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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSwitchToRef.hpp

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11SwitchToRef
#ifndef __CRYDXGLSWITCHTOREF__
#define __CRYDXGLSWITCHTOREF__
#include "CCryDXGLDeviceChild.hpp"
class CCryDXGLSwitchToRef
: public CCryDXGLDeviceChild
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLSwitchToRef, D3D11SwitchToRef)
CCryDXGLSwitchToRef(CCryDXGLDevice* pDevice);
virtual ~CCryDXGLSwitchToRef();
// ID3D11SwitchToRef implementation
BOOL SetUseRef(BOOL UseRef);
BOOL GetUseRef();
};
#endif //__CRYDXGLSWITCHTOREF__