NULL, std::vector<CBaseObjectPtr>* pOutObjects = NULL);
void SetObjects(CBaseObjectsArray* pSetObjects) { m_pSetObjects = pSetObjects; }
CBaseObjectPtr GetPickedObject()
{
return m_pPickedObject;
}
void SetActiveView(IDisplayViewport* view);
public:
static bool RayWorldToLocal(
const Matrix34A& WorldTM,
const Vec3& vWorldRaySrc,
const Vec3& vWorldRayDir,
Vec3& outRaySrc,
Vec3& outRayDir);
private:
bool IsFrozen(CBaseObject* pBaseObject) const
{
return !(m_PickOption & ePickOption_IncludeFrozenObject) && pBaseObject->IsFrozen();
}
bool PickImpl(const QPoint& point,
_smart_ptr<IMaterial>* ppOutLastMaterial,
SRayHitInfo& outHitInfo,
CExcludedObjects* pExcludedObjects = NULL,
int nFlag = ePOG_All);
bool PickImpl(const Vec3& vWorldRaySrc, const Vec3& vWorldRayDir,
_smart_ptr<IMaterial>* ppOutLastMaterial,
SRayHitInfo& outHitInfo,
CExcludedObjects* pExcludedObjects = NULL,
int nFlag = ePOG_All);
void FindNearestInfoFromEntities(
const Vec3& vWorldRaySrc,
const Vec3& vWorldRayDir,
_smart_ptr<IMaterial>* ppOutLastMaterial,
SRayHitInfo& outHitInfo) const;
/// Detect ray intersection with a IRenderNode or IStatObj.
/// But only if the intersection is closer than the one already in outHitInfo.
static bool RayIntersection(
const Vec3& vWorldRaySrc,
const Vec3& vWorldRayDir,
IRenderNode* pRenderNode,
IStatObj* pStatObj,
const Matrix34A& WorldTM,
SRayHitInfo& outHitInfo,
_smart_ptr<IMaterial>* ppOutLastMaterial);
/// Detect ray intersection with a IStatObj
static bool RayIntersection_IStatObj(
const Vec3& vWorldRaySrc,
const Vec3& vWorldRayDir,
IStatObj* pStatObj,
_smart_ptr<IMaterial>* ppOutLastMaterial,
const Matrix34A& WorldTM,
SRayHitInfo& outHitInfo);
/// Detect ray intersection with a IGeomCacheRenderNode
static bool RayIntersection_IGeomCacheRenderNode(
const Vec3& vWorldRaySrc,
const Vec3& vWorldRayDir,
IGeomCacheRenderNode* pGeomCacheRenderNode,
_smart_ptr<IMaterial>* ppOutLastMaterial,
const Matrix34A& worldTM,
SRayHitInfo& outHitInfo);
/// Detect ray intersection with a IRenderNode
static bool RayIntersection_IRenderNode(
const Vec3& vWorldRaySrc,
const Vec3& vWorldRayDir,
IRenderNode* pRenderNode,
_smart_ptr<IMaterial>* ppOutLastMaterial,
const Matrix34A& WorldTM,
SRayHitInfo& outHitInfo);
/// Detect ray intersection with a CBaseObject
static bool RayIntersection_CBaseObject(
const Vec3& vWorldRaySrc,
const Vec3& vWorldRayDir,
CBaseObject* pBaseObject,
_smart_ptr<IMaterial>* ppOutLastMaterial,
SRayHitInfo& outHitInfo);
static void AssignObjectMaterial(CBaseObject* pObject, const SRayHitInfo& outHitInfo, _smart_ptr<IMaterial>* pOutMaterial);
static void AssignMaterial(_smart_ptr<IMaterial> pObject, const SRayHitInfo& outHitInfo, _smart_ptr<IMaterial>* pOutMaterial);
static bool IsMaterialValid(CMaterial* pMaterial);
private:
int m_PickOption;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
CBaseObjectsArray* m_pObjects;
CBaseObjectsArray* m_pSetObjects;
CBaseObjectsArray m_objects;
IDisplayViewport* m_pActiveView;
CExcludedObjects m_ExcludedObjects;
mutable CBaseObjectPtr m_pPickedObject;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
#endif // CRYINCLUDE_EDITOR_SURFACEINFOPICKER_H