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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLTexture1D.hpp

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11Texture1D
#ifndef __CRYDXGLTEXTURE1D__
#define __CRYDXGLTEXTURE1D__
#include "CCryDXGLTextureBase.hpp"
class CCryDXGLTexture1D
: public CCryDXGLTextureBase
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLTexture1D, D3D11Texture1D)
CCryDXGLTexture1D(const D3D11_TEXTURE1D_DESC& kDesc, NCryOpenGL::STexture* pGLTexture, CCryDXGLDevice* pDevice);
virtual ~CCryDXGLTexture1D();
// Implementation of ID3D11Texture1D
void GetDesc(D3D11_TEXTURE1D_DESC* pDesc);
#if !DXGL_FULL_EMULATION
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject)
{
if (SingleInterface<CCryDXGLTexture1D>::Query(this, riid, ppvObject))
{
return S_OK;
}
return CCryDXGLTextureBase::QueryInterface(riid, ppvObject);
}
#endif //!DXGL_FULL_EMULATION
private:
D3D11_TEXTURE1D_DESC m_kDesc;
};
#endif //__CRYDXGLTEXTURE1D__