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o3de/Code/Sandbox/Editor/InfoBar.cpp

904 lines
27 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#include "InfoBar.h"
// Editor
#include "MainWindow.h"
#include "DisplaySettings.h"
#include "GameEngine.h"
#include "Include/ITransformManipulator.h"
#include "ActionManager.h"
#include "Settings.h"
#include "Objects/SelectionGroup.h"
#include "Include/IObjectManager.h"
#include "MathConversion.h"
#include "EditTool.h"
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <ui_InfoBar.h>
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
#include <AzQtComponents/Components/Style.h>
#include "CryPhysicsDeprecation.h"
void BeautifyEulerAngles(Vec3& v)
{
if (v.x + v.y + v.z >= 360.0f)
{
v.x = 180.0f - v.x;
v.y = 180.0f - v.y;
v.z = 180.0f - v.z;
}
}
/////////////////////////////////////////////////////////////////////////////
// CInfoBar dialog
CInfoBar::CInfoBar(QWidget* parent)
: QWidget(parent)
, ui(new Ui::CInfoBar)
{
ui->setupUi(this);
m_enabledVector = false;
m_bVectorLock = false;
m_prevEditMode = 0;
m_bSelectionLocked = false;
m_bSelectionChanged = false;
m_editTool = 0;
m_bDragMode = false;
m_prevMoveSpeed = 0;
m_currValue = Vec3(-111, +222, -333); //this wasn't initialized. I don't know what a good value is
m_oldMainVolume = 1.0f;
GetIEditor()->RegisterNotifyListener(this);
//audio request setup
m_oMuteAudioRequest.pData = &m_oMuteAudioRequestData;
m_oUnmuteAudioRequest.pData = &m_oUnmuteAudioRequestData;
OnInitDialog();
connect(ui->m_vectorLock, &QToolButton::clicked, this, &CInfoBar::OnVectorLock);
connect(ui->m_lockSelection, &QToolButton::clicked, this, &CInfoBar::OnLockSelection);
auto comboBoxTextChanged = static_cast<void(QComboBox::*)(const QString&)>(&QComboBox::currentTextChanged);
connect(ui->m_moveSpeed, comboBoxTextChanged, this, &CInfoBar::OnUpdateMoveSpeedText);
connect(ui->m_moveSpeed->lineEdit(), &QLineEdit::returnPressed, this, &CInfoBar::OnSpeedComboBoxEnter);
connect(ui->m_posCtrl, &AzQtComponents::VectorInput::valueChanged, this, &CInfoBar::OnVectorChanged);
// Hide some buttons from the expander menu
AzQtComponents::Style::addClass(ui->m_posCtrl, "expanderMenu_hide");
AzQtComponents::Style::addClass(ui->m_physDoStepBtn, "expanderMenu_hide");
AzQtComponents::Style::addClass(ui->m_physSingleStepBtn, "expanderMenu_hide");
// posCtrl is a VectorInput initialized via UI; as such, we can't construct it to have only 3 elements.
// We can just hide the W element as it is unused.
