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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Definitions/DXGL_D3D11.h

1965 lines
56 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Contains portable definition of structs and enums to match
// those in D3D11.h in the DirectX SDK
#ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3D11_H
#define CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3D11_H
#pragma once
#include "DXGL_dxgi.h"
#include "DXGL_D3DCommon.h"
////////////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////////////
#ifndef _D3D11_CONSTANTS
#define _D3D11_CONSTANTS
#define D3D11_16BIT_INDEX_STRIP_CUT_VALUE (0xffff)
#define D3D11_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff)
#define D3D11_8BIT_INDEX_STRIP_CUT_VALUE (0xff)
#define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9)
#define D3D11_CLIP_OR_CULL_DISTANCE_COUNT (8)
#define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64)
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1)
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32)
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1)
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128)
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1)
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1)
#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128)
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1)
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT (16)
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1)
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1)
#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT (16)
#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32)
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4)
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT (4096)
#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3)
#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3)
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10)
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (256)
#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP (64)
#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (240)
#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP (68)
#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (224)
#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP (72)
#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (208)
#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP (76)
#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (192)
#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP (84)
#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (176)
#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP (92)
#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (160)
#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP (100)
#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (144)
#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP (112)
#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (128)
#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP (128)
#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (112)
#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP (144)
#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (96)
#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP (168)
#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (80)
#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP (204)
#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (64)
#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP (256)
#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (48)
#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP (340)
#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (32)
#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP (512)
#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD (16)
#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP (768)
#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION (1)
#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT (256)
#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP (768)
#define D3D11_CS_4_X_THREAD_GROUP_MAX_X (768)
#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y (768)
#define D3D11_CS_4_X_UAV_REGISTER_COUNT (1)
#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION (65535)
#define D3D11_CS_TGSM_REGISTER_COUNT (8192)
#define D3D11_CS_TGSM_REGISTER_READS_PER_INST (1)
#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS (1)
#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS (1)
#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP (1024)
#define D3D11_CS_THREAD_GROUP_MAX_X (1024)
#define D3D11_CS_THREAD_GROUP_MAX_Y (1024)
#define D3D11_CS_THREAD_GROUP_MAX_Z (64)
#define D3D11_CS_THREAD_GROUP_MIN_X (1)
#define D3D11_CS_THREAD_GROUP_MIN_Y (1)
#define D3D11_CS_THREAD_GROUP_MIN_Z (1)
#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL (16384)
#define D3D11_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)
#define D3D11_DEFAULT_BLEND_FACTOR_BLUE (1.0f)
#define D3D11_DEFAULT_BLEND_FACTOR_GREEN (1.0f)
#define D3D11_DEFAULT_BLEND_FACTOR_RED (1.0f)
#define D3D11_DEFAULT_BORDER_COLOR_COMPONENT (0.0f)
#define D3D11_DEFAULT_DEPTH_BIAS (0)
