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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLSamplerState.cpp

55 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Definition of the DXGL wrapper for ID3D11SamplerState
#include "RenderDll_precompiled.h"
#include "CCryDXGLSamplerState.hpp"
#include "CCryDXGLDevice.hpp"
#include "../Implementation/GLState.hpp"
#include "../Implementation/GLDevice.hpp"
CCryDXGLSamplerState::CCryDXGLSamplerState(const D3D11_SAMPLER_DESC& kDesc, CCryDXGLDevice* pDevice)
: CCryDXGLDeviceChild(pDevice)
, m_kDesc(kDesc)
, m_pGLState(new NCryOpenGL::SSamplerState)
{
DXGL_INITIALIZE_INTERFACE(D3D11SamplerState)
}
CCryDXGLSamplerState::~CCryDXGLSamplerState()
{
delete m_pGLState;
}
bool CCryDXGLSamplerState::Initialize(CCryDXGLDevice* pDevice, NCryOpenGL::CContext* pContext)
{
return NCryOpenGL::InitializeSamplerState(m_kDesc, *m_pGLState, pContext);
}
void CCryDXGLSamplerState::Apply(uint32 uStage, uint32 uSlot, NCryOpenGL::CContext* pContext)
{
pContext->SetSampler(m_pGLState, uStage, uSlot);
}
////////////////////////////////////////////////////////////////
// Implementation of ID3D11SamplerState
////////////////////////////////////////////////////////////////
void CCryDXGLSamplerState::GetDesc(D3D11_SAMPLER_DESC* pDesc)
{
(*pDesc) = m_kDesc;
}