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o3de/Code/Sandbox/Editor/EditMode/VertexSnappingModeTool.h

92 lines
2.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_EDITMODE_VERTEXSNAPPINGMODETOOL_H
#define CRYINCLUDE_EDITOR_EDITMODE_VERTEXSNAPPINGMODETOOL_H
#pragma once
#include "EditTool.h"
#include "Objects/BaseObject.h"
class CKDTree;
struct IDisplayViewport;
class CVertexSnappingModeTool
: public CEditTool
{
Q_OBJECT
public:
Q_INVOKABLE CVertexSnappingModeTool();
~CVertexSnappingModeTool();
static const GUID& GetClassID();
static void RegisterTool(CRegistrationContext& rc);
void Display(DisplayContext& dc);
bool MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags);
protected:
void DrawVertexCubes(DisplayContext& dc, const Matrix34& tm, IStatObj* pStatObj);
void DeleteThis(){ delete this; }
Vec3 GetCubeSize(IDisplayViewport* pView, const Vec3& pos) const;
private:
using CEditTool::HitTest;
bool HitTest(CViewport* view, const QPoint& point, CBaseObject* pExcludedObj, Vec3& outHitPos, CBaseObjectPtr& pOutHitObject, std::vector<CBaseObjectPtr>& outObjects);
CKDTree* GetKDTree(CBaseObject* pObject);
enum EVertexSnappingStatus
{
eVSS_SelectFirstVertex,
eVSS_MoveSelectVertexToAnotherVertex
};
EVertexSnappingStatus m_modeStatus;
struct SSelectionInfo
{
SSelectionInfo()
{
m_pObject = NULL;
m_vPos = Vec3(0, 0, 0);
}
CBaseObjectPtr m_pObject;
Vec3 m_vPos;
};
/// Info on object being moved (when in eVSS_MoveSelectVertexToAnotherVertex mode).
SSelectionInfo m_SelectionInfo;
/// Objects that mouse is over
std::vector<CBaseObjectPtr> m_Objects;
/// Position of vertex that mouse is hitting.
/// Invalid when m_bHit is false.
Vec3 m_vHitVertex;
/// Whether the mouse hit test succeeded
bool m_bHit;
/// Object that mouse is hitting
CBaseObjectPtr m_pHitObject;
/// Boxes to render for debug drawing
std::vector<AABB> m_DebugBoxes;
/// For each object, a tree containing its vertices.
std::map<CBaseObjectPtr, CKDTree*> m_ObjectKdTreeMap;
};
#endif // CRYINCLUDE_EDITOR_EDITMODE_VERTEXSNAPPINGMODETOOL_H