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183 lines
5.7 KiB
C++
183 lines
5.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "RenderDll_precompiled.h"
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#include "../../Common/RenderCapabilities.h"
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#include "Implementation/GLCommon.hpp"
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#include "Interfaces/CCryDXGLDevice.hpp"
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#include "Implementation/GLDevice.hpp"
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#include <AzCore/std/algorithm.h>
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namespace RenderCapabilities
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{
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NCryOpenGL::CDevice* GetGLDevice()
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{
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AZ_Assert(gcpRendD3D, "gcpRendD3D is NULL");
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CCryDXGLDevice* pDXGLDevice(CCryDXGLDevice::FromInterface(static_cast<ID3D11Device*>(&gcpRendD3D->GetDevice())));
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AZ_Assert(pDXGLDevice, "CCryDXGLDevice is NULL");
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return pDXGLDevice->GetGLDevice();
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}
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bool SupportsTextureViews()
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{
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return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_TextureViews);
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}
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bool SupportsStencilTextures()
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{
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return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_StencilTextures);
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}
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bool SupportsDepthClipping()
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{
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return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_DepthClipping);
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}
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bool SupportsDualSourceBlending()
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{
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return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_DualSourceBlending);
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}
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bool SupportsStructuredBuffer(EShaderStage stageMask)
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{
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AZStd::vector<NCryOpenGL::EShaderType> shaderStages;
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if (stageMask & EShaderStage_Vertex)
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{
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shaderStages.push_back(NCryOpenGL::eST_Vertex);
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}
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if (stageMask & EShaderStage_Pixel)
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{
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shaderStages.push_back(NCryOpenGL::eST_Fragment);
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}
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if (stageMask & EShaderStage_Geometry)
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{
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#if DXGL_SUPPORT_GEOMETRY_SHADERS
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shaderStages.push_back(NCryOpenGL::eST_Geometry);
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#else
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return false;
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#endif
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}
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if (stageMask & EShaderStage_Compute)
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{
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#if DXGL_SUPPORT_COMPUTE
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shaderStages.push_back(NCryOpenGL::eST_Compute);
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#else
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return false;
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#endif
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}
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if (stageMask & EShaderStage_Domain)
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{
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#if DXGL_SUPPORT_TESSELLATION
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shaderStages.push_back(NCryOpenGL::eST_TessEvaluation);
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#else
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return false;
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#endif
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}
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if (stageMask & EShaderStage_Hull)
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{
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#if DXGL_SUPPORT_TESSELLATION
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shaderStages.push_back(NCryOpenGL::eST_TessControl);
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#else
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return false;
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#endif
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}
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const NCryOpenGL::SResourceUnitCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities.m_akResourceUnits[NCryOpenGL::eRUT_StorageBuffer];
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for (AZStd::vector<NCryOpenGL::EShaderType>::iterator it = shaderStages.begin(); it != shaderStages.end(); ++it)
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{
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if (capabilities.m_aiMaxPerStage[*it] == 0)
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{
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return false;
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}
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}
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return true;
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}
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#if defined(OPENGL_ES)
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int GetAvailableMRTbpp()
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{
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const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
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if (GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS))
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{
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// Assuming 32 bits per rendertarget when using all attachments.
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GLint bitsPerRT = 32;
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GLint numRT = capabilities.m_maxRenderTargets;
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return numRT * bitsPerRT;
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}
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if (SupportsPLSExtension())
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{
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GLint bitsPerByte = 8;
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GLint plsSize = capabilities.m_plsSizeInBytes;
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// We only support PLS 128 for the moment.
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return AZStd::min(plsSize * bitsPerByte, 128);
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}
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return 0;
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}
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bool Supports128bppGmemPath()
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{
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// We don't support GMEM on platforms without floating point rendertarget support
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return SupportsHalfFloatRendering() &&
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(GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS) || SupportsPLSExtension()) &&
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GetAvailableMRTbpp() >= 128;
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}
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bool Supports256bppGmemPath()
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{
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// We don't support GMEM on platforms without floating point rendertarget support
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return SupportsHalfFloatRendering() &&
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(GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS) || SupportsPLSExtension())
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&& GetAvailableMRTbpp() >= 256;
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}
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bool SupportsHalfFloatRendering()
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{
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return DXGL_GL_EXTENSION_SUPPORTED(EXT_color_buffer_half_float);
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}
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bool SupportsRenderTargets(int numRTs)
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{
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const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
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return capabilities.m_maxRenderTargets >= numRTs;
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}
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#endif
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bool SupportsPLSExtension()
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{
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// Favor framebuffer fetch over PLS (for compatibility with Metal)
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const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
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return !GetFrameBufferFetchCapabilities().test(FBF_ALL_COLORS) && capabilities.m_plsSizeInBytes > 0;
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}
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FrameBufferFetchMask GetFrameBufferFetchCapabilities()
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{
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const NCryOpenGL::SCapabilities& capabilities = GetGLDevice()->GetAdapter()->m_kCapabilities;
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return capabilities.m_frameBufferFetchSupport;
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}
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bool SupportsIndependentBlending()
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{
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return GetGLDevice()->IsFeatureSupported(NCryOpenGL::eF_IndependentBlending);
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}
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uint32 GetDeviceGLVersion()
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{
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return GetGLDevice()->GetFeatureSpec().m_kVersion.ToUint();
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}
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} |