#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)
#define D3D11_DEFAULT_MAX_ANISOTROPY (16)
#define D3D11_DEFAULT_MIP_LOD_BIAS (0.0f)
#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0)
#define D3D11_DEFAULT_SAMPLE_MASK (0xffffffff)
#define D3D11_DEFAULT_SCISSOR_ENDX (0)
#define D3D11_DEFAULT_SCISSOR_ENDY (0)
#define D3D11_DEFAULT_SCISSOR_STARTX (0)
#define D3D11_DEFAULT_SCISSOR_STARTY (0)
#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)
#define D3D11_DEFAULT_STENCIL_READ_MASK (0xff)
#define D3D11_DEFAULT_STENCIL_REFERENCE (0)
#define D3D11_DEFAULT_STENCIL_WRITE_MASK (0xff)
#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0)
#define D3D11_DEFAULT_VIEWPORT_HEIGHT (0)
#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH (0.0f)
#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH (0.0f)
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX (0)
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY (0)
#define D3D11_DEFAULT_VIEWPORT_WIDTH (0)
#define D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS (3968)
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS (4)
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT (32)
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST (2)
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS (1)
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS (3)
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT (1)
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST (2)
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS (1)
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS (4)
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT (32)
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST (2)
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS (1)
#define D3D11_DS_OUTPUT_REGISTER_COMPONENTS (4)
#define D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_DS_OUTPUT_REGISTER_COUNT (32)
#define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)
#define D3D11_FLOAT32_MAX (3.402823466e+38f)
#define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)
#define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.4f)
#define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.0f)
#define D3D11_FLOAT_TO_SRGB_OFFSET (0.055f)
#define D3D11_FLOAT_TO_SRGB_SCALE_1 (12.92f)
#define D3D11_FLOAT_TO_SRGB_SCALE_2 (1.055f)
#define D3D11_FLOAT_TO_SRGB_THRESHOLD (0.0031308f)
#define D3D11_FTOI_INSTRUCTION_MAX_INPUT (2147483647.999f)
#define D3D11_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.999f)
#define D3D11_FTOU_INSTRUCTION_MAX_INPUT (4294967295.999f)
#define D3D11_FTOU_INSTRUCTION_MIN_INPUT (0.0f)
#define D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST (2)
#define D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS (1)
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS (1)
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT (1)
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1)
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1)
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2)
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1)
#define D3D11_GS_INPUT_REGISTER_COMPONENTS (4)
#define D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_GS_INPUT_REGISTER_COUNT (32)
#define D3D11_GS_INPUT_REGISTER_READS_PER_INST (2)
#define D3D11_GS_INPUT_REGISTER_READ_PORTS (1)
#define D3D11_GS_INPUT_REGISTER_VERTICES (32)
#define D3D11_GS_MAX_INSTANCE_COUNT (32)
#define D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES (1024)
#define D3D11_GS_OUTPUT_ELEMENTS (32)
#define D3D11_GS_OUTPUT_REGISTER_COMPONENTS (4)
#define D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_GS_OUTPUT_REGISTER_COUNT (32)
#define D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT (32)
#define D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT (32)
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS (4)
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST (2)
#define D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS (1)
#define D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND (0xffffffff)
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS (1)
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT (1)
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST (2)
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS (1)
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS (1)
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT (1)
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST (2)
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS (1)
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS (1)
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT (1)
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST (2)
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS (1)
#define D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND (0xffffffff)
#define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)
#define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)
#define D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS (3968)
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS (1)
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT (1)
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST (2)
