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o3de/Code/Sandbox/Editor/LensFlareEditor/LensFlareItemTree.cpp

88 lines
2.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "LensFlareItemTree.h"
// Editor
#include "LensFlareItem.h"
#include "ViewManager.h"
#include "Objects/EntityObject.h"
CLensFlareItemTree::CLensFlareItemTree(QWidget* pParent)
: QTreeView(pParent)
{
setHeaderHidden(true);
setSelectionMode(QAbstractItemView::SingleSelection);
setContextMenuPolicy(Qt::CustomContextMenu);
setDragEnabled(true);
setAcceptDrops(true);
setDropIndicatorShown(true);
setDragDropMode(DragDrop);
}
CLensFlareItemTree::~CLensFlareItemTree()
{
}
void CLensFlareItemTree::startDrag(Qt::DropActions supportedDropActions)
{
QTreeView::startDrag(supportedDropActions);
}
void CLensFlareItemTree::mousePressEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton)
{
CUndo undo(tr("Changed lens flare item").toUtf8());
QTreeView::mousePressEvent(event);
}
else
{
QTreeView::mousePressEvent(event);
}
}
void CLensFlareItemTree::AssignLensFlareToLightEntity(CViewport* pViewport) const
{
QModelIndexList selected = selectionModel()->selectedIndexes();
if (selected.isEmpty())
{
return;
}
CLensFlareItem* pLensFlareItem = static_cast<CLensFlareItem*>(selected.first().data(Qt::UserRole).value<CBaseLibraryItem*>());
QPoint viewportPos = QCursor::pos();
pViewport->ScreenToClient(viewportPos);
HitContext hit;
if (!pViewport->HitTest(viewportPos, hit))
{
return;
}
if (hit.object && qobject_cast<CEntityObject*>(hit.object))
{
CEntityObject* pEntity = (CEntityObject*)hit.object;
if (pEntity->IsLight())
{
CUndo undo(tr("Assign a lens flare item to a light entity").toUtf8());
pEntity->ApplyOptics(pLensFlareItem->GetFullName(), pLensFlareItem->GetOptics());
}
}
}
#include <LensFlareEditor/moc_LensFlareItemTree.cpp>