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665 lines
32 KiB
C
665 lines
32 KiB
C
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Contains portable definition of structs and enums to match
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// those in DXGL_D3DCommon.h in the DirectX SDK
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#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DCOMMON_H
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#define CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DCOMMON_H
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#pragma once
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typedef
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enum D3D_DRIVER_TYPE
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{
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D3D_DRIVER_TYPE_UNKNOWN = 0,
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D3D_DRIVER_TYPE_HARDWARE = (D3D_DRIVER_TYPE_UNKNOWN + 1),
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D3D_DRIVER_TYPE_REFERENCE = (D3D_DRIVER_TYPE_HARDWARE + 1),
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D3D_DRIVER_TYPE_NULL = (D3D_DRIVER_TYPE_REFERENCE + 1),
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D3D_DRIVER_TYPE_SOFTWARE = (D3D_DRIVER_TYPE_NULL + 1),
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D3D_DRIVER_TYPE_WARP = (D3D_DRIVER_TYPE_SOFTWARE + 1)
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} D3D_DRIVER_TYPE;
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typedef
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enum D3D_FEATURE_LEVEL
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{
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D3D_FEATURE_LEVEL_9_1 = 0x9100,
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D3D_FEATURE_LEVEL_9_2 = 0x9200,
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D3D_FEATURE_LEVEL_9_3 = 0x9300,
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D3D_FEATURE_LEVEL_10_0 = 0xa000,
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D3D_FEATURE_LEVEL_10_1 = 0xa100,
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D3D_FEATURE_LEVEL_11_0 = 0xb000,
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D3D_FEATURE_LEVEL_11_1 = 0xb100
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} D3D_FEATURE_LEVEL;
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typedef
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enum D3D_PRIMITIVE_TOPOLOGY
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{
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D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
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D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
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D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
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D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
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D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
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D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
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D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
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D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
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D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
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D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
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D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
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D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
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D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
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D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
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D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
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D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
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D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
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D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
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D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
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D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
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D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
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D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
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D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
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D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
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D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
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D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
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D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
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D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
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D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
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D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
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D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
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D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
