You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLShaderReflection.hpp

131 lines
4.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrappers for D3D11 shader
// reflection interfaces
#ifndef __CRYDXGLSHADERREFLECTION__
#define __CRYDXGLSHADERREFLECTION__
#include "CCryDXGLBase.hpp"
////////////////////////////////////////////////////////////////////////////////
// CCryDXGLShaderReflectionVariable
////////////////////////////////////////////////////////////////////////////////
class CCryDXGLShaderReflectionVariable
: public CCryDXGLBase
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLShaderReflectionVariable, D3D11ShaderReflectionVariable)
#if DXGL_FULL_EMULATION
DXGL_IMPLEMENT_INTERFACE(CCryDXGLShaderReflectionVariable, D3D11ShaderReflectionType)
#endif //DXGL_FULL_EMULATION
CCryDXGLShaderReflectionVariable();
virtual ~CCryDXGLShaderReflectionVariable();
bool Initialize(void* pvData);
// Implementation of ID3D11ShaderReflectionVariable
HRESULT GetDesc(D3D11_SHADER_VARIABLE_DESC* pDesc);
ID3D11ShaderReflectionType* GetType();
ID3D11ShaderReflectionConstantBuffer* GetBuffer();
UINT GetInterfaceSlot(UINT uArrayIndex);
// Implementation of ID3D11ShaderReflectionType
HRESULT GetDesc(D3D11_SHADER_TYPE_DESC* pDesc);
ID3D11ShaderReflectionType* GetMemberTypeByIndex(UINT Index);
ID3D11ShaderReflectionType* GetMemberTypeByName(LPCSTR Name);
LPCSTR GetMemberTypeName(UINT Index);
HRESULT IsEqual(ID3D11ShaderReflectionType* pType);
ID3D11ShaderReflectionType* GetSubType();
ID3D11ShaderReflectionType* GetBaseClass();
UINT GetNumInterfaces();
ID3D11ShaderReflectionType* GetInterfaceByIndex(UINT uIndex);
HRESULT IsOfType(ID3D11ShaderReflectionType* pType);
HRESULT ImplementsInterface(ID3D11ShaderReflectionType* pBase);
struct Impl;
Impl* m_pImpl;
};
////////////////////////////////////////////////////////////////////////////////
// CCryDXGLShaderReflectionConstBuffer
////////////////////////////////////////////////////////////////////////////////
class CCryDXGLShaderReflectionConstBuffer
: public CCryDXGLBase
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLShaderReflectionConstBuffer, D3D11ShaderReflectionConstantBuffer)
CCryDXGLShaderReflectionConstBuffer();
virtual ~CCryDXGLShaderReflectionConstBuffer();
bool Initialize(void* pvData);
// Implementation of ID3D11ShaderReflectionConstantBuffer
HRESULT GetDesc(D3D11_SHADER_BUFFER_DESC* pDesc);
ID3D11ShaderReflectionVariable* GetVariableByIndex(UINT Index);
ID3D11ShaderReflectionVariable* GetVariableByName(LPCSTR Name);
struct Impl;
Impl* m_pImpl;
};
////////////////////////////////////////////////////////////////////////////////
// CCryDXGLShaderReflection
////////////////////////////////////////////////////////////////////////////////
class CCryDXGLShaderReflection
: public CCryDXGLBase
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLShaderReflection, D3D11ShaderReflection)
CCryDXGLShaderReflection();
virtual ~CCryDXGLShaderReflection();
bool Initialize(const void* pvData);
// Implementation of ID3D11ShaderReflection
HRESULT GetDesc(D3D11_SHADER_DESC* pDesc);
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(UINT Index);
ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(LPCSTR Name);
HRESULT GetResourceBindingDesc(UINT ResourceIndex, D3D11_SHADER_INPUT_BIND_DESC* pDesc);
HRESULT GetInputParameterDesc(UINT ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC* pDesc);
HRESULT GetOutputParameterDesc(UINT ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC* pDesc);
HRESULT GetPatchConstantParameterDesc(UINT ParameterIndex, D3D11_SIGNATURE_PARAMETER_DESC* pDesc);
ID3D11ShaderReflectionVariable* GetVariableByName(LPCSTR Name);
HRESULT GetResourceBindingDescByName(LPCSTR Name, D3D11_SHADER_INPUT_BIND_DESC* pDesc);
UINT GetMovInstructionCount();
UINT GetMovcInstructionCount();
UINT GetConversionInstructionCount();
UINT GetBitwiseInstructionCount();
D3D_PRIMITIVE GetGSInputPrimitive();
BOOL IsSampleFrequencyShader();
UINT GetNumInterfaceSlots();
HRESULT GetMinFeatureLevel(enum D3D_FEATURE_LEVEL* pLevel);
UINT GetThreadGroupSize(UINT* pSizeX, UINT* pSizeY, UINT* pSizeZ);
struct Impl;
Impl* m_pImpl;
};
#endif //__CRYDXGLSHADERREFLECTION__