You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
|
|
|
// Description : Definition of the DXGL wrapper for ID3D11Buffer
|
|
|
|
|
|
#include "RenderDll_precompiled.h"
|
|
#include "CCryDXGLBuffer.hpp"
|
|
#include "CCryDXGLDeviceContext.hpp"
|
|
#include "../Implementation/GLResource.hpp"
|
|
|
|
CCryDXGLBuffer::CCryDXGLBuffer(const D3D11_BUFFER_DESC& kDesc, NCryOpenGL::SBuffer* pGLBuffer, CCryDXGLDevice* pDevice)
|
|
: CCryDXGLResource(D3D11_RESOURCE_DIMENSION_BUFFER, pGLBuffer, pDevice)
|
|
, m_kDesc(kDesc)
|
|
{
|
|
DXGL_INITIALIZE_INTERFACE(D3D11Buffer)
|
|
}
|
|
|
|
CCryDXGLBuffer::~CCryDXGLBuffer()
|
|
{
|
|
}
|
|
|
|
NCryOpenGL::SBuffer* CCryDXGLBuffer::GetGLBuffer()
|
|
{
|
|
return static_cast<NCryOpenGL::SBuffer*>(m_spGLResource.get());
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// ID3D11Buffer implementation
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CCryDXGLBuffer::GetDesc(D3D11_BUFFER_DESC* pDesc)
|
|
{
|
|
(*pDesc) = m_kDesc;
|
|
}
|