ui->m_posCtrl->getElements()[3]->setVisible(false);
connect(ui->m_setVector, &QToolButton::clicked, this, &CInfoBar::OnBnClickedSetVector);
connect(ui->m_physicsBtn, &QToolButton::clicked, this, &CInfoBar::OnBnClickedPhysics);
connect(ui->m_physSingleStepBtn, &QToolButton::clicked, this, &CInfoBar::OnBnClickedSingleStepPhys);
connect(ui->m_physDoStepBtn, &QToolButton::clicked, this, &CInfoBar::OnBnClickedDoStepPhys);
connect(ui->m_syncPlayerBtn, &QToolButton::clicked, this, &CInfoBar::OnBnClickedSyncplayer);
connect(ui->m_gotoPos, &QToolButton::clicked, this, &CInfoBar::OnBnClickedGotoPosition);
connect(ui->m_muteBtn, &QToolButton::clicked, this, &CInfoBar::OnBnClickedMuteAudio);
connect(ui->m_vrBtn, &QToolButton::clicked, this, &CInfoBar::OnBnClickedEnableVR);
connect(this, &CInfoBar::ActionTriggered, MainWindow::instance()->GetActionManager(), &ActionManager::ActionTriggered);
connect(ui->m_lockSelection, &QAbstractButton::toggled, ui->m_lockSelection, [this](bool checked) {
ui->m_lockSelection->setToolTip(checked ? tr("Unlock Object Selection") : tr("Lock Object Selection"));
});
connect(ui->m_vectorLock, &QAbstractButton::toggled, ui->m_vectorLock, [this](bool checked) {
ui->m_vectorLock->setToolTip(checked ? tr("Unlock Axis Vectors") : tr("Lock Axis Vectors"));
});
connect(ui->m_physicsBtn, &QAbstractButton::toggled, ui->m_physicsBtn, [this](bool checked) {
ui->m_physicsBtn->setToolTip(checked ? tr("Stop Simulation (Ctrl+P)") : tr("Simulate (Ctrl+P)"));
});
connect(ui->m_physSingleStepBtn, &QAbstractButton::toggled, ui->m_physSingleStepBtn, [this](bool checked) {
ui->m_physSingleStepBtn->setToolTip(checked ? tr("Disable Physics/AI Single-step Mode ('<' in Game Mode)") : tr("Enable Physics/AI Single-step Mode ('<' in Game Mode)"));
});
connect(ui->m_syncPlayerBtn, &QAbstractButton::toggled, ui->m_syncPlayerBtn, [this](bool checked) {
ui->m_syncPlayerBtn->setToolTip(checked ? tr("Synchronize Player with Camera") : tr("Move Player and Camera Separately"));
});
connect(ui->m_muteBtn, &QAbstractButton::toggled, ui->m_muteBtn, [this](bool checked) {
ui->m_muteBtn->setToolTip(checked ? tr("Un-mute Audio") : tr("Mute Audio"));
});
connect(ui->m_vrBtn, &QAbstractButton::toggled, ui->m_vrBtn, [this](bool checked) {
ui->m_vrBtn->setToolTip(checked ? tr("Disable VR Preview") : tr("Enable VR Preview"));
});
// hide old ui elements that are not valid with the new viewport interaction model
if (GetIEditor()->IsNewViewportInteractionModelEnabled())
{
ui->m_lockSelection->setVisible(false);
AzQtComponents::Style::addClass(ui->m_lockSelection, "expanderMenu_hide");
ui->m_posCtrl->setVisible(false);
AzQtComponents::Style::addClass(ui->m_posCtrl, "expanderMenu_hide");
ui->m_setVector->setVisible(false);
AzQtComponents::Style::addClass(ui->m_setVector, "expanderMenu_hide");
ui->m_vectorLock->setVisible(false);
AzQtComponents::Style::addClass(ui->m_vectorLock, "expanderMenu_hide");
// As we're hiding some of the icons, we have an extra spacer to deal with.
// We cannot set the visibility of separators, so we'll have to take it out.
int separatorIndex = layout()->indexOf(ui->verticalSpacer_2);
QLayoutItem* separator = layout()->takeAt(separatorIndex);
// takeAt() removes the item from the layout; delete to avoid memory leaks.
delete separator;
}
ui->m_moveSpeed->setValidator(new QDoubleValidator(m_minSpeed, m_maxSpeed, m_numDecimals, ui->m_moveSpeed));
// Save off the move speed here since setting up the combo box can cause it to update values in the background.
