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o3de/Code/Sandbox/Editor/EditMode/VertexSnappingModeTool.cpp

431 lines
13 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "EditorDefs.h"
#if defined(AZ_PLATFORM_WINDOWS)
#include <InitGuid.h>
#endif
#include "VertexSnappingModeTool.h"
// Editor
#include "Settings.h"
#include "Viewport.h"
#include "SurfaceInfoPicker.h"
#include "Material/Material.h"
#include "Util/KDTree.h"
// {3e008046-9269-41d7-82e2-07ffd7254c10}
DEFINE_GUID(VERTEXSNAPPING_MODE_GUID, 0x3e008046, 0x9269, 0x41d7, 0x82, 0xe2, 0x07, 0xff, 0xd7, 0x25, 0x4c, 0x10);
bool FindNearestVertex(CBaseObject* pObject, CKDTree* pTree, const Vec3& vWorldRaySrc, const Vec3& vWorldRayDir, Vec3& outPos, Vec3& vOutHitPosOnCube)
{
Matrix34 worldInvTM = pObject->GetWorldTM().GetInverted();
Vec3 vRaySrc = worldInvTM.TransformPoint(vWorldRaySrc);
Vec3 vRayDir = worldInvTM.TransformVector(vWorldRayDir);
Vec3 vLocalCameraPos = worldInvTM.TransformPoint(gEnv->pRenderer->GetCamera().GetPosition());
Vec3 vPos;
Vec3 vHitPosOnCube;
if (pTree)
{
if (pTree->FindNearestVertex(vRaySrc, vRayDir, gSettings.vertexSnappingSettings.vertexCubeSize, vLocalCameraPos, vPos, vHitPosOnCube))
{
outPos = pObject->GetWorldTM().TransformPoint(vPos);
vOutHitPosOnCube = pObject->GetWorldTM().TransformPoint(vHitPosOnCube);
return true;
}
}
else
{
// for objects without verts, the pivot is the nearest vertex
// return true if the ray hits the bounding box
outPos = pObject->GetWorldPos();
AABB bbox;
pObject->GetBoundBox(bbox);
if (bbox.IsContainPoint(vWorldRaySrc))
{
// if ray starts inside bounding box, reject cases where pivot is behind the ray
float hitDistAlongRay = vWorldRayDir.Dot(outPos - vWorldRaySrc);
if (hitDistAlongRay >= 0.f)
{
vHitPosOnCube = vWorldRaySrc + (vWorldRayDir * hitDistAlongRay);
return true;
}
}
else if (Intersect::Ray_AABB(vWorldRaySrc, vWorldRayDir, bbox, vOutHitPosOnCube))
{
return true;
}
}
return false;
}
CVertexSnappingModeTool::CVertexSnappingModeTool()
{
m_modeStatus = eVSS_SelectFirstVertex;
m_bHit = false;
}
CVertexSnappingModeTool::~CVertexSnappingModeTool()
{
std::map<CBaseObjectPtr, CKDTree*>::iterator ii = m_ObjectKdTreeMap.begin();
for (; ii != m_ObjectKdTreeMap.end(); ++ii)
{
delete ii->second;
}
}
const GUID& CVertexSnappingModeTool::GetClassID()
{
return VERTEXSNAPPING_MODE_GUID;
}
void CVertexSnappingModeTool::RegisterTool(CRegistrationContext& rc)
{
rc.pClassFactory->RegisterClass(new CQtViewClass<CVertexSnappingModeTool>("EditTool.VertexSnappingMode", "Select", ESYSTEM_CLASS_EDITTOOL));
}
bool CVertexSnappingModeTool::MouseCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
{
CBaseObjectPtr pExcludedObject = NULL;
if (m_modeStatus == eVSS_MoveSelectVertexToAnotherVertex)
{
pExcludedObject = m_SelectionInfo.m_pObject;
}
m_bHit = HitTest(view, point, pExcludedObject, m_vHitVertex, m_pHitObject, m_Objects);
if (event == eMouseLDown && m_bHit && m_pHitObject && m_modeStatus == eVSS_SelectFirstVertex)
{
m_modeStatus = eVSS_MoveSelectVertexToAnotherVertex;
m_SelectionInfo.m_pObject = m_pHitObject;
m_SelectionInfo.m_vPos = m_vHitVertex;
GetIEditor()->BeginUndo();
m_pHitObject->StoreUndo("Vertex Snapping", true);
view->SetCapture();
}
if (m_modeStatus == eVSS_MoveSelectVertexToAnotherVertex)
{
if (event == eMouseLUp)
{
m_modeStatus = eVSS_SelectFirstVertex;
GetIEditor()->AcceptUndo("Vertex Snapping");
view->ReleaseMouse();
}
else if ((flags & MK_LBUTTON) && event == eMouseMove)
{
Vec3 vOffset = m_SelectionInfo.m_pObject->GetWorldPos() - m_SelectionInfo.m_vPos;
m_SelectionInfo.m_pObject->SetWorldPos(m_vHitVertex + vOffset);
m_SelectionInfo.m_vPos = m_SelectionInfo.m_pObject->GetWorldPos() - vOffset;
}
}
return true;
}
bool CVertexSnappingModeTool::HitTest(CViewport* view, const QPoint& point, CBaseObject* pExcludedObj, Vec3& outHitPos, CBaseObjectPtr& pOutHitObject, std::vector<CBaseObjectPtr>& outObjects)
{
if (gSettings.vertexSnappingSettings.bRenderPenetratedBoundBox)
{
m_DebugBoxes.clear();
}
pOutHitObject = NULL;
outObjects.clear();
//
// Collect valid objects that mouse is over
//
CSurfaceInfoPicker picker;
CSurfaceInfoPicker::CExcludedObjects excludedObjects;
if (pExcludedObj)
{
excludedObjects.Add(pExcludedObj);
}
int nPickFlag = CSurfaceInfoPicker::ePOG_Entity;
std::vector<CBaseObjectPtr> penetratedObjects;
if (!picker.PickByAABB(point, nPickFlag, view, &excludedObjects, &penetratedObjects))
{
return false;
}
for (int i = 0, iCount(penetratedObjects.size()); i < iCount; ++i)
{
CMaterial* pMaterial = penetratedObjects[i]->GetMaterial();
if (pMaterial)
{
QString matName = pMaterial->GetName();
if (!QString::compare(matName, "Objects/sky/forest_sky_dome", Qt::CaseInsensitive))
{
continue;
}
}
outObjects.push_back(penetratedObjects[i]);
}
//
// Find the best vertex.
