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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Tests/test_Main.cpp

46 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "RenderDll_precompiled.h"
#include <AzTest/AzTest.h>
#include <AzCore/UnitTest/UnitTest.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Memory/OSAllocator.h>
#include <AzCore/Memory/AllocatorManager.h>
namespace
{
class RenderDllTestEnvironment final
: public AZ::Test::ITestEnvironment
, UnitTest::TraceBusRedirector // provide AZ_TEST_START_TRACE_SUPPRESSION
{
public:
AZ_TEST_CLASS_ALLOCATOR(RenderDllTestEnvironment);
protected:
void SetupEnvironment() override
{
AZ::Debug::TraceMessageBus::Handler::BusConnect();
}
void TeardownEnvironment() override
{
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
}
private:
};
}
AZ_UNIT_TEST_HOOK(new RenderDllTestEnvironment);
TEST(CryRenderGL, Sanity)
{
EXPECT_EQ(1, 1);
}