You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
|
|
|
#pragma once
|
|
|
|
#include "GraphicsPipelinePass.h"
|
|
|
|
class CGraphicsPipeline
|
|
{
|
|
public:
|
|
virtual ~CGraphicsPipeline();
|
|
|
|
// Allocate resources needed by the pipeline & passes
|
|
virtual void Init() = 0;
|
|
// Free resources needed by the pipeline & passes
|
|
virtual void Shutdown() = 0;
|
|
|
|
// Prepare all passes before actual drawing starts
|
|
virtual void Prepare() = 0;
|
|
// Execute the pipeline and its passes
|
|
virtual void Execute() = 0;
|
|
|
|
// Reset all render passes and their PSOs
|
|
// Needed if shaders need to be reloaded
|
|
virtual void Reset() = 0;
|
|
|
|
protected:
|
|
template<class T>
|
|
void RegisterPass(T*& pPass)
|
|
{
|
|
pPass = new T();
|
|
pPass->Init();
|
|
m_passes.emplace_back(pPass);
|
|
}
|
|
|
|
protected:
|
|
std::vector<std::unique_ptr<GraphicsPipelinePass>> m_passes;
|
|
};
|