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS (1)
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS (4)
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT (32)
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST (2)
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS (1)
#define D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0)
#define D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0)
#define D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0)
#define D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1)
#define D3D11_IA_INSTANCE_ID_BIT_COUNT (32)
#define D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT (32)
#define D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT (32)
#define D3D11_IA_PRIMITIVE_ID_BIT_COUNT (32)
#define D3D11_IA_VERTEX_ID_BIT_COUNT (32)
#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (32)
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (128)
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (32)
#define D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff)
#define D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff)
#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL (0xffffffff)
#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS (0xffffffff)
#define D3D11_LINEAR_GAMMA (1.0f)
#define D3D11_MAJOR_VERSION (11)
#define D3D11_MAX_BORDER_COLOR_COMPONENT (1.0f)
#define D3D11_MAX_DEPTH (1.0f)
#define D3D11_MAX_MAXANISOTROPY (16)
#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT (32)
#define D3D11_MAX_POSITION_VALUE (3.402823466e+34f)
#define D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP (17)
#define D3D11_MINOR_VERSION (0)
#define D3D11_MIN_BORDER_COLOR_COMPONENT (0.0f)
#define D3D11_MIN_DEPTH (0.0f)
#define D3D11_MIN_MAXANISOTROPY (0)
#define D3D11_MIP_LOD_BIAS_MAX (15.99f)
#define D3D11_MIP_LOD_BIAS_MIN (-16.0f)
#define D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT (8)
#define D3D11_MIP_LOD_RANGE_BIT_COUNT (8)
#define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.4f)
#define D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0)
#define D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT (15)
#define D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (16)
#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS (1)
#define D3D11_PS_CS_UAV_REGISTER_COUNT (8)
#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST (1)
#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS (1)
#define D3D11_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff)
#define D3D11_PS_FRONTFACING_FALSE_VALUE (0)
#define D3D11_PS_FRONTFACING_TRUE_VALUE (0xffffffff)
#define D3D11_PS_INPUT_REGISTER_COMPONENTS (4)
#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_PS_INPUT_REGISTER_COUNT (32)
#define D3D11_PS_INPUT_REGISTER_READS_PER_INST (2)
#define D3D11_PS_INPUT_REGISTER_READ_PORTS (1)
#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1)
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT (1)
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS (1)
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT (1)
#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS (4)
#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_PS_OUTPUT_REGISTER_COUNT (8)
#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)
#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT (16)
#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE (4096)
#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27)
#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE (4096)
#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32)
#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32)
#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (16384)
#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024)
#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
#define D3D11_REQ_MAXANISOTROPY (16)
#define D3D11_REQ_MIP_LEVELS (15)
#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048)
#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE (4096)
#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (16384)
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM (128)
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)
#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP (20)
#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE (4096)
#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (2048)
#define D3D11_REQ_TEXTURE1D_U_DIMENSION (16384)
#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (2048)
#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION (16384)
#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048)
#define D3D11_REQ_TEXTURECUBE_DIMENSION (16384)
#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0)
#define D3D11_SHADER_MAJOR_VERSION (5)
#define D3D11_SHADER_MAX_INSTANCES (65535)
#define D3D11_SHADER_MAX_INTERFACES (253)
#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES (4096)
#define D3D11_SHADER_MAX_TYPES (65535)
#define D3D11_SHADER_MINOR_VERSION (0)
#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE (0)
#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5)
#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT (8)
#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (512)
