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o3de/Code/CryEngine/RenderDll/XRenderD3D9/MultiLayerAlphaBlendPass.h

61 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "../Common/DevBuffer.h"
class CD3D9Renderer;
class MultiLayerAlphaBlendPass
{
public:
static void InstallInstance();
static void ReleaseInstance();
static MultiLayerAlphaBlendPass& GetInstance();
bool IsSupported();
bool SetLayerCount(uint32_t count);
uint32_t GetLayerCount();
void ConfigureShaderFlags(uint64& flags);
void BindResources();
void UnBindResources();
void Resolve(CD3D9Renderer& renderer);
static const uint32 MAX_LAYERS;
protected:
MultiLayerAlphaBlendPass();
~MultiLayerAlphaBlendPass();
private:
static MultiLayerAlphaBlendPass* s_pInstance; // TODO: This (and related singleton functions) should be removed when there is a system in place for managing passes.
enum class SupportLevel
{
NOT_SUPPORTED,
SUPPORTED,
UNKNOWN
};
WrappedDX11Buffer m_alphaLayersBuffer;
uint32_t m_layerCount;
SupportLevel m_supported;
};