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D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
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D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
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D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
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D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
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D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
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D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
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D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
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D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
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D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
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D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
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} D3D_PRIMITIVE_TOPOLOGY;
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typedef
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enum D3D_PRIMITIVE
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{
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D3D_PRIMITIVE_UNDEFINED = 0,
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D3D_PRIMITIVE_POINT = 1,
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D3D_PRIMITIVE_LINE = 2,
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D3D_PRIMITIVE_TRIANGLE = 3,
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D3D_PRIMITIVE_LINE_ADJ = 6,
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D3D_PRIMITIVE_TRIANGLE_ADJ = 7,
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D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
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D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9,
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D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10,
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D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11,
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D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12,
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D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13,
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D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14,
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D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15,
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D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16,
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D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17,
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D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18,
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D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19,
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D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20,
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D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21,
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D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22,
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D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23,
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D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24,
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D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25,
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D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26,
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D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28,
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D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29,
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D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30,
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D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31,
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D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32,
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D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33,
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D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34,
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D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35,
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D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36,
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D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37,
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D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38,
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D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39,
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D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40,
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D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
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D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
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D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
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D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
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D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
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D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED,
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D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT,
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D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE,
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D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE,
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D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ,
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D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ,
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D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
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D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH
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} D3D_PRIMITIVE;
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typedef
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enum D3D_SRV_DIMENSION
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{
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D3D_SRV_DIMENSION_UNKNOWN = 0,
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D3D_SRV_DIMENSION_BUFFER = 1,
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D3D_SRV_DIMENSION_TEXTURE1D = 2,
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D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3,
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D3D_SRV_DIMENSION_TEXTURE2D = 4,
|
|
D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5,
|
|
D3D_SRV_DIMENSION_TEXTURE2DMS = 6,
|
|
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
|
D3D_SRV_DIMENSION_TEXTURE3D = 8,
|
|
D3D_SRV_DIMENSION_TEXTURECUBE = 9,
|
|
D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
|
|
D3D_SRV_DIMENSION_BUFFEREX = 11,
|
|
D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
|
D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN,
|
|
D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER,
|
|
D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D,
|
|
D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS,
|
|
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
|
|
D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D,
|
|
D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE,
|
|
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
|
|
D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX
|
|
} D3D_SRV_DIMENSION;
|
|
|
|
typedef
|
|
enum _D3D_INCLUDE_TYPE
|
|
{
|
|
D3D_INCLUDE_LOCAL = 0,
|
|
D3D_INCLUDE_SYSTEM = (D3D_INCLUDE_LOCAL + 1),
|
|
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
|
|
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
|
|
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
|
|
} D3D_INCLUDE_TYPE;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_VARIABLE_CLASS
|
|
{
|
|
D3D_SVC_SCALAR = 0,
|
|
D3D_SVC_VECTOR = (D3D_SVC_SCALAR + 1),
|
|
D3D_SVC_MATRIX_ROWS = (D3D_SVC_VECTOR + 1),
|
|
D3D_SVC_MATRIX_COLUMNS = (D3D_SVC_MATRIX_ROWS + 1),
|
|
D3D_SVC_OBJECT = (D3D_SVC_MATRIX_COLUMNS + 1),
|
|
D3D_SVC_STRUCT = (D3D_SVC_OBJECT + 1),
|
|
D3D_SVC_INTERFACE_CLASS = (D3D_SVC_STRUCT + 1),
|
|
D3D_SVC_INTERFACE_POINTER = (D3D_SVC_INTERFACE_CLASS + 1),
|
|
D3D10_SVC_SCALAR = D3D_SVC_SCALAR,
|
|
D3D10_SVC_VECTOR = D3D_SVC_VECTOR,
|
|
D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS,
|
|
D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS,
|
|
D3D10_SVC_OBJECT = D3D_SVC_OBJECT,
|
|
D3D10_SVC_STRUCT = D3D_SVC_STRUCT,
|
|
D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS,
|
|
D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER,
|
|
D3D_SVC_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_CLASS;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_VARIABLE_FLAGS
|
|
{
|
|
D3D_SVF_USERPACKED = 1,
|
|
D3D_SVF_USED = 2,
|
|
D3D_SVF_INTERFACE_POINTER = 4,
|
|
D3D_SVF_INTERFACE_PARAMETER = 8,
|
|
D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED,
|
|
D3D10_SVF_USED = D3D_SVF_USED,
|
|
D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER,
|
|
D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER,
|
|
D3D_SVF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_FLAGS;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_VARIABLE_TYPE
|
|
{
|
|
D3D_SVT_VOID = 0,
|
|
D3D_SVT_BOOL = 1,
|
|
D3D_SVT_INT = 2,
|
|
D3D_SVT_FLOAT = 3,
|
|
D3D_SVT_STRING = 4,
|
|
D3D_SVT_TEXTURE = 5,
|
|
D3D_SVT_TEXTURE1D = 6,
|
|
D3D_SVT_TEXTURE2D = 7,
|
|
D3D_SVT_TEXTURE3D = 8,
|
|
D3D_SVT_TEXTURECUBE = 9,
|
|
D3D_SVT_SAMPLER = 10,
|
|
D3D_SVT_SAMPLER1D = 11,
|
|
D3D_SVT_SAMPLER2D = 12,
|
|
D3D_SVT_SAMPLER3D = 13,
|
|
D3D_SVT_SAMPLERCUBE = 14,
|
|
D3D_SVT_PIXELSHADER = 15,
|
|
D3D_SVT_VERTEXSHADER = 16,
|
|
D3D_SVT_PIXELFRAGMENT = 17,
|
|
D3D_SVT_VERTEXFRAGMENT = 18,
|
|
D3D_SVT_UINT = 19,
|
|
D3D_SVT_UINT8 = 20,
|
|
D3D_SVT_GEOMETRYSHADER = 21,
|
|
D3D_SVT_RASTERIZER = 22,
|
|
D3D_SVT_DEPTHSTENCIL = 23,
|
|
D3D_SVT_BLEND = 24,
|
|
D3D_SVT_BUFFER = 25,
|
|
D3D_SVT_CBUFFER = 26,
|
|
D3D_SVT_TBUFFER = 27,
|
|
D3D_SVT_TEXTURE1DARRAY = 28,
|
|
D3D_SVT_TEXTURE2DARRAY = 29,
|
|
D3D_SVT_RENDERTARGETVIEW = 30,
|
|
D3D_SVT_DEPTHSTENCILVIEW = 31,
|
|
D3D_SVT_TEXTURE2DMS = 32,
|
|
D3D_SVT_TEXTURE2DMSARRAY = 33,
|
|
D3D_SVT_TEXTURECUBEARRAY = 34,
|
|
D3D_SVT_HULLSHADER = 35,
|
|
D3D_SVT_DOMAINSHADER = 36,
|
|
D3D_SVT_INTERFACE_POINTER = 37,
|
|
D3D_SVT_COMPUTESHADER = 38,
|
|
D3D_SVT_DOUBLE = 39,
|
|
D3D_SVT_RWTEXTURE1D = 40,
|
|
D3D_SVT_RWTEXTURE1DARRAY = 41,
|
|
D3D_SVT_RWTEXTURE2D = 42,
|
|
D3D_SVT_RWTEXTURE2DARRAY = 43,
|
|
D3D_SVT_RWTEXTURE3D = 44,
|
|
D3D_SVT_RWBUFFER = 45,
|
|
D3D_SVT_BYTEADDRESS_BUFFER = 46,
|
|
D3D_SVT_RWBYTEADDRESS_BUFFER = 47,
|
|
D3D_SVT_STRUCTURED_BUFFER = 48,
|
|
D3D_SVT_RWSTRUCTURED_BUFFER = 49,
|
|
D3D_SVT_APPEND_STRUCTURED_BUFFER = 50,
|
|
D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51,
|
|
D3D10_SVT_VOID = D3D_SVT_VOID,
|
|
D3D10_SVT_BOOL = D3D_SVT_BOOL,
|
|
D3D10_SVT_INT = D3D_SVT_INT,
|
|
D3D10_SVT_FLOAT = D3D_SVT_FLOAT,
|
|
D3D10_SVT_STRING = D3D_SVT_STRING,
|
|
D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE,
