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o3de/Code/Sandbox/Editor/Dialogs/QT/NewEntityDialog.h

70 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef NEWENTITYDIALOG_H
#define NEWENTITYDIALOG_H
#if !defined(Q_MOC_RUN)
#include <QDialog>
#include <QCompleter>
#include <QDirIterator>
#include <QStringListModel>
#include <QValidator>
#include <QEvent>
#include <QLineEdit>
#endif
namespace Ui {
class NewEntityDialog;
}
class NewEntityDialog
: public QDialog
{
Q_OBJECT
public:
explicit NewEntityDialog(QWidget* parent = 0);
~NewEntityDialog();
private:
Ui::NewEntityDialog* ui;
QString baseDir = "";
QString nameBaseDir = "";
QCompleter* folderNameCompleter = NULL;
void SetCategoryCompleterPath(CryStringT<char> path);
void SetNameValidatorPath(CryStringT<char> path);
virtual void accept();
class EntityNameValidator
: public QValidator
{
public:
explicit EntityNameValidator(NewEntityDialog* parent = 0)
: QValidator(parent)
, m_Parent(parent)
{
}
virtual State validate(QString& input, int& pos) const;
NewEntityDialog* m_Parent;
};
EntityNameValidator* entityNameValidator;
public slots:
void ValidateInput();
};
#endif // NEWENTITYDIALOG_H