float cameraMoveSpeed = gSettings.cameraMoveSpeed;
// Populate the presets in the ComboBox
for (float presetValue : m_speedPresetValues)
{
ui->m_moveSpeed->addItem(QString().setNum(presetValue, 'f', m_numDecimals), presetValue);
}
SetSpeedComboBox(cameraMoveSpeed);
ui->m_moveSpeed->setInsertPolicy(QComboBox::NoInsert);
using namespace AzToolsFramework::ComponentModeFramework;
EditorComponentModeNotificationBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
}
//////////////////////////////////////////////////////////////////////////
CInfoBar::~CInfoBar()
{
using namespace AzToolsFramework::ComponentModeFramework;
EditorComponentModeNotificationBus::Handler::BusDisconnect();
GetIEditor()->UnregisterNotifyListener(this);
AZ::VR::VREventBus::Handler::BusDisconnect();
}
//////////////////////////////////////////////////////////////////////////
void CInfoBar::OnEditorNotifyEvent(EEditorNotifyEvent event)
{
if (event == eNotify_OnIdleUpdate)
{
IdleUpdate();
}
else if (event == eNotify_OnBeginGameMode || event == eNotify_OnEndGameMode)
{
// Audio: determine muted state of audio
//m_bMuted = gEnv->pAudioSystem->GetMainVolume() == 0.f;
ui->m_muteBtn->setChecked(gSettings.bMuteAudio);
}
else if (event == eNotify_OnBeginLoad || event == eNotify_OnCloseScene)
{
// make sure AI/Physics is disabled on level load (CE-4229)
if (GetIEditor()->GetGameEngine()->GetSimulationMode())
{
OnBnClickedPhysics();
}
ui->m_physicsBtn->setEnabled(false);
ui->m_physSingleStepBtn->setEnabled(false);
ui->m_physDoStepBtn->setEnabled(false);
}
else if (event == eNotify_OnEndLoad || event == eNotify_OnEndNewScene)
{
ui->m_physicsBtn->setEnabled(true);
ui->m_physSingleStepBtn->setEnabled(true);
ui->m_physDoStepBtn->setEnabled(true);
}
else if (event == eNotify_OnSelectionChange)
{
m_bSelectionChanged = true;
}
else if (event == eNotify_OnEditModeChange)
{
int emode = GetIEditor()->GetEditMode();
switch (emode)
{
case eEditModeMove:
ui->m_setVector->setToolTip(tr("Set Position of Selected Objects"));
break;
case eEditModeRotate:
ui->m_setVector->setToolTip(tr("Set Rotation of Selected Objects"));
break;
case eEditModeScale:
ui->m_setVector->setToolTip(tr("Set Scale of Selected Objects"));
break;
default:
ui->m_setVector->setToolTip(tr("Set Position/Rotation/Scale of Selected Objects (None Selected)"));
break;
}
}
}
//////////////////////////////////////////////////////////////////////////
void CInfoBar::OnVectorChanged()
{
SetVector(GetVector());
OnVectorUpdate(false);
}
void CInfoBar::OnVectorUpdate(bool followTerrain)
{
int emode = GetIEditor()->GetEditMode();
if (emode != eEditModeMove && emode != eEditModeRotate && emode != eEditModeScale)
{
return;
}
Vec3 v = GetVector();
ITransformManipulator* pManipulator = GetIEditor()->GetTransformManipulator();
if (pManipulator)
{
CEditTool* pEditTool = GetIEditor()->GetEditTool();
if (pEditTool)
{
Vec3 diff = v - m_lastValue;
if (emode == eEditModeMove)
{
//GetIEditor()->RestoreUndo();
pEditTool->OnManipulatorDrag(GetIEditor()->GetActiveView(), pManipulator, diff);
}
if (emode == eEditModeRotate)
{
diff = DEG2RAD(diff);
//GetIEditor()->RestoreUndo();
pEditTool->OnManipulatorDrag(GetIEditor()->GetActiveView(), pManipulator, diff);
}
if (emode == eEditModeScale)
{
//GetIEditor()->RestoreUndo();
pEditTool->OnManipulatorDrag(GetIEditor()->GetActiveView(), pManipulator, diff);
