You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
|
|
|
// Description : Definition of the DXGL wrapper for ID3D11View
|
|
|
|
|
|
#include "RenderDll_precompiled.h"
|
|
#include "CCryDXGLView.hpp"
|
|
#include "CCryDXGLResource.hpp"
|
|
#include "../Implementation/GLResource.hpp"
|
|
|
|
|
|
CCryDXGLView::CCryDXGLView(CCryDXGLResource* pResource, CCryDXGLDevice* pDevice)
|
|
: CCryDXGLDeviceChild(pDevice)
|
|
, m_spResource(pResource)
|
|
{
|
|
DXGL_INITIALIZE_INTERFACE(D3D11View)
|
|
}
|
|
|
|
CCryDXGLView::~CCryDXGLView()
|
|
{
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// Implementation of ID3D11View
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CCryDXGLView::GetResource(ID3D11Resource** ppResource)
|
|
{
|
|
if (m_spResource != NULL)
|
|
{
|
|
m_spResource->AddRef();
|
|
}
|
|
CCryDXGLResource::ToInterface(ppResource, m_spResource);
|
|
} |