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o3de/Code/Sandbox/Editor/LensFlareEditor/LensFlareView.h

52 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREVIEW_H
#define CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREVIEW_H
#pragma once
#include "ILensFlareListener.h"
#include "Controls/PreviewModelCtrl.h"
class CLensFlareView
: public CPreviewModelCtrl
, public ILensFlareChangeItemListener
, public ILensFlareChangeElementListener
{
public:
explicit CLensFlareView(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags());
~CLensFlareView();
void OnInternalVariableChange(IVariable* pVar);
void OnEditorNotifyEvent(EEditorNotifyEvent event);
protected:
void InitDialog();
void ProcessKeys(){}
void RenderObject(_smart_ptr<IMaterial> pMaterial, SRenderingPassInfo& passInfo);
void OnLensFlareChangeItem(CLensFlareItem* pLensFlareItem);
void OnLensFlareDeleteItem(CLensFlareItem* pLensFlareItem);
void OnLensFlareChangeElement(CLensFlareElement* pLensFlareElement);
private:
QPoint m_prevPoint;
Vec3 m_InitCameraPos;
_smart_ptr<CMaterial> m_pLensFlareMaterial;
_smart_ptr<CLensFlareItem> m_pLensFlareItem;
};
#endif // CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREVIEW_H