#define D3D11_SO_BUFFER_SLOT_COUNT (4)
#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff)
#define D3D11_SO_NO_RASTERIZED_STREAM (0xffffffff)
#define D3D11_SO_OUTPUT_COMPONENT_COUNT (128)
#define D3D11_SO_STREAM_COUNT (4)
#define D3D11_SPEC_DATE_DAY (04)
#define D3D11_SPEC_DATE_MONTH (06)
#define D3D11_SPEC_DATE_YEAR (2009)
#define D3D11_SPEC_VERSION (1.0)
#define D3D11_SRGB_GAMMA (2.2f)
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)
#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)
#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)
#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)
#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)
#define D3D11_STANDARD_COMPONENT_BIT_COUNT (32)
#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64)
#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4)
#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT (128)
#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT (32)
#define D3D11_STANDARD_VECTOR_SIZE (4)
#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT (32)
#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64)
#define D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
#define D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT (8)
#define D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR (64)
#define D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR (64)
#define D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR (63)
#define D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR (64)
#define D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR (2)
#define D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR (1)
#define D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR (1)
#define D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT (16)
#define D3D11_UNBOUND_MEMORY_ACCESS_RESULT (0)
#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15)
#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16)
#define D3D11_VIEWPORT_BOUNDS_MAX (32767)
#define D3D11_VIEWPORT_BOUNDS_MIN (-32768)
#define D3D11_VS_INPUT_REGISTER_COMPONENTS (4)
#define D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_VS_INPUT_REGISTER_COUNT (32)
#define D3D11_VS_INPUT_REGISTER_READS_PER_INST (2)
#define D3D11_VS_INPUT_REGISTER_READ_PORTS (1)
#define D3D11_VS_OUTPUT_REGISTER_COMPONENTS (4)
#define D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
#define D3D11_VS_OUTPUT_REGISTER_COUNT (32)
#define D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10)
#define D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25)
#define D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25)
#endif
#ifndef _D3D11_1_CONSTANTS
#define _D3D11_1_CONSTANTS
#define D3D11_1_UAV_SLOT_COUNT (64)
#endif
#define D3D11_SDK_VERSION (7)
////////////////////////////////////////////////////////////////////////////
// Enums
////////////////////////////////////////////////////////////////////////////
typedef
enum D3D11_INPUT_CLASSIFICATION
{
D3D11_INPUT_PER_VERTEX_DATA = 0,
D3D11_INPUT_PER_INSTANCE_DATA = 1
} D3D11_INPUT_CLASSIFICATION;
typedef
enum D3D11_FILL_MODE
{
D3D11_FILL_WIREFRAME = 2,
D3D11_FILL_SOLID = 3
} D3D11_FILL_MODE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
typedef
enum D3D11_CULL_MODE
{
D3D11_CULL_NONE = 1,
D3D11_CULL_FRONT = 2,
D3D11_CULL_BACK = 3
} D3D11_CULL_MODE;
typedef
enum D3D11_RESOURCE_DIMENSION
{
D3D11_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D11_RESOURCE_DIMENSION_BUFFER = 1,
D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4
} D3D11_RESOURCE_DIMENSION;
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
typedef
enum D3D11_DSV_DIMENSION
{
D3D11_DSV_DIMENSION_UNKNOWN = 0,
D3D11_DSV_DIMENSION_TEXTURE1D = 1,
D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
D3D11_DSV_DIMENSION_TEXTURE2D = 3,
D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
} D3D11_DSV_DIMENSION;
typedef
enum D3D11_RTV_DIMENSION
{
D3D11_RTV_DIMENSION_UNKNOWN = 0,
D3D11_RTV_DIMENSION_BUFFER = 1,
D3D11_RTV_DIMENSION_TEXTURE1D = 2,
D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D11_RTV_DIMENSION_TEXTURE2D = 4,
D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D11_RTV_DIMENSION_TEXTURE3D = 8
} D3D11_RTV_DIMENSION;
typedef
enum D3D11_UAV_DIMENSION
{
D3D11_UAV_DIMENSION_UNKNOWN = 0,
D3D11_UAV_DIMENSION_BUFFER = 1,
D3D11_UAV_DIMENSION_TEXTURE1D = 2,
D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3,
D3D11_UAV_DIMENSION_TEXTURE2D = 4,
D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5,
D3D11_UAV_DIMENSION_TEXTURE3D = 8
} D3D11_UAV_DIMENSION;
typedef
enum D3D11_USAGE
{
D3D11_USAGE_DEFAULT = 0,
D3D11_USAGE_IMMUTABLE = 1,
D3D11_USAGE_DYNAMIC = 2,
D3D11_USAGE_STAGING = 3,
D3D11_USAGE_TRANSIENT = 4, //Not implemented for opengl. Only metal
D3D11_USAGE_DIRECT_ACCESS = 5 //Not implemented for opengl. Only metal
} D3D11_USAGE;
typedef
enum D3D11_BIND_FLAG
{
D3D11_BIND_VERTEX_BUFFER = 0x1L,
D3D11_BIND_INDEX_BUFFER = 0x2L,
D3D11_BIND_CONSTANT_BUFFER = 0x4L,
D3D11_BIND_SHADER_RESOURCE = 0x8L,
D3D11_BIND_STREAM_OUTPUT = 0x10L,
D3D11_BIND_RENDER_TARGET = 0x20L,
D3D11_BIND_DEPTH_STENCIL = 0x40L,
D3D11_BIND_UNORDERED_ACCESS = 0x80L
} D3D11_BIND_FLAG;
typedef
enum D3D11_CPU_ACCESS_FLAG
{
D3D11_CPU_ACCESS_WRITE = 0x10000L,