}
}
return;
}
CSelectionGroup* selection = GetIEditor()->GetObjectManager()->GetSelection();
if (selection->IsEmpty())
{
return;
}
GetIEditor()->RestoreUndo();
int referenceCoordSys = GetIEditor()->GetReferenceCoordSys();
CBaseObject* obj = GetIEditor()->GetSelectedObject();
Matrix34 tm;
AffineParts ap;
if (obj)
{
tm = obj->GetWorldTM();
ap.SpectralDecompose(tm);
}
if (emode == eEditModeMove)
{
if (obj)
{
if (referenceCoordSys == COORDS_WORLD)
{
tm.SetTranslation(v);
obj->SetWorldTM(tm);
}
else
{
obj->SetPos(v);
}
}
else
{
GetIEditor()->GetSelection()->MoveTo(v, followTerrain ? CSelectionGroup::eMS_FollowTerrain : CSelectionGroup::eMS_None, referenceCoordSys);
}
}
if (emode == eEditModeRotate)
{
if (obj)
{
AZ::Vector3 av = LYVec3ToAZVec3(v);
AZ::Transform tr = AZ::ConvertEulerDegreesToTransform(av);
Matrix34 lyTransform = AZTransformToLYTransform(tr);
AffineParts newap;
newap.SpectralDecompose(lyTransform);
if (referenceCoordSys == COORDS_WORLD)
{
tm = Matrix34::Create(ap.scale, newap.rot, ap.pos);
obj->SetWorldTM(tm);
}
else
{
obj->SetRotation(newap.rot);
}
}
else
{
CBaseObject *refObj;
CSelectionGroup* pGroup = GetIEditor()->GetSelection();
if (pGroup && pGroup->GetCount() > 0)
{
refObj = pGroup->GetObject(0);
AffineParts ap2;
ap2.SpectralDecompose(refObj->GetWorldTM());
Vec3 oldEulerRotation = AZVec3ToLYVec3(AZ::ConvertQuaternionToEulerDegrees(LYQuaternionToAZQuaternion(ap2.rot)));
Vec3 diff = v - oldEulerRotation;
GetIEditor()->GetSelection()->Rotate((Ang3)diff, referenceCoordSys);
}
}
}
if (emode == eEditModeScale)
{
if (v.x == 0 || v.y == 0 || v.z == 0)
{
return;
}
if (obj)
{
if (referenceCoordSys == COORDS_WORLD)
{
tm = Matrix34::Create(v, ap.rot, ap.pos);
obj->SetWorldTM(tm);
}
else
{
obj->SetScale(v);
}
}
else
{
GetIEditor()->GetSelection()->SetScale(v, referenceCoordSys);
}
}
}
void CInfoBar::IdleUpdate()
{
if (!m_idleUpdateEnabled)
{
return;
}
bool updateUI = false;
// Update Width/Height of selection rectangle.
AABB box;
GetIEditor()->GetSelectedRegion(box);
float width = box.max.x - box.min.x;
float height = box.max.y - box.min.y;
if (m_width != width || m_height != height)
{
m_width = width;
m_height = height;
updateUI = true;
}
Vec3 marker = GetIEditor()->GetMarkerPosition();
/*
// Get active viewport.
int hx = marker.x / 2;
int hy = marker.y / 2;
if (m_heightMapX != hx || m_heightMapY != hy)
{
m_heightMapX = hx;
m_heightMapY = hy;
updateUI = true;
}
*/
RefCoordSys coordSys = GetIEditor()->GetReferenceCoordSys();
bool bWorldSpace = GetIEditor()->GetReferenceCoordSys() == COORDS_WORLD;
CSelectionGroup* selection = GetIEditor()->GetSelection();
if (selection->GetCount() != m_numSelected)
{
m_numSelected = selection->GetCount();
updateUI = true;
}
if (GetIEditor()->GetEditTool() != m_editTool)
{
updateUI = true;
m_editTool = GetIEditor()->GetEditTool();
}
QString str;
if (m_editTool)
{
str = m_editTool->GetStatusText();
if (str != m_sLastText)
{
updateUI = true;
}
}
if (updateUI)
{
if (!m_editTool)
{
if (m_numSelected == 0)
{
str = tr("None Selected");
}
else if (m_numSelected == 1)
{
str = tr("1 Object Selected");
}
else
{
str = tr("%1 Objects Selected").arg(m_numSelected);
}
}
ui->m_statusText->setText(str);
m_sLastText = str;
}
if (gSettings.cameraMoveSpeed != m_prevMoveSpeed &&
!ui->m_moveSpeed->lineEdit()->hasFocus())
{
