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o3de/Code/Sandbox/Editor/Material/MaterialPickTool.cpp

171 lines
5.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "MaterialPickTool.h"
// Editor
#include "MaterialManager.h"
#include "SurfaceInfoPicker.h"
#include "Viewport.h"
#define RENDER_MESH_TEST_DISTANCE 0.2f
static IClassDesc * s_ToolClass = NULL;
//////////////////////////////////////////////////////////////////////////
CMaterialPickTool::CMaterialPickTool()
{
m_pClassDesc = s_ToolClass;
m_statusText = tr("Left Click To Pick Material");
}
//////////////////////////////////////////////////////////////////////////
CMaterialPickTool::~CMaterialPickTool()
{
SetMaterial(0);
}
//////////////////////////////////////////////////////////////////////////
bool CMaterialPickTool::MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
{
if (event == eMouseLDown)
{
if (m_pMaterial)
{
CMaterial* pMtl = GetIEditor()->GetMaterialManager()->FromIMaterial(m_pMaterial);
if (pMtl)
{
GetIEditor()->GetMaterialManager()->SetHighlightedMaterial(0);
GetIEditor()->OpenMaterialLibrary(pMtl);
Abort();
return true;
}
}
}
else if (event == eMouseMove)
{
return OnMouseMove(view, flags, point);
}
return true;
}
//////////////////////////////////////////////////////////////////////////
void CMaterialPickTool::Display(DisplayContext& dc)
{
QPoint mousePoint = QCursor::pos();
dc.view->ScreenToClient(mousePoint);
Vec3 wp = dc.view->ViewToWorld(mousePoint);
if (m_pMaterial)
{
float color[4] = {1, 1, 1, 1};
dc.renderer->Draw2dLabel(mousePoint.x() + 12, mousePoint.y ()+ 8, 1.2f, color, false, "%s", m_displayString.toUtf8().data());
}
float fScreenScale = dc.view->GetScreenScaleFactor(m_HitInfo.vHitPos) * 0.06f;
dc.DepthTestOff();
dc.SetColor(ColorB(0, 0, 255, 255));
if (!m_HitInfo.vHitNormal.IsZero())
{
dc.DrawLine(m_HitInfo.vHitPos, m_HitInfo.vHitPos + m_HitInfo.vHitNormal * fScreenScale);
Vec3 raySrc, rayDir;
dc.view->ViewToWorldRay(mousePoint, raySrc, rayDir);
Matrix34 tm;
Vec3 zAxis = m_HitInfo.vHitNormal;
Vec3 xAxis = rayDir.Cross(zAxis);
if (!xAxis.IsZero())
{
xAxis.Normalize();
Vec3 yAxis = xAxis.Cross(zAxis).GetNormalized();
tm.SetFromVectors(xAxis, yAxis, zAxis, m_HitInfo.vHitPos);
dc.PushMatrix(tm);
dc.DrawCircle(Vec3(0, 0, 0), 0.5f * fScreenScale);
dc.PopMatrix();
}
}
dc.DepthTestOn();
}
//////////////////////////////////////////////////////////////////////////
bool CMaterialPickTool::OnMouseMove(CViewport* view, [[maybe_unused]] UINT nFlags, const QPoint& point)
{
view->SetCurrentCursor(STD_CURSOR_HIT, "");
_smart_ptr<IMaterial> pNearestMaterial(NULL);
m_Mouse2DPosition = point;
CSurfaceInfoPicker surfacePicker;
int nPickObjectGroupFlag = CSurfaceInfoPicker::ePOG_All;
if (surfacePicker.Pick(point, pNearestMaterial, m_HitInfo, NULL, nPickObjectGroupFlag))
{
SetMaterial(pNearestMaterial);
return true;
}
SetMaterial(0);
return false;
}
const GUID& CMaterialPickTool::GetClassID()
{
// {FD20F6F2-7B87-4349-A5D4-7533538E357F}
static const GUID guid = {
0xfd20f6f2, 0x7b87, 0x4349, { 0xa5, 0xd4, 0x75, 0x33, 0x53, 0x8e, 0x35, 0x7f }
};
return guid;
}
//////////////////////////////////////////////////////////////////////////
void CMaterialPickTool::RegisterTool(CRegistrationContext& rc)
{
rc.pClassFactory->RegisterClass(s_ToolClass = new CQtViewClass<CMaterialPickTool>("EditTool.PickMaterial", "Material", ESYSTEM_CLASS_EDITTOOL));
}
//////////////////////////////////////////////////////////////////////////
void CMaterialPickTool::SetMaterial(_smart_ptr<IMaterial> pMaterial)
{
if (pMaterial == m_pMaterial)
{
return;
}
m_pMaterial = pMaterial;
CMaterial* pCMaterial = GetIEditor()->GetMaterialManager()->FromIMaterial(m_pMaterial);
GetIEditor()->GetMaterialManager()->SetHighlightedMaterial(pCMaterial);
m_displayString = "";
if (pMaterial)
{
QString sfType;
sfType = QStringLiteral("%1 : %2").arg(pMaterial->GetSurfaceType()->GetId()).arg(pMaterial->GetSurfaceType()->GetName());
m_displayString = "\n";
m_displayString += pMaterial->GetName();
m_displayString += "\n";
m_displayString += sfType;
}
}
#include <Material/moc_MaterialPickTool.cpp>