|
|
D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D,
|
|
D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D,
|
|
D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D,
|
|
D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE,
|
|
D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER,
|
|
D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D,
|
|
D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D,
|
|
D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D,
|
|
D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE,
|
|
D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER,
|
|
D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER,
|
|
D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT,
|
|
D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT,
|
|
D3D10_SVT_UINT = D3D_SVT_UINT,
|
|
D3D10_SVT_UINT8 = D3D_SVT_UINT8,
|
|
D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER,
|
|
D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER,
|
|
D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL,
|
|
D3D10_SVT_BLEND = D3D_SVT_BLEND,
|
|
D3D10_SVT_BUFFER = D3D_SVT_BUFFER,
|
|
D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER,
|
|
D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER,
|
|
D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY,
|
|
D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY,
|
|
D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW,
|
|
D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW,
|
|
D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS,
|
|
D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY,
|
|
D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY,
|
|
D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER,
|
|
D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER,
|
|
D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER,
|
|
D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER,
|
|
D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE,
|
|
D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D,
|
|
D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY,
|
|
D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D,
|
|
D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY,
|
|
D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D,
|
|
D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER,
|
|
D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER,
|
|
D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER,
|
|
D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER,
|
|
D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER,
|
|
D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER,
|
|
D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER,
|
|
D3D_SVT_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_VARIABLE_TYPE;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_INPUT_FLAGS
|
|
{
|
|
D3D_SIF_USERPACKED = 1,
|
|
D3D_SIF_COMPARISON_SAMPLER = 2,
|
|
D3D_SIF_TEXTURE_COMPONENT_0 = 4,
|
|
D3D_SIF_TEXTURE_COMPONENT_1 = 8,
|
|
D3D_SIF_TEXTURE_COMPONENTS = 12,
|
|
D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED,
|
|
D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER,
|
|
D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0,
|
|
D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1,
|
|
D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS,
|
|
D3D_SIF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_INPUT_FLAGS;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_INPUT_TYPE
|
|
{
|
|
D3D_SIT_CBUFFER = 0,
|
|
D3D_SIT_TBUFFER = (D3D_SIT_CBUFFER + 1),
|
|
D3D_SIT_TEXTURE = (D3D_SIT_TBUFFER + 1),
|
|
D3D_SIT_SAMPLER = (D3D_SIT_TEXTURE + 1),
|
|
D3D_SIT_UAV_RWTYPED = (D3D_SIT_SAMPLER + 1),
|
|
D3D_SIT_STRUCTURED = (D3D_SIT_UAV_RWTYPED + 1),
|
|
D3D_SIT_UAV_RWSTRUCTURED = (D3D_SIT_STRUCTURED + 1),
|
|
D3D_SIT_BYTEADDRESS = (D3D_SIT_UAV_RWSTRUCTURED + 1),
|
|
D3D_SIT_UAV_RWBYTEADDRESS = (D3D_SIT_BYTEADDRESS + 1),
|
|
D3D_SIT_UAV_APPEND_STRUCTURED = (D3D_SIT_UAV_RWBYTEADDRESS + 1),
|
|
D3D_SIT_UAV_CONSUME_STRUCTURED = (D3D_SIT_UAV_APPEND_STRUCTURED + 1),
|
|
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = (D3D_SIT_UAV_CONSUME_STRUCTURED + 1),
|
|
D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER,
|
|
D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER,
|
|
D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE,
|
|
D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER,
|
|
D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED,
|
|
D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED,
|
|
D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED,
|
|
D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS,
|
|
D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS,
|
|
D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED,
|
|
D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED,
|
|
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
|
|
} D3D_SHADER_INPUT_TYPE;
|
|
|
|
typedef
|
|
enum _D3D_SHADER_CBUFFER_FLAGS
|
|
{
|
|
D3D_CBF_USERPACKED = 1,
|
|
D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED,
|
|
D3D_CBF_FORCE_DWORD = 0x7fffffff
|
|
} D3D_SHADER_CBUFFER_FLAGS;
|
|
|
|
typedef
|
|
enum _D3D_CBUFFER_TYPE
|
|
{
|
|
D3D_CT_CBUFFER = 0,
|
|
D3D_CT_TBUFFER = (D3D_CT_CBUFFER + 1),
|
|
D3D_CT_INTERFACE_POINTERS = (D3D_CT_TBUFFER + 1),
|
|
D3D_CT_RESOURCE_BIND_INFO = (D3D_CT_INTERFACE_POINTERS + 1),
|
|
D3D10_CT_CBUFFER = D3D_CT_CBUFFER,
|
|
D3D10_CT_TBUFFER = D3D_CT_TBUFFER,
|
|
D3D11_CT_CBUFFER = D3D_CT_CBUFFER,
|
|
D3D11_CT_TBUFFER = D3D_CT_TBUFFER,
|
|
D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS,
|
|
D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO
|
|
} D3D_CBUFFER_TYPE;
|
|
|
|
typedef
|
|
enum D3D_NAME
|
|
{
|
|
D3D_NAME_UNDEFINED = 0,
|
|
D3D_NAME_POSITION = 1,
|
|
D3D_NAME_CLIP_DISTANCE = 2,
|
|
D3D_NAME_CULL_DISTANCE = 3,
|
|
D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
|
|
D3D_NAME_VIEWPORT_ARRAY_INDEX = 5,
|
|
D3D_NAME_VERTEX_ID = 6,
|
|
D3D_NAME_PRIMITIVE_ID = 7,
|
|
