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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Declaration of the DXGL wrapper for ID3D11Resource
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#include "RenderDll_precompiled.h"
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#include "CCryDXGLResource.hpp"
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#include "../Implementation/GLResource.hpp"
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CCryDXGLResource::CCryDXGLResource(D3D11_RESOURCE_DIMENSION eDimension, NCryOpenGL::SResource* pGLResource, CCryDXGLDevice* pDevice)
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: CCryDXGLDeviceChild(pDevice)
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, m_spGLResource(pGLResource)
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, m_eDimension(eDimension)
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{
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DXGL_INITIALIZE_INTERFACE(D3D11Resource)
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}
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CCryDXGLResource::~CCryDXGLResource()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// Implementation of ID3D11Resource
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////////////////////////////////////////////////////////////////////////////////
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void CCryDXGLResource::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension)
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{
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*pResourceDimension = m_eDimension;
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}
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void CCryDXGLResource::SetEvictionPriority(UINT EvictionPriority)
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{
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DXGL_NOT_IMPLEMENTED
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}
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UINT CCryDXGLResource::GetEvictionPriority(void)
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{
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DXGL_NOT_IMPLEMENTED
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return 0;
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} |