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o3de/Code/Sandbox/Editor/Material/MaterialPickTool.h

58 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Definition of PickObjectTool, tool used to pick objects.
#ifndef CRYINCLUDE_EDITOR_MATERIAL_MATERIALPICKTOOL_H
#define CRYINCLUDE_EDITOR_MATERIAL_MATERIALPICKTOOL_H
#pragma once
#include "EditTool.h"
//////////////////////////////////////////////////////////////////////////
class CMaterialPickTool
: public CEditTool
{
Q_OBJECT
public:
Q_INVOKABLE CMaterialPickTool();
static const GUID& GetClassID();
static void RegisterTool(CRegistrationContext& rc);
//////////////////////////////////////////////////////////////////////////
// CEditTool implementation
//////////////////////////////////////////////////////////////////////////
virtual bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags);
virtual void Display(DisplayContext& dc);
//////////////////////////////////////////////////////////////////////////
protected:
bool OnMouseMove(CViewport* view, UINT nFlags, const QPoint& point);
void SetMaterial(_smart_ptr<IMaterial> pMaterial);
virtual ~CMaterialPickTool();
// Delete itself.
void DeleteThis() { delete this; };
_smart_ptr<IMaterial> m_pMaterial;
QString m_displayString;
QPoint m_Mouse2DPosition;
SRayHitInfo m_HitInfo;
};
#endif // CRYINCLUDE_EDITOR_MATERIAL_MATERIALPICKTOOL_H