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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "Common/GraphicsPipelinePass.h"
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#include "TypedConstantBuffer.h"
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// Renders video data to a texture. Video data can be provided as any number of texture planes,
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// the textures are composited together based on inputs passed in. See IVideoRenderer.h for more information.
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class VideoRenderPass
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: public GraphicsPipelinePass
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{
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public:
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VideoRenderPass();
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~VideoRenderPass();
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void Init() override;
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void Shutdown() override;
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void Reset() override;
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void Execute(const AZ::VideoRenderer::DrawArguments& drawArguments);
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protected:
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struct VideoPassConstants
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{
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Vec4 VideoTexture0Scale;
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Vec4 VideoTexture1Scale;
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Vec4 VideoTexture2Scale;
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Vec4 VideoTexture3Scale;
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Vec4 VideoColorAdjustment;
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};
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CTypedConstantBuffer<VideoPassConstants> m_passConstants;
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int m_samplerState;
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};
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