You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/RenderCapabilities.cpp

183 lines
5.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "RenderDll_precompiled.h"
#include "../../Common/RenderCapabilities.h"
#include "Implementation/GLCommon.hpp"
#include "Interfaces/CCryDXGLDevice.hpp"
#include "Implementation/GLDevice.hpp"
#include <AzCore/std/algorithm.h>
namespace RenderCapabilities
{
NCryOpenGL::CDevice* GetGLDevice()
{
AZ_Assert(gcpRendD3D, "gcpRendD3D is NULL");
CCryDXGLDevice* pDXGLDevice(CCryDXGLDevice::FromInterface(static_cast<ID3D11Device*>(&gcpRendD3D->GetDevice())));
AZ_Assert(pDXGLDevice, "CCryDXGLDevice is NULL");
return pDXGLDevice->GetGLDevice();
}
bool SupportsTextureViews()
{
return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_TextureViews);
}
bool SupportsStencilTextures()
{
return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_StencilTextures);
}
bool SupportsDepthClipping()
{
return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_DepthClipping);
}
bool SupportsDualSourceBlending()
{
return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_DualSourceBlending);
}
bool SupportsStructuredBuffer(EShaderStage stageMask)
{
AZStd::vector<NCryOpenGL::EShaderType> shaderStages;
if (stageMask & EShaderStage_Vertex)
{
shaderStages.push_back(NCryOpenGL::eST_Vertex);
}
if (stageMask & EShaderStage_Pixel)
{
shaderStages.push_back(NCryOpenGL::eST_Fragment);
}
if (stageMask & EShaderStage_Geometry)
{
#if DXGL_SUPPORT_GEOMETRY_SHADERS
shaderStages.push_back(NCryOpenGL::eST_Geometry);
#else
return false;
#endif
}
if (stageMask & EShaderStage_Compute)
{
#if DXGL_SUPPORT_COMPUTE
shaderStages.push_back(NCryOpenGL::eST_Compute);
#else
return false;
#endif
}
if (stageMask & EShaderStage_Domain)
{
#if DXGL_SUPPORT_TESSELLATION
shaderStages.push_back(NCryOpenGL::eST_TessEvaluation);
#else
return false;
#endif
}
if (stageMask & EShaderStage_Hull)
{
#if DXGL_SUPPORT_TESSELLATION
shaderStages.push_back(NCryOpenGL::eST_TessControl);
#else
return false;
#endif
}
const NCryOpenGL::SResourceUnitCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities.m_akResourceUnits[NCryOpenGL::eRUT_StorageBuffer];
for (AZStd::vector<NCryOpenGL::EShaderType>::iterator it = shaderStages.begin(); it != shaderStages.end(); ++it)
{
if (capabilities.m_aiMaxPerStage[*it] == 0)
{
return false;
}
}
return true;
}
#if defined(OPENGL_ES)
int GetAvailableMRTbpp()
{
const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
if (GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS))
{
// Assuming 32 bits per rendertarget when using all attachments.
GLint bitsPerRT = 32;
GLint numRT = capabilities.m_maxRenderTargets;
return numRT * bitsPerRT;
}
if (SupportsPLSExtension())
{
GLint bitsPerByte = 8;
GLint plsSize = capabilities.m_plsSizeInBytes;
// We only support PLS 128 for the moment.
return AZStd::min(plsSize * bitsPerByte, 128);
}
return 0;
}
bool Supports128bppGmemPath()
{
// We don't support GMEM on platforms without floating point rendertarget support
return SupportsHalfFloatRendering() &&
(GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS) || SupportsPLSExtension()) &&
GetAvailableMRTbpp() >= 128;
}
bool Supports256bppGmemPath()
{
// We don't support GMEM on platforms without floating point rendertarget support
return SupportsHalfFloatRendering() &&
(GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS) || SupportsPLSExtension())
&& GetAvailableMRTbpp() >= 256;
}
bool SupportsHalfFloatRendering()
{
return DXGL_GL_EXTENSION_SUPPORTED(EXT_color_buffer_half_float);
}
bool SupportsRenderTargets(int numRTs)
{
const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
return capabilities.m_maxRenderTargets >= numRTs;
}
#endif
bool SupportsPLSExtension()
{
// Favor framebuffer fetch over PLS (for compatibility with Metal)
const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
return !GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS) && capabilities.m_plsSizeInBytes > 0;
}
FrameBufferFetchMask GetFrameBufferFetchCapabilities()
{
const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
return capabilities.m_frameBufferFetchSupport;
}
bool SupportsIndependentBlending()
{
return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_IndependentBlending);
}
uint32 GetDeviceGLVersion()
{
return GetGLDevice()->GetFeatureSpec().m_kVersion.ToUint();
}
}