D3D11_CPU_ACCESS_READ = 0x20000L
} D3D11_CPU_ACCESS_FLAG;
typedef
enum D3D11_RESOURCE_MISC_FLAG
{
D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1L,
D3D11_RESOURCE_MISC_SHARED = 0x2L,
D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4L,
D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10L,
D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20L,
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40L,
D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80L,
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100L,
D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200L,
D3D11_RESOURCE_MISC_DXGL_NO_STREAMING = 0x10000000L,
D3D11_RESOURCE_MISC_DXGL_MAP_PERSISTENT = 0x20000000L,
D3D11_RESOURCE_MISC_DXGL_MAP_COHERENT = 0x40000000L,
D3D11_RESOURCE_MISC_DXGL_FORCE_ARRAY = 0x80000000L
} D3D11_RESOURCE_MISC_FLAG;
typedef
enum D3D11_MAP
{
D3D11_MAP_READ = 1,
D3D11_MAP_WRITE = 2,
D3D11_MAP_READ_WRITE = 3,
D3D11_MAP_WRITE_DISCARD = 4,
D3D11_MAP_WRITE_NO_OVERWRITE = 5
} D3D11_MAP;
typedef
enum D3D11_MAP_FLAG
{
D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000L,
D3D11_MAP_FLAG_DXGL_PERSISTENT = 0x40000000L,
D3D11_MAP_FLAG_DXGL_COHERENT = 0x80000000L
} D3D11_MAP_FLAG;
typedef
enum D3D11_RAISE_FLAG
{
D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1L
} D3D11_RAISE_FLAG;
typedef
enum D3D11_CLEAR_FLAG
{
D3D11_CLEAR_DEPTH = 0x1L,
D3D11_CLEAR_STENCIL = 0x2L
} D3D11_CLEAR_FLAG;
typedef RECT D3D11_RECT;
typedef
enum D3D11_COMPARISON_FUNC
{
D3D11_COMPARISON_NEVER = 1,
D3D11_COMPARISON_LESS = 2,
D3D11_COMPARISON_EQUAL = 3,
D3D11_COMPARISON_LESS_EQUAL = 4,
D3D11_COMPARISON_GREATER = 5,
D3D11_COMPARISON_NOT_EQUAL = 6,
D3D11_COMPARISON_GREATER_EQUAL = 7,
D3D11_COMPARISON_ALWAYS = 8
} D3D11_COMPARISON_FUNC;
typedef
enum D3D11_DEPTH_WRITE_MASK
{
D3D11_DEPTH_WRITE_MASK_ZERO = 0,
D3D11_DEPTH_WRITE_MASK_ALL = 1
} D3D11_DEPTH_WRITE_MASK;
typedef
enum D3D11_STENCIL_OP
{
D3D11_STENCIL_OP_KEEP = 1,
D3D11_STENCIL_OP_ZERO = 2,
D3D11_STENCIL_OP_REPLACE = 3,
D3D11_STENCIL_OP_INCR_SAT = 4,
D3D11_STENCIL_OP_DECR_SAT = 5,
D3D11_STENCIL_OP_INVERT = 6,
D3D11_STENCIL_OP_INCR = 7,
D3D11_STENCIL_OP_DECR = 8
} D3D11_STENCIL_OP;
typedef
enum D3D11_BLEND
{
D3D11_BLEND_ZERO = 1,
D3D11_BLEND_ONE = 2,
D3D11_BLEND_SRC_COLOR = 3,
D3D11_BLEND_INV_SRC_COLOR = 4,
D3D11_BLEND_SRC_ALPHA = 5,
D3D11_BLEND_INV_SRC_ALPHA = 6,
D3D11_BLEND_DEST_ALPHA = 7,
D3D11_BLEND_INV_DEST_ALPHA = 8,
D3D11_BLEND_DEST_COLOR = 9,
D3D11_BLEND_INV_DEST_COLOR = 10,
D3D11_BLEND_SRC_ALPHA_SAT = 11,
D3D11_BLEND_BLEND_FACTOR = 14,
D3D11_BLEND_INV_BLEND_FACTOR = 15,
D3D11_BLEND_SRC1_COLOR = 16,
D3D11_BLEND_INV_SRC1_COLOR = 17,
D3D11_BLEND_SRC1_ALPHA = 18,
D3D11_BLEND_INV_SRC1_ALPHA = 19
} D3D11_BLEND;
typedef
enum D3D11_BLEND_OP
{
D3D11_BLEND_OP_ADD = 1,
D3D11_BLEND_OP_SUBTRACT = 2,
D3D11_BLEND_OP_REV_SUBTRACT = 3,
D3D11_BLEND_OP_MIN = 4,
D3D11_BLEND_OP_MAX = 5
} D3D11_BLEND_OP;
typedef
enum D3D11_COLOR_WRITE_ENABLE
{
D3D11_COLOR_WRITE_ENABLE_RED = 1,
D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
D3D11_COLOR_WRITE_ENABLE_ALL = (((D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN) | D3D11_COLOR_WRITE_ENABLE_BLUE) | D3D11_COLOR_WRITE_ENABLE_ALPHA)
} D3D11_COLOR_WRITE_ENABLE;
typedef
enum D3D11_TEXTURECUBE_FACE
{
D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} D3D11_TEXTURECUBE_FACE;
typedef
enum D3D11_BUFFEREX_SRV_FLAG
{
D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1
} D3D11_BUFFEREX_SRV_FLAG;
typedef
enum D3D11_DSV_FLAG
{
D3D11_DSV_READ_ONLY_DEPTH = 0x1L,
D3D11_DSV_READ_ONLY_STENCIL = 0x2L
} D3D11_DSV_FLAG;
typedef
enum D3D11_BUFFER_UAV_FLAG
{
D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4
} D3D11_BUFFER_UAV_FLAG;
typedef
enum D3D11_FILTER
{
D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D11_FILTER_ANISOTROPIC = 0x55,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
} D3D11_FILTER;
typedef
enum D3D11_FILTER_TYPE
{
D3D11_FILTER_TYPE_POINT = 0,
D3D11_FILTER_TYPE_LINEAR = 1
} D3D11_FILTER_TYPE;
typedef
enum D3D11_TEXTURE_ADDRESS_MODE
{
D3D11_TEXTURE_ADDRESS_WRAP = 1,
D3D11_TEXTURE_ADDRESS_MIRROR = 2,
D3D11_TEXTURE_ADDRESS_CLAMP = 3,
D3D11_TEXTURE_ADDRESS_BORDER = 4,
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
} D3D11_TEXTURE_ADDRESS_MODE;
typedef
enum D3D11_FORMAT_SUPPORT
{
D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D11_FORMAT_SUPPORT_MIP = 0x1000,
D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000
} D3D11_FORMAT_SUPPORT;
typedef
enum D3D11_FORMAT_SUPPORT2
{
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80
} D3D11_FORMAT_SUPPORT2;
typedef
enum D3D11_ASYNC_GETDATA_FLAG
{
D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1
} D3D11_ASYNC_GETDATA_FLAG;
typedef
enum D3D11_QUERY
{
D3D11_QUERY_EVENT = 0,
D3D11_QUERY_OCCLUSION = (D3D11_QUERY_EVENT + 1),
D3D11_QUERY_TIMESTAMP = (D3D11_QUERY_OCCLUSION + 1),
D3D11_QUERY_TIMESTAMP_DISJOINT = (D3D11_QUERY_TIMESTAMP + 1),
D3D11_QUERY_PIPELINE_STATISTICS = (D3D11_QUERY_TIMESTAMP_DISJOINT + 1),
D3D11_QUERY_OCCLUSION_PREDICATE = (D3D11_QUERY_PIPELINE_STATISTICS + 1),
D3D11_QUERY_SO_STATISTICS = (D3D11_QUERY_OCCLUSION_PREDICATE + 1),
D3D11_QUERY_SO_OVERFLOW_PREDICATE = (D3D11_QUERY_SO_STATISTICS + 1),
D3D11_QUERY_SO_STATISTICS_STREAM0 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1),