//
Vec3 vWorldRaySrc, vWorldRayDir;
view->ViewToWorldRay(point, vWorldRaySrc, vWorldRayDir);
std::vector<CBaseObjectPtr>::iterator ii = outObjects.begin();
float fNearestDist = 3e10f;
Vec3 vNearestPos;
CBaseObjectPtr pNearestObject = NULL;
for (ii = outObjects.begin(); ii != outObjects.end(); ++ii)
{
if (gSettings.vertexSnappingSettings.bRenderPenetratedBoundBox)
{
// add to debug boxes: the penetrated nodes of each object's kd-tree
if (auto pTree = GetKDTree(*ii))
{
Matrix34 invWorldTM = (*ii)->GetWorldTM().GetInverted();
int nIndex = m_DebugBoxes.size();
Vec3 vLocalRaySrc = invWorldTM.TransformPoint(vWorldRaySrc);
Vec3 vLocalRayDir = invWorldTM.TransformVector(vWorldRayDir);
pTree->GetPenetratedBoxes(vLocalRaySrc, vLocalRayDir, m_DebugBoxes);
for (int i = nIndex; i < m_DebugBoxes.size(); ++i)
{
m_DebugBoxes[i].SetTransformedAABB((*ii)->GetWorldTM(), m_DebugBoxes[i]);
}
}
}
// find the nearest vertex on this object
Vec3 vPos, vHitPosOnCube;
if (FindNearestVertex(*ii, GetKDTree(*ii), vWorldRaySrc, vWorldRayDir, vPos, vHitPosOnCube))
{
// is this the best so far?
float fDistance = vHitPosOnCube.GetDistance(vWorldRaySrc);
if (fDistance < fNearestDist)
{
fNearestDist = fDistance;
vNearestPos = vPos;
pNearestObject = *ii;
}
}
}
if (fNearestDist < 3e10f)
{
outHitPos = vNearestPos;
pOutHitObject = pNearestObject;
}
// if the mouse is over the object's pivot, use that instead of a vertex
if (pOutHitObject)
{
Vec3 vPivotPos = pOutHitObject->GetWorldPos();
Vec3 vPivotBox = GetCubeSize(view, pOutHitObject->GetWorldPos());
AABB pivotAABB(vPivotPos - vPivotBox, vPivotPos + vPivotBox);
Vec3 vPosOnPivotCube;
if (Intersect::Ray_AABB(vWorldRaySrc, vWorldRayDir, pivotAABB, vPosOnPivotCube))
{
outHitPos = vPivotPos;
return true;
}
}
return pOutHitObject && pOutHitObject == pNearestObject;
}
Vec3 CVertexSnappingModeTool::GetCubeSize(IDisplayViewport* pView, const Vec3& pos) const
{
if (!pView)
{
return Vec3(0, 0, 0);
}
float fScreenFactor = pView->GetScreenScaleFactor(pos);
return gSettings.vertexSnappingSettings.vertexCubeSize * Vec3(fScreenFactor, fScreenFactor, fScreenFactor);
}
void CVertexSnappingModeTool::Display(struct DisplayContext& dc)
{
const ColorB SnappedColor(0xFF00FF00);
const ColorB PivotColor(0xFF2020FF);
const ColorB VertexColor(0xFFFFAAAA);
// draw all objects under mouse
dc.SetColor(VertexColor);
for (int i = 0, iCount(m_Objects.size()); i < iCount; ++i)
{
AABB worldAABB;
m_Objects[i]->GetBoundBox(worldAABB);
if (!dc.view->IsBoundsVisible(worldAABB))
{
continue;
}
if (auto pStatObj = m_Objects[i]->GetIStatObj())
{
DrawVertexCubes(dc, m_Objects[i]->GetWorldTM(), pStatObj);
}
else
{
dc.DrawWireBox(worldAABB.min, worldAABB.max);
}
}
// draw object being moved
if (m_modeStatus == eVSS_MoveSelectVertexToAnotherVertex && m_SelectionInfo.m_pObject)
{
dc.SetColor(QColor(0xaa, 0xaa, 0xaa));
if (auto pStatObj = m_SelectionInfo.m_pObject->GetIStatObj())
{
DrawVertexCubes(dc, m_SelectionInfo.m_pObject->GetWorldTM(), pStatObj);
