You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLView.cpp

45 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Definition of the DXGL wrapper for ID3D11View
#include "RenderDll_precompiled.h"
#include "CCryDXGLView.hpp"
#include "CCryDXGLResource.hpp"
#include "../Implementation/GLResource.hpp"
CCryDXGLView::CCryDXGLView(CCryDXGLResource* pResource, CCryDXGLDevice* pDevice)
: CCryDXGLDeviceChild(pDevice)
, m_spResource(pResource)
{
DXGL_INITIALIZE_INTERFACE(D3D11View)
}
CCryDXGLView::~CCryDXGLView()
{
}
////////////////////////////////////////////////////////////////////////////////
// Implementation of ID3D11View
////////////////////////////////////////////////////////////////////////////////
void CCryDXGLView::GetResource(ID3D11Resource** ppResource)
{
if (m_spResource != NULL)
{
m_spResource->AddRef();
}
CCryDXGLResource::ToInterface(ppResource, m_spResource);
}