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = (D3D11_QUERY_SO_STATISTICS_STREAM0 + 1),
D3D11_QUERY_SO_STATISTICS_STREAM1 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1),
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = (D3D11_QUERY_SO_STATISTICS_STREAM1 + 1),
D3D11_QUERY_SO_STATISTICS_STREAM2 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1),
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = (D3D11_QUERY_SO_STATISTICS_STREAM2 + 1),
D3D11_QUERY_SO_STATISTICS_STREAM3 = (D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1),
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = (D3D11_QUERY_SO_STATISTICS_STREAM3 + 1)
} D3D11_QUERY;
typedef
enum D3D11_QUERY_MISC_FLAG
{
D3D11_QUERY_MISC_PREDICATEHINT = 0x1
} D3D11_QUERY_MISC_FLAG;
typedef
enum D3D11_COUNTER
{
D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
} D3D11_COUNTER;
typedef
enum D3D11_COUNTER_TYPE
{
D3D11_COUNTER_TYPE_FLOAT32 = 0,
D3D11_COUNTER_TYPE_UINT16 = (D3D11_COUNTER_TYPE_FLOAT32 + 1),
D3D11_COUNTER_TYPE_UINT32 = (D3D11_COUNTER_TYPE_UINT16 + 1),
D3D11_COUNTER_TYPE_UINT64 = (D3D11_COUNTER_TYPE_UINT32 + 1)
} D3D11_COUNTER_TYPE;
typedef
enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
{
D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
typedef
enum D3D11_DEVICE_CONTEXT_TYPE
{
D3D11_DEVICE_CONTEXT_IMMEDIATE = 0,
D3D11_DEVICE_CONTEXT_DEFERRED = (D3D11_DEVICE_CONTEXT_IMMEDIATE + 1)
} D3D11_DEVICE_CONTEXT_TYPE;
typedef
enum D3D11_FEATURE
{
D3D11_FEATURE_THREADING = 0,
D3D11_FEATURE_DOUBLES = (D3D11_FEATURE_THREADING + 1),
D3D11_FEATURE_FORMAT_SUPPORT = (D3D11_FEATURE_DOUBLES + 1),
D3D11_FEATURE_FORMAT_SUPPORT2 = (D3D11_FEATURE_FORMAT_SUPPORT + 1),
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = (D3D11_FEATURE_FORMAT_SUPPORT2 + 1),
D3D11_FEATURE_D3D11_OPTIONS = (D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1),
D3D11_FEATURE_ARCHITECTURE_INFO = (D3D11_FEATURE_D3D11_OPTIONS + 1),
D3D11_FEATURE_D3D9_OPTIONS = (D3D11_FEATURE_ARCHITECTURE_INFO + 1),
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = (D3D11_FEATURE_D3D9_OPTIONS + 1),
D3D11_FEATURE_D3D9_SHADOW_SUPPORT = (D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1),
D3D11_FEATURE_D3D11_OPTIONS1 = (D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1),
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = (D3D11_FEATURE_D3D11_OPTIONS1 + 1),
D3D11_FEATURE_MARKER_SUPPORT = (D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1),
D3D11_FEATURE_D3D9_OPTIONS1 = (D3D11_FEATURE_MARKER_SUPPORT + 1),
D3D11_FEATURE_D3D11_OPTIONS2 = (D3D11_FEATURE_D3D9_OPTIONS1 + 1),
D3D11_FEATURE_D3D11_OPTIONS3 = (D3D11_FEATURE_D3D11_OPTIONS2 + 1),
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = (D3D11_FEATURE_D3D11_OPTIONS3 + 1),
D3D11_FEATURE_D3D11_OPTIONS4 = (D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT + 1)
} D3D11_FEATURE;
typedef
enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
{
D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3
} D3D11_CONSERVATIVE_RASTERIZATION_TIER;
typedef
enum _D3D11_TILED_RESOURCES_TIER
{
D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0,
D3D11_TILED_RESOURCES_TIER_1 = 1,
D3D11_TILED_RESOURCES_TIER_2 = 2,
D3D11_TILED_RESOURCES_TIER_3 = 3
} D3D11_TILED_RESOURCES_TIER;
typedef
enum D3D11_CREATE_DEVICE_FLAG
{
D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1,
D3D11_CREATE_DEVICE_DEBUG = 0x2,
D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20
} D3D11_CREATE_DEVICE_FLAG;
////////////////////////////////////////////////////////////////////////////
// Structs
////////////////////////////////////////////////////////////////////////////
typedef struct D3D11_INPUT_ELEMENT_DESC
{
LPCSTR SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D11_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D11_INPUT_ELEMENT_DESC;
typedef struct D3D11_SO_DECLARATION_ENTRY
{
UINT Stream;
LPCSTR SemanticName;
UINT SemanticIndex;
BYTE StartComponent;
BYTE ComponentCount;
BYTE OutputSlot;
} D3D11_SO_DECLARATION_ENTRY;
typedef struct D3D11_VIEWPORT
{
FLOAT TopLeftX;
FLOAT TopLeftY;
FLOAT Width;
FLOAT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D11_VIEWPORT;
typedef struct D3D11_BOX
{
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D11_BOX;
typedef struct D3D11_DEPTH_STENCILOP_DESC
{
D3D11_STENCIL_OP StencilFailOp;
D3D11_STENCIL_OP StencilDepthFailOp;
D3D11_STENCIL_OP StencilPassOp;
D3D11_COMPARISON_FUNC StencilFunc;
} D3D11_DEPTH_STENCILOP_DESC;
typedef struct D3D11_DEPTH_STENCIL_DESC
{
BOOL DepthEnable;
D3D11_DEPTH_WRITE_MASK DepthWriteMask;
D3D11_COMPARISON_FUNC DepthFunc;
BOOL StencilEnable;
UINT8 StencilReadMask;
UINT8 StencilWriteMask;
D3D11_DEPTH_STENCILOP_DESC FrontFace;
D3D11_DEPTH_STENCILOP_DESC BackFace;
} D3D11_DEPTH_STENCIL_DESC;
typedef struct D3D11_RENDER_TARGET_BLEND_DESC
{
BOOL BlendEnable;
D3D11_BLEND SrcBlend;
D3D11_BLEND DestBlend;
D3D11_BLEND_OP BlendOp;
D3D11_BLEND SrcBlendAlpha;
D3D11_BLEND DestBlendAlpha;
D3D11_BLEND_OP BlendOpAlpha;
UINT8 RenderTargetWriteMask;
} D3D11_RENDER_TARGET_BLEND_DESC;
typedef struct D3D11_BLEND_DESC
{
BOOL AlphaToCoverageEnable;
BOOL IndependentBlendEnable;
D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ];
} D3D11_BLEND_DESC;
typedef struct D3D11_RASTERIZER_DESC