m_prevMoveSpeed = gSettings.cameraMoveSpeed;
SetSpeedComboBox(gSettings.cameraMoveSpeed);
}
{
int settings = GetIEditor()->GetDisplaySettings()->GetSettings();
bool noCollision = settings & SETTINGS_NOCOLLISION;
bool bPhysics = GetIEditor()->GetGameEngine()->GetSimulationMode();
if ((ui->m_physicsBtn->isChecked() && !bPhysics) ||
(!ui->m_physicsBtn->isChecked() && bPhysics))
{
ui->m_physicsBtn->setChecked(bPhysics);
}
// Unsupported for Phyics:: atm
bool bSingleStep = false;
if (ui->m_physSingleStepBtn->isChecked() != bSingleStep)
{
ui->m_physSingleStepBtn->setChecked(bSingleStep);
}
bool bSyncPlayer = GetIEditor()->GetGameEngine()->IsSyncPlayerPosition();
if ((!ui->m_syncPlayerBtn->isChecked() && !bSyncPlayer) ||
(ui->m_syncPlayerBtn->isChecked() && bSyncPlayer))
{
ui->m_syncPlayerBtn->setChecked(!bSyncPlayer);
}
}
bool bSelLocked = GetIEditor()->IsSelectionLocked();
if (bSelLocked != m_bSelectionLocked)
{
m_bSelectionLocked = bSelLocked;
ui->m_lockSelection->setChecked(m_bSelectionLocked);
}
if (GetIEditor()->GetSelection()->IsEmpty())
{
if (ui->m_lockSelection->isEnabled())
{
ui->m_lockSelection->setEnabled(false);
}
}
else
{
if (!ui->m_lockSelection->isEnabled())
{
ui->m_lockSelection->setEnabled(true);
}
}
//////////////////////////////////////////////////////////////////////////
// Update vector.
//////////////////////////////////////////////////////////////////////////
Vec3 v(0, 0, 0);
bool enable = false;
float min = 0, max = 10000;
int emode = GetIEditor()->GetEditMode();
ITransformManipulator* pManipulator = GetIEditor()->GetTransformManipulator();
if (pManipulator)
{
AffineParts ap;
ap.SpectralDecompose(pManipulator->GetTransformation(coordSys));
if (emode == eEditModeMove)
{
v = ap.pos;
enable = true;
min = -64000;
max = 64000;
}
if (emode == eEditModeRotate)
{
v = Vec3(RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(ap.rot))));
enable = true;
min = -10000;
max = 10000;
}
if (emode == eEditModeScale)
{
v = ap.scale;
enable = true;
min = -10000;
max = 10000;
}
}
else
{
if (selection->IsEmpty())
{
// Show marker position.
EnableVector(false);
SetVector(marker);
SetVectorRange(-100000, 100000);
return;
}
CBaseObject* obj = GetIEditor()->GetSelectedObject();
if (!obj)
{
CSelectionGroup* pGroup = GetIEditor()->GetSelection();
if (pGroup && pGroup->GetCount() > 0)
{
obj = pGroup->GetObject(0);
}
}
if (obj)
{
v = obj->GetWorldPos();
}
if (emode == eEditModeMove)
{
if (obj)
{
if (bWorldSpace)
{
v = obj->GetWorldTM().GetTranslation();
}
else
{
v = obj->GetPos();
}
}
enable = true;
min = -64000;
max = 64000;
}
if (emode == eEditModeRotate)
{
if (obj)
{
Quat objRot;
if (bWorldSpace)
{
AffineParts ap;
ap.SpectralDecompose(obj->GetWorldTM());
objRot = ap.rot;
}
else
{
objRot = obj->GetRotation();
}
// Always convert objRot to v in order to ensure that the inspector and info bar are always in sync
v = AZVec3ToLYVec3(AZ::ConvertQuaternionToEulerDegrees(LYQuaternionToAZQuaternion(objRot)));
}
enable = true;
min = -10000;
max = 10000;
}
if (emode == eEditModeScale)
{
if (obj)
{
if (bWorldSpace)
{
AffineParts ap;
ap.SpectralDecompose(obj->GetWorldTM());
v = ap.scale;
}
else
{
v = obj->GetScale();
}
}
enable = true;
min = -10000;
max = 10000;
}
}
bool updateDisplayVector = (m_currValue != v);
// If Edit mode changed.
if (m_prevEditMode != emode)
{
// Scale mode enables vector lock.
