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o3de/Code/Sandbox/Editor/LensFlareEditor/LensFlareItemTree.h

46 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREITEMTREE_H
#define CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREITEMTREE_H
#pragma once
#if !defined(Q_MOC_RUN)
#include "LensFlareElement.h"
#include "ILensFlareListener.h"
#include <QTreeView>
#endif
class QMouseEvent;
class CLensFlareItem;
class CLensFlareItemTree
: public QTreeView
{
Q_OBJECT
public:
CLensFlareItemTree(QWidget* pParent = nullptr);
~CLensFlareItemTree();
protected:
void startDrag(Qt::DropActions supportedDropActions) override;
void mousePressEvent(QMouseEvent* event) override;
private:
void AssignLensFlareToLightEntity(CViewport* pViewport) const;
};
#endif // CRYINCLUDE_EDITOR_LENSFLAREEDITOR_LENSFLAREITEMTREE_H