D3D_NAME_INSTANCE_ID = 8,
|
|
D3D_NAME_IS_FRONT_FACE = 9,
|
|
D3D_NAME_SAMPLE_INDEX = 10,
|
|
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11,
|
|
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12,
|
|
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13,
|
|
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14,
|
|
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15,
|
|
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16,
|
|
D3D_NAME_TARGET = 64,
|
|
D3D_NAME_DEPTH = 65,
|
|
D3D_NAME_COVERAGE = 66,
|
|
D3D_NAME_DEPTH_GREATER_EQUAL = 67,
|
|
D3D_NAME_DEPTH_LESS_EQUAL = 68,
|
|
D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED,
|
|
D3D10_NAME_POSITION = D3D_NAME_POSITION,
|
|
D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE,
|
|
D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE,
|
|
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
|
|
D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX,
|
|
D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID,
|
|
D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID,
|
|
D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID,
|
|
D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE,
|
|
D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX,
|
|
D3D10_NAME_TARGET = D3D_NAME_TARGET,
|
|
D3D10_NAME_DEPTH = D3D_NAME_DEPTH,
|
|
D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE,
|
|
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
|
|
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
|
|
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
|
|
D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL,
|
|
D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL
|
|
} D3D_NAME;
|
|
|
|
typedef
|
|
enum D3D_RESOURCE_RETURN_TYPE
|
|
{
|
|
D3D_RETURN_TYPE_UNORM = 1,
|
|
D3D_RETURN_TYPE_SNORM = 2,
|
|
D3D_RETURN_TYPE_SINT = 3,
|
|
D3D_RETURN_TYPE_UINT = 4,
|
|
D3D_RETURN_TYPE_FLOAT = 5,
|
|
D3D_RETURN_TYPE_MIXED = 6,
|
|
D3D_RETURN_TYPE_DOUBLE = 7,
|
|
D3D_RETURN_TYPE_CONTINUED = 8,
|
|
D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
|
D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
|
D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
|
D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
|
D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
|
D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
|
D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM,
|
|
D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM,
|
|
D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT,
|
|
D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT,
|
|
D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT,
|
|
D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED,
|
|
D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE,
|
|
D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED
|
|
} D3D_RESOURCE_RETURN_TYPE;
|
|
|
|
typedef
|
|
enum D3D_REGISTER_COMPONENT_TYPE
|
|
{
|
|
D3D_REGISTER_COMPONENT_UNKNOWN = 0,
|
|
D3D_REGISTER_COMPONENT_UINT32 = 1,
|
|
D3D_REGISTER_COMPONENT_SINT32 = 2,
|
|
D3D_REGISTER_COMPONENT_FLOAT32 = 3,
|
|
D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN,
|
|
D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32,
|
|
D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32,
|
|
D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32
|
|
} D3D_REGISTER_COMPONENT_TYPE;
|
|
|
|
typedef
|
|
enum D3D_TESSELLATOR_DOMAIN
|
|
{
|
|
D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_DOMAIN_ISOLINE = 1,
|
|
D3D_TESSELLATOR_DOMAIN_TRI = 2,
|
|
D3D_TESSELLATOR_DOMAIN_QUAD = 3,
|
|
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED,
|
|
D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE,
|
|
D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI,
|
|
D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD
|
|
} D3D_TESSELLATOR_DOMAIN;
|
|
|
|
typedef
|
|
enum D3D_TESSELLATOR_PARTITIONING
|
|
{
|
|
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
|
|
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
|
|
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
|
|
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
|
|
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
|
|
D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER,
|
|
D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2,
|
|
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
|
|
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
|
|
} D3D_TESSELLATOR_PARTITIONING;
|
|
|
|
typedef
|
|
enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
|
|
{
|
|
D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
|
|
D3D_TESSELLATOR_OUTPUT_POINT = 1,
|
|
D3D_TESSELLATOR_OUTPUT_LINE = 2,
|
|
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
|
|
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
|
|
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED,
|
|
D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT,
|
|
D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE,
|
|
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
|
|
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
|
|
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
|
|
|
|
typedef
|
|
enum D3D_MIN_PRECISION
|
|
{
|
|
D3D_MIN_PRECISION_DEFAULT = 0,
|
|
D3D_MIN_PRECISION_FLOAT_16 = 1,
|
|
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
|
|
D3D_MIN_PRECISION_RESERVED = 3,
|
|
D3D_MIN_PRECISION_SINT_16 = 4,
|
|
D3D_MIN_PRECISION_UINT_16 = 5,
|
|
D3D_MIN_PRECISION_ANY_16 = 0xf0,
|
|
D3D_MIN_PRECISION_ANY_10 = 0xf1
|
|
} D3D_MIN_PRECISION;
|
|
|
|
typedef struct _D3D_SHADER_MACRO
|
|
{
|
|
LPCSTR Name;
|
|
LPCSTR Definition;
|
|
} D3D_SHADER_MACRO;
|
|
|
|
typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
|
|
|
|
struct ID3DInclude
|
|
{
|
|
virtual HRESULT STDMETHODCALLTYPE Open(D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID* ppData, UINT* pBytes) = 0;
|
|
virtual HRESULT STDMETHODCALLTYPE Open(LPCVOID pData) = 0;
|
|
};
|
|
|
|
#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3DCOMMON_H
|