SetVectorLock(emode == eEditModeScale);
// Change undo strings.
QString undoString("Modify Object(s)");
int mode = GetIEditor()->GetEditMode();
switch (mode)
{
case eEditModeMove:
undoString = QStringLiteral("Move Object(s)");
break;
case eEditModeRotate:
undoString = QStringLiteral("Rotate Object(s)");
break;
case eEditModeScale:
undoString = QStringLiteral("Scale Object(s)");
break;
}
// edit mode changed, we must update the number values
updateDisplayVector = true;
}
SetVectorRange(min, max);
EnableVector(enable);
// if our selection changed, or if our display values are out of date
if (m_bSelectionChanged)
{
updateDisplayVector = true;
m_bSelectionChanged = false;
}
if (updateDisplayVector)
{
SetVector(v);
}
m_prevEditMode = emode;
}
inline double Round(double fVal, double fStep)
{
if (fStep > 0.f)
{
fVal = int_round(fVal / fStep) * fStep;
}
return fVal;
}
void CInfoBar::SetVector(const Vec3& v)
{
if (!m_bDragMode)
{
m_lastValue = m_currValue;
}
if (m_currValue != v)
{
ui->m_posCtrl->setValuebyIndex(v.x, 0);
ui->m_posCtrl->setValuebyIndex(v.y, 1);
ui->m_posCtrl->setValuebyIndex(v.z, 2);
m_currValue = v;
}
}
Vec3 CInfoBar::GetVector()
{
Vec3 v;
v.x = ui->m_posCtrl->getElements()[0]->getValue();
v.y = ui->m_posCtrl->getElements()[1]->getValue();
v.z = ui->m_posCtrl->getElements()[2]->getValue();
m_currValue = v;
return v;
}
void CInfoBar::EnableVector(bool enable)
{
if (m_enabledVector != enable)
{
m_enabledVector = enable;
ui->m_posCtrl->setEnabled(enable);
ui->m_vectorLock->setEnabled(enable);
ui->m_setVector->setEnabled(enable);
}
}
void CInfoBar::SetVectorLock(bool bVectorLock)
{
m_bVectorLock = bVectorLock;
ui->m_vectorLock->setChecked(bVectorLock);
GetIEditor()->SetAxisVectorLock(bVectorLock);
}
void CInfoBar::SetVectorRange(float min, float max)
{
// Worth noting that this gets called every IdleUpdate, so it is necessary to make sure
// setting the min/max doesn't result in the Qt event queue being pumped
ui->m_posCtrl->setMinimum(min);
ui->m_posCtrl->setMaximum(max);
}
void CInfoBar::OnVectorLock()
{
SetVectorLock(!m_bVectorLock);
}
void CInfoBar::OnLockSelection()
{
bool newLockSelectionValue = !m_bSelectionLocked;
m_bSelectionLocked = newLockSelectionValue;
ui->m_lockSelection->setChecked(newLockSelectionValue);
GetIEditor()->LockSelection(newLockSelectionValue);
}
void CInfoBar::OnUpdateMoveSpeedText(const QString& text)
{
gSettings.cameraMoveSpeed = aznumeric_cast<float>(Round(text.toDouble(), m_speedStep));
}
void CInfoBar::OnSpeedComboBoxEnter()
{
ui->m_moveSpeed->clearFocus();
}
void CInfoBar::OnInitDialog()
{
QFontMetrics metrics({});
int width = metrics.boundingRect("-9999.99").width() * m_fieldWidthMultiplier;
ui->m_posCtrl->setEnabled(false);
ui->m_posCtrl->getElements()[0]->setFixedWidth(width);
ui->m_posCtrl->getElements()[1]->setFixedWidth(width);
ui->m_posCtrl->getElements()[2]->setFixedWidth(width);
ui->m_setVector->setEnabled(false);
