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o3de/Code/CryEngine/RenderDll/XRenderD3D9/GraphicsPipeline/ScreenSpaceSSS.h

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include "Common/GraphicsPipelinePass.h"
#include "Common/FullscreenPass.h"
// Screen Space Subsurface Scattering
class CScreenSpaceSSSPass
: public GraphicsPipelinePass
{
public:
virtual ~CScreenSpaceSSSPass() {}
void Init() override;
void Shutdown() override;
void Reset() override;
void Execute(CTexture* pIrradianceTex);
private:
CFullscreenPass m_passH;
CFullscreenPass m_passV;
};