}
else
{
AABB bounds;
m_SelectionInfo.m_pObject->GetBoundBox(bounds);
dc.DrawWireBox(bounds.min, bounds.max);
}
}
// draw pivot of hit object
if (m_pHitObject && (!m_bHit || m_bHit && !m_pHitObject->GetWorldPos().IsEquivalent(m_vHitVertex, 0.001f)))
{
dc.SetColor(PivotColor);
dc.DepthTestOff();
Vec3 vBoxSize = GetCubeSize(dc.view, m_pHitObject->GetWorldPos()) * 1.2f;
AABB vertexBox(m_pHitObject->GetWorldPos() - vBoxSize, m_pHitObject->GetWorldPos() + vBoxSize);
dc.DrawBall((vertexBox.min + vertexBox.max) * 0.5f, (vertexBox.max.x - vertexBox.min.x) * 0.5f);
dc.DepthTestOn();
}
// draw the vertex (or pivot) that's being hit
if (m_bHit)
{
dc.DepthTestOff();
dc.SetColor(SnappedColor);
Vec3 vBoxSize = GetCubeSize(dc.view, m_vHitVertex);
if (m_vHitVertex.IsEquivalent(m_pHitObject->GetWorldPos(), 0.001f))
{
dc.DrawBall(m_vHitVertex, vBoxSize.x * 1.2f);
}
else
{
dc.DrawSolidBox(m_vHitVertex - vBoxSize, m_vHitVertex + vBoxSize);
}
dc.DepthTestOn();
}
// draw wireframe of hit object
if (m_pHitObject && m_pHitObject->GetIStatObj())
{
SGeometryDebugDrawInfo dd;
dd.tm = m_pHitObject->GetWorldTM();
dd.color = ColorB(250, 0, 250, 30);
dd.lineColor = ColorB(255, 255, 0, 160);
dd.bExtrude = true;
m_pHitObject->GetIStatObj()->DebugDraw(dd);
}
// draw debug boxes
if (gSettings.vertexSnappingSettings.bRenderPenetratedBoundBox)
{
ColorB boxColor(40, 40, 40);
for (int i = 0, iCount(m_DebugBoxes.size()); i < iCount; ++i)
{
dc.SetColor(boxColor);
boxColor += ColorB(25, 25, 25);
dc.DrawWireBox(m_DebugBoxes[i].min, m_DebugBoxes[i].max);
}
}
}
void CVertexSnappingModeTool::DrawVertexCubes(DisplayContext& dc, const Matrix34& tm, IStatObj* pStatObj)
{
if (!pStatObj)
{
return;
}
IIndexedMesh* pIndexedMesh = pStatObj->GetIndexedMesh();
if (pIndexedMesh)
{
IIndexedMesh::SMeshDescription md;
pIndexedMesh->GetMeshDescription(md);
for (int k = 0; k < md.m_nVertCount; ++k)
{
Vec3 vPos(0, 0, 0);
if (md.m_pVerts)
{
vPos = md.m_pVerts[k];
}
else if (md.m_pVertsF16)
{
vPos = md.m_pVertsF16[k].ToVec3();
}
else
{
continue;
}
vPos = tm.TransformPoint(vPos);
Vec3 vBoxSize = GetCubeSize(dc.view, vPos);
if (!m_bHit || !m_vHitVertex.IsEquivalent(vPos, 0.001f))
{
dc.DrawSolidBox(vPos - vBoxSize, vPos + vBoxSize);
}
}
}
for (int i = 0, iSubStatObjNum(pStatObj->GetSubObjectCount()); i < iSubStatObjNum; ++i)
{
IStatObj::SSubObject* pSubObj = pStatObj->GetSubObject(i);
if (pSubObj)
{
DrawVertexCubes(dc, tm * pSubObj->localTM, pSubObj->pStatObj);
}
}
}
CKDTree* CVertexSnappingModeTool::GetKDTree(CBaseObject* pObject)
{
auto existingTree = m_ObjectKdTreeMap.find(pObject);
if (existingTree != m_ObjectKdTreeMap.end())
{
return existingTree->second;
}
// Don't build a kd-tree for objects without verts
CKDTree* pTree = nullptr;
if (auto pStatObj = pObject->GetIStatObj())
{
pTree = new CKDTree();
pTree->Build(pObject->GetIStatObj());
}
m_ObjectKdTreeMap[pObject] = pTree;
return pTree;
}
#include <EditMode/moc_VertexSnappingModeTool.cpp>