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o3de/Code/Sandbox/Editor/PickObjectTool.h

77 lines
2.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Definition of PickObjectTool, tool used to pick objects.
#ifndef CRYINCLUDE_EDITOR_PICKOBJECTTOOL_H
#define CRYINCLUDE_EDITOR_PICKOBJECTTOOL_H
#if !defined(Q_MOC_RUN)
#include "EditTool.h"
#include "IObjectManager.h"
#endif
#pragma once
//////////////////////////////////////////////////////////////////////////
class CPickObjectTool
: public CEditTool
, public IObjectSelectCallback
{
Q_OBJECT
public:
CPickObjectTool(IPickObjectCallback* callback, const QMetaObject* targetClass = NULL);
//! If set to true, pick tool will not stop picking after first pick.
void SetMultiplePicks(bool bEnable) { m_bMultiPick = bEnable; };
// Ovverides from CEditTool
bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags);
virtual void BeginEditParams(IEditor* ie, int flags);
virtual void EndEditParams() {};
virtual void Display([[maybe_unused]] DisplayContext& dc) {};
virtual bool OnKeyDown(CViewport* view, uint32 nChar, uint32 nRepCnt, uint32 nFlags);
virtual bool OnKeyUp([[maybe_unused]] CViewport* view, [[maybe_unused]] uint32 nChar, [[maybe_unused]] uint32 nRepCnt, [[maybe_unused]] uint32 nFlags) { return false; };
//////////////////////////////////////////////////////////////////////////
// IObjectSelectCallback
//////////////////////////////////////////////////////////////////////////
virtual bool OnSelectObject(CBaseObject* obj);
virtual bool CanSelectObject(CBaseObject* obj);
//////////////////////////////////////////////////////////////////////////
virtual bool IsNeedSpecificBehaviorForSpaceAcce();
protected:
virtual ~CPickObjectTool();
// Delete itself.
void DeleteThis() { delete this; };
private:
bool IsRelevant(CBaseObject* obj);
//! Object that requested pick.
IPickObjectCallback* m_callback;
//! If target class specified, will pick only objects that belongs to that runtime class.
const QMetaObject* m_targetClass;
bool m_bMultiPick;
};
#endif // CRYINCLUDE_EDITOR_PICKOBJECTTOOL_H