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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Declaration of the DXGL wrapper for ID3D11View
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#ifndef __CRYDXGLVIEW__
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#define __CRYDXGLVIEW__
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#include "CCryDXGLDeviceChild.hpp"
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class CCryDXGLResource;
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class CCryDXGLView
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: public CCryDXGLDeviceChild
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{
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public:
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DXGL_IMPLEMENT_INTERFACE(CCryDXGLView, D3D11View)
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virtual ~CCryDXGLView();
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inline CCryDXGLResource* GetGLResource() { return m_spResource; }
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// Implementation of ID3D11View
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void GetResource(ID3D11Resource** ppResource);
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#if !DXGL_FULL_EMULATION
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virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject)
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{
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if (SingleInterface<CCryDXGLView>::Query(this, riid, ppvObject))
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{
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return S_OK;
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}
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return CCryDXGLDeviceChild::QueryInterface(riid, ppvObject);
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}
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#endif //!DXGL_FULL_EMULATION
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protected:
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CCryDXGLView(CCryDXGLResource* pResource, CCryDXGLDevice* pDevice);
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_smart_ptr<CCryDXGLResource> m_spResource;
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};
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#endif //__CRYDXGLVIEW__
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