ui->m_moveSpeed->setFixedWidth(width);
ui->m_physicsBtn->setEnabled(false);
ui->m_physSingleStepBtn->setEnabled(false);
ui->m_physDoStepBtn->setEnabled(false);
ui->m_muteBtn->setChecked(gSettings.bMuteAudio);
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, gSettings.bMuteAudio ? m_oMuteAudioRequest : m_oUnmuteAudioRequest);
//This is here just in case this class hasn't been created before
//a VR headset was initialized
ui->m_vrBtn->setEnabled(false);
if (AZ::VR::HMDDeviceRequestBus::GetTotalNumOfEventHandlers() != 0)
{
ui->m_vrBtn->setEnabled(true);
}
AZ::VR::VREventBus::Handler::BusConnect();
}
void CInfoBar::OnHMDInitialized()
{
ui->m_vrBtn->setEnabled(true);
}
void CInfoBar::OnHMDShutdown()
{
ui->m_vrBtn->setEnabled(false);
}
void CInfoBar::OnBnClickedTerrainCollision()
{
emit ActionTriggered(ID_TERRAIN_COLLISION);
}
void CInfoBar::OnBnClickedPhysics()
{
if (!ui->m_physicsBtn->isEnabled())
{
return;
}
bool bPhysics = GetIEditor()->GetGameEngine()->GetSimulationMode();
ui->m_physicsBtn->setChecked(bPhysics);
emit ActionTriggered(ID_SWITCH_PHYSICS);
if (bPhysics && ui->m_physSingleStepBtn->isChecked())
{
OnBnClickedSingleStepPhys();
}
}
void CInfoBar::OnBnClickedSingleStepPhys()
{
CRY_PHYSICS_REPLACEMENT_ASSERT();
}
void CInfoBar::OnBnClickedDoStepPhys()
{
}
//////////////////////////////////////////////////////////////////////////
void CInfoBar::OnBnClickedSyncplayer()
{
emit ActionTriggered(ID_GAME_SYNCPLAYER);
}
//////////////////////////////////////////////////////////////////////////
void CInfoBar::OnBnClickedGotoPosition()
{
emit ActionTriggered(ID_DISPLAY_GOTOPOSITION);
}
//////////////////////////////////////////////////////////////////////////
void CInfoBar::OnBnClickedSetVector()
{
emit ActionTriggered(ID_DISPLAY_SETVECTOR);
}
//////////////////////////////////////////////////////////////////////////
void CInfoBar::OnBnClickedMuteAudio()
{
gSettings.bMuteAudio = !gSettings.bMuteAudio;
Audio::AudioSystemRequestBus::Broadcast(&Audio::AudioSystemRequestBus::Events::PushRequest, gSettings.bMuteAudio ? m_oMuteAudioRequest : m_oUnmuteAudioRequest);
ui->m_muteBtn->setChecked(gSettings.bMuteAudio);
}
void CInfoBar::OnBnClickedEnableVR()
{
gSettings.bEnableGameModeVR = !gSettings.bEnableGameModeVR;
ui->m_vrBtn->setChecked(gSettings.bEnableGameModeVR);
}
void CInfoBar::EnteredComponentMode(const AZStd::vector<AZ::Uuid>& /*componentModeTypes*/)
{
ui->m_physicsBtn->setDisabled(true);
}
void CInfoBar::LeftComponentMode(const AZStd::vector<AZ::Uuid>& /*componentModeTypes*/)
{
ui->m_physicsBtn->setEnabled(true);
}
void CInfoBar::SetSpeedComboBox(double value)
{
value = AZStd::clamp(Round(value, m_speedStep), m_minSpeed, m_maxSpeed);
int index = ui->m_moveSpeed->findData(value);
if (index != -1)
{
ui->m_moveSpeed->setCurrentIndex(index);
}
else
{
ui->m_moveSpeed->lineEdit()->setText(QString().setNum(value, 'f', m_numDecimals));
}
}
#include <moc_InfoBar.cpp>