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77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Definition of PickObjectTool, tool used to pick objects.
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#ifndef CRYINCLUDE_EDITOR_PICKOBJECTTOOL_H
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#define CRYINCLUDE_EDITOR_PICKOBJECTTOOL_H
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#if !defined(Q_MOC_RUN)
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#include "EditTool.h"
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#include "IObjectManager.h"
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#endif
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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class CPickObjectTool
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: public CEditTool
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, public IObjectSelectCallback
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{
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Q_OBJECT
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public:
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CPickObjectTool(IPickObjectCallback* callback, const QMetaObject* targetClass = NULL);
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//! If set to true, pick tool will not stop picking after first pick.
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void SetMultiplePicks(bool bEnable) { m_bMultiPick = bEnable; };
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// Ovverides from CEditTool
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bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags);
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virtual void BeginEditParams(IEditor* ie, int flags);
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virtual void EndEditParams() {};
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virtual void Display([[maybe_unused]] DisplayContext& dc) {};
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virtual bool OnKeyDown(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags);
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virtual bool OnKeyUp([[maybe_unused]] CViewport* view, [[maybe_unused]] uint32 nChar, [[maybe_unused]] uint32 nRepCnt, [[maybe_unused]] uint32 nFlags) { return false; };
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//////////////////////////////////////////////////////////////////////////
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// IObjectSelectCallback
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//////////////////////////////////////////////////////////////////////////
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virtual bool OnSelectObject(CBaseObject* obj);
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virtual bool CanSelectObject(CBaseObject* obj);
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//////////////////////////////////////////////////////////////////////////
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virtual bool IsNeedSpecificBehaviorForSpaceAcce();
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protected:
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virtual ~CPickObjectTool();
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// Delete itself.
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void DeleteThis() { delete this; };
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private:
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bool IsRelevant(CBaseObject* obj);
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//! Object that requested pick.
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IPickObjectCallback* m_callback;
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//! If target class specified, will pick only objects that belongs to that runtime class.
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const QMetaObject* m_targetClass;
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bool m_bMultiPick;
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};
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#endif // CRYINCLUDE_EDITOR_PICKOBJECTTOOL_H
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