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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
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#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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class CObjectPhysicsManager
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{
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public:
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CObjectPhysicsManager();
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~CObjectPhysicsManager();
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void SimulateSelectedObjectsPositions();
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void Update();
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//////////////////////////////////////////////////////////////////////////
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/// Collision Classes
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//////////////////////////////////////////////////////////////////////////
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int RegisterCollisionClass(const SCollisionClass& collclass);
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int GetCollisionClassId(const SCollisionClass& collclass);
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void SerializeCollisionClasses(CXmlArchive& xmlAr);
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void PrepareForExport();
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private:
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void Command_SimulateObjects();
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void Command_GetPhysicsState();
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void Command_ResetPhysicsState();
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void UpdateSimulatingObjects();
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bool m_bSimulatingObjects;
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float m_fStartObjectSimulationTime;
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int m_wasSimObjects;
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std::vector<_smart_ptr<CBaseObject> > m_simObjects;
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typedef std::vector<SCollisionClass> TCollisionClassVector;
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int m_collisionClassExportId;
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TCollisionClassVector m_collisionClasses;
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTPHYSICSMANAGER_H
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