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o3de/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/VideoRenderPass.h

46 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "Common/GraphicsPipelinePass.h"
#include "TypedConstantBuffer.h"
// Renders video data to a texture. Video data can be provided as any number of texture planes,
// the textures are composited together based on inputs passed in. See IVideoRenderer.h for more information.
class VideoRenderPass
: public GraphicsPipelinePass
{
public:
VideoRenderPass();
~VideoRenderPass();
void Init() override;
void Shutdown() override;
void Reset() override;
void Execute(const AZ::VideoRenderer::DrawArguments& drawArguments);
protected:
struct VideoPassConstants
{
Vec4 VideoTexture0Scale;
Vec4 VideoTexture1Scale;
Vec4 VideoTexture2Scale;
Vec4 VideoTexture3Scale;
Vec4 VideoColorAdjustment;
};
CTypedConstantBuffer<VideoPassConstants> m_passConstants;
int m_samplerState;
};