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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLView.hpp

53 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11View
#ifndef __CRYDXGLVIEW__
#define __CRYDXGLVIEW__
#include "CCryDXGLDeviceChild.hpp"
class CCryDXGLResource;
class CCryDXGLView
: public CCryDXGLDeviceChild
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLView, D3D11View)
virtual ~CCryDXGLView();
inline CCryDXGLResource* GetGLResource() { return m_spResource; }
// Implementation of ID3D11View
void GetResource(ID3D11Resource** ppResource);
#if !DXGL_FULL_EMULATION
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject)
{
if (SingleInterface<CCryDXGLView>::Query(this, riid, ppvObject))
{
return S_OK;
}
return CCryDXGLDeviceChild::QueryInterface(riid, ppvObject);
}
#endif //!DXGL_FULL_EMULATION
protected:
CCryDXGLView(CCryDXGLResource* pResource, CCryDXGLDevice* pDevice);
_smart_ptr<CCryDXGLResource> m_spResource;
};
#endif //__CRYDXGLVIEW__