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
} D3D11_RASTERIZER_DESC;
typedef struct D3D11_SUBRESOURCE_DATA
{
const void* pSysMem;
UINT SysMemPitch;
UINT SysMemSlicePitch;
} D3D11_SUBRESOURCE_DATA;
typedef struct D3D11_MAPPED_SUBRESOURCE
{
void* pData;
UINT RowPitch;
UINT DepthPitch;
} D3D11_MAPPED_SUBRESOURCE;
typedef struct D3D11_BUFFER_DESC
{
UINT ByteWidth;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
UINT StructureByteStride;
} D3D11_BUFFER_DESC;
typedef struct D3D11_TEXTURE1D_DESC
{
UINT Width;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D11_TEXTURE1D_DESC;
typedef struct D3D11_TEXTURE2D_DESC
{
UINT Width;
UINT Height;
UINT MipLevels;
UINT ArraySize;
DXGI_FORMAT Format;
DXGI_SAMPLE_DESC SampleDesc;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D11_TEXTURE2D_DESC;
typedef struct D3D11_TEXTURE3D_DESC
{
UINT Width;
UINT Height;
UINT Depth;
UINT MipLevels;
DXGI_FORMAT Format;
D3D11_USAGE Usage;
UINT BindFlags;
UINT CPUAccessFlags;
UINT MiscFlags;
} D3D11_TEXTURE3D_DESC;
typedef struct D3D11_BUFFER_SRV
{
union
{
UINT FirstElement;
UINT ElementOffset;
};
union
{
UINT NumElements;
UINT ElementWidth;
};
} D3D11_BUFFER_SRV;
typedef struct D3D11_BUFFEREX_SRV
{
UINT FirstElement;
UINT NumElements;
UINT Flags;
} D3D11_BUFFEREX_SRV;
typedef struct D3D11_TEX1D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
} D3D11_TEX1D_SRV;
typedef struct D3D11_TEX1D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_SRV;
typedef struct D3D11_TEX2D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
} D3D11_TEX2D_SRV;
typedef struct D3D11_TEX2D_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_SRV;
typedef struct D3D11_TEX3D_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
} D3D11_TEX3D_SRV;
typedef struct D3D11_TEXCUBE_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
} D3D11_TEXCUBE_SRV;
typedef struct D3D11_TEXCUBE_ARRAY_SRV
{
UINT MostDetailedMip;
UINT MipLevels;
UINT First2DArrayFace;
UINT NumCubes;
} D3D11_TEXCUBE_ARRAY_SRV;
typedef struct D3D11_TEX2DMS_SRV
{
UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_SRV;
typedef struct D3D11_TEX2DMS_ARRAY_SRV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_SRV;
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT Format;
D3D11_SRV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_SRV Buffer;
D3D11_TEX1D_SRV Texture1D;
D3D11_TEX1D_ARRAY_SRV Texture1DArray;
D3D11_TEX2D_SRV Texture2D;
D3D11_TEX2D_ARRAY_SRV Texture2DArray;
D3D11_TEX2DMS_SRV Texture2DMS;
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
D3D11_TEX3D_SRV Texture3D;
D3D11_TEXCUBE_SRV TextureCube;
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
D3D11_BUFFEREX_SRV BufferEx;
};
} D3D11_SHADER_RESOURCE_VIEW_DESC;
typedef struct D3D11_BUFFER_RTV
{
union
{
UINT FirstElement;
UINT ElementOffset;
};
union
{
UINT NumElements;
UINT ElementWidth;
};
} D3D11_BUFFER_RTV;
typedef struct D3D11_TEX1D_RTV
{
UINT MipSlice;
} D3D11_TEX1D_RTV;
typedef struct D3D11_TEX1D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_RTV;
typedef struct D3D11_TEX2D_RTV
{
UINT MipSlice;
} D3D11_TEX2D_RTV;
typedef struct D3D11_TEX2DMS_RTV
{
UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_RTV;
typedef struct D3D11_TEX2D_ARRAY_RTV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_RTV;
typedef struct D3D11_TEX2DMS_ARRAY_RTV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_RTV;
typedef struct D3D11_TEX3D_RTV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D11_TEX3D_RTV;
typedef struct D3D11_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_RTV Buffer;
D3D11_TEX1D_RTV Texture1D;
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
D3D11_TEX2D_RTV Texture2D;
D3D11_TEX2D_ARRAY_RTV Texture2DArray;
D3D11_TEX2DMS_RTV Texture2DMS;
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D11_TEX3D_RTV Texture3D;
};
} D3D11_RENDER_TARGET_VIEW_DESC;
typedef struct D3D11_TEX1D_DSV
{
UINT MipSlice;
} D3D11_TEX1D_DSV;
typedef struct D3D11_TEX1D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_DSV;
typedef struct D3D11_TEX2D_DSV
{
UINT MipSlice;
} D3D11_TEX2D_DSV;
typedef struct D3D11_TEX2D_ARRAY_DSV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_DSV;
typedef struct D3D11_TEX2DMS_DSV
{
UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_DSV;
typedef struct D3D11_TEX2DMS_ARRAY_DSV
{
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2DMS_ARRAY_DSV;
typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT Format;
D3D11_DSV_DIMENSION ViewDimension;
UINT Flags;
union
{
D3D11_TEX1D_DSV Texture1D;
D3D11_TEX1D_ARRAY_DSV Texture1DArray;
D3D11_TEX2D_DSV Texture2D;
D3D11_TEX2D_ARRAY_DSV Texture2DArray;
D3D11_TEX2DMS_DSV Texture2DMS;
D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
};
} D3D11_DEPTH_STENCIL_VIEW_DESC;
typedef struct D3D11_BUFFER_UAV
{
UINT FirstElement;
UINT NumElements;
UINT Flags;
} D3D11_BUFFER_UAV;
typedef struct D3D11_TEX1D_UAV
{
UINT MipSlice;
} D3D11_TEX1D_UAV;
typedef struct D3D11_TEX1D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX1D_ARRAY_UAV;
typedef struct D3D11_TEX2D_UAV
{
UINT MipSlice;
} D3D11_TEX2D_UAV;
typedef struct D3D11_TEX2D_ARRAY_UAV
{
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D11_TEX2D_ARRAY_UAV;
typedef struct D3D11_TEX3D_UAV
{
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D11_TEX3D_UAV;
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT Format;
D3D11_UAV_DIMENSION ViewDimension;
union
{
D3D11_BUFFER_UAV Buffer;
D3D11_TEX1D_UAV Texture1D;
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
D3D11_TEX2D_UAV Texture2D;
D3D11_TEX2D_ARRAY_UAV Texture2DArray;
D3D11_TEX3D_UAV Texture3D;
};
} D3D11_UNORDERED_ACCESS_VIEW_DESC;
typedef struct D3D11_SAMPLER_DESC
{
D3D11_FILTER Filter;
D3D11_TEXTURE_ADDRESS_MODE AddressU;
D3D11_TEXTURE_ADDRESS_MODE AddressV;
D3D11_TEXTURE_ADDRESS_MODE AddressW;
FLOAT MipLODBias;
UINT MaxAnisotropy;
D3D11_COMPARISON_FUNC ComparisonFunc;
FLOAT BorderColor[ 4 ];
FLOAT MinLOD;
FLOAT MaxLOD;
} D3D11_SAMPLER_DESC;
typedef struct D3D11_QUERY_DESC
{
D3D11_QUERY Query;
UINT MiscFlags;
} D3D11_QUERY_DESC;
typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
{
UINT64 Frequency;
BOOL Disjoint;
} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
{
UINT64 IAVertices;
UINT64 IAPrimitives;
UINT64 VSInvocations;
UINT64 GSInvocations;
UINT64 GSPrimitives;
UINT64 CInvocations;
UINT64 CPrimitives;
UINT64 PSInvocations;
UINT64 HSInvocations;
UINT64 DSInvocations;
UINT64 CSInvocations;
} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
typedef struct D3D11_QUERY_DATA_SO_STATISTICS
{
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D11_QUERY_DATA_SO_STATISTICS;
typedef struct D3D11_COUNTER_DESC
{
D3D11_COUNTER Counter;
UINT MiscFlags;
} D3D11_COUNTER_DESC;
typedef struct D3D11_COUNTER_INFO
{
D3D11_COUNTER LastDeviceDependentCounter;
UINT NumSimultaneousCounters;
UINT8 NumDetectableParallelUnits;
} D3D11_COUNTER_INFO;
typedef struct D3D11_CLASS_INSTANCE_DESC
{
UINT InstanceId;
UINT InstanceIndex;
UINT TypeId;
UINT ConstantBuffer;
UINT BaseConstantBufferOffset;
UINT BaseTexture;
UINT BaseSampler;
BOOL Created;
} D3D11_CLASS_INSTANCE_DESC;
typedef struct D3D11_FEATURE_DATA_THREADING
{
BOOL DriverConcurrentCreates;
BOOL DriverCommandLists;
} D3D11_FEATURE_DATA_THREADING;
typedef struct D3D11_FEATURE_DATA_DOUBLES
{
BOOL DoublePrecisionFloatShaderOps;
} D3D11_FEATURE_DATA_DOUBLES;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport2;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
{
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
{
BOOL OutputMergerLogicOp;
BOOL UAVOnlyRenderingForcedSampleCount;
BOOL DiscardAPIsSeenByDriver;
BOOL FlagsForUpdateAndCopySeenByDriver;
BOOL ClearView;
BOOL CopyWithOverlap;
BOOL ConstantBufferPartialUpdate;
BOOL ConstantBufferOffsetting;
BOOL MapNoOverwriteOnDynamicConstantBuffer;
BOOL MapNoOverwriteOnDynamicBufferSRV;
BOOL MultisampleRTVWithForcedSampleCountOne;
BOOL SAD4ShaderInstructions;
BOOL ExtendedDoublesShaderInstructions;
BOOL ExtendedResourceSharing;
} D3D11_FEATURE_DATA_D3D11_OPTIONS;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
{
BOOL PSSpecifiedStencilRefSupported;
BOOL TypedUAVLoadAdditionalFormats;
BOOL ROVsSupported;
D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
BOOL MapOnDefaultTextures;
BOOL StandardSwizzle;
BOOL UnifiedMemoryArchitecture;
} D3D11_FEATURE_DATA_D3D11_OPTIONS2;
////////////////////////////////////////////////////////////////////////////
// Constants
////////////////////////////////////////////////////////////////////////////
const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
////////////////////////////////////////////////////////////////////////////
// Forward declaration of unused interfaces
////////////////////////////////////////////////////////////////////////////
//struct ID3D11DeviceChild; // Typedef as CCryDXGLDeviceChild
//struct ID3D11DepthStencilState; // Typedef as CCryDXGLDepthStencilState
//struct ID3D11BlendState; // Typedef as CCryDXGLBlendState
//struct ID3D11RasterizerState; // Typedef as CCryDXGLRasterizerState
//struct ID3D11Resource; // Typedef as CCryDXGLResource
//struct ID3D11Buffer; // Typedef as CCryDXGLBuffer
//struct ID3D11Texture1D; // Typedef as CCryDXGLTexture1D
//struct ID3D11Texture2D; // Typedef as CCryDXGLTexture2D
//struct ID3D11Texture3D; // Typedef as CCryDXGLTexture3D
//struct ID3D11View; // Typedef as CCryDXGLView
//struct ID3D11ShaderResourceView; // Typedef as CCryDXGLShaderResourceView
//struct ID3D11RenderTargetView; // Typedef as CCryDXGLRenderTargetView
//struct ID3D11DepthStencilView; // Typedef as CCryDXGLDepthStencilView
//struct ID3D11UnorderedAccessView; // Typedef as CCryDXGLUnorderedAccessView
//struct ID3D11VertexShader; // Typedef as CCryDXGLVertexShader
//struct ID3D11HullShader; // Typedef as CCryDXGLHullShader
//struct ID3D11DomainShader; // Typedef as CCryDXGLDomainShader
//struct ID3D11GeometryShader; // Typedef as CCryDXGLGeometryShader
//struct ID3D11PixelShader; // Typedef as CCryDXGLPixelShader
//struct ID3D11ComputeShader; // Typedef as CCryDXGLComputeShader
//struct ID3D11InputLayout; // Typedef as CCryDXGLInputLayout
//struct ID3D11SamplerState; // Typedef as CCryDXGLSamplerState
//struct ID3D11Asynchronous; // Typedef as CCryDXGLQuery
//struct ID3D11Query; // Typedef as CCryDXGLQuery
//struct ID3D11Predicate // Typedef as CCryDXGLQuery
//struct ID3D11Counter // Typedef as CCryDXGLDeviceChild
//struct ID3D11ClassLinkage // Typedef as CCryDXGLDeviceChild
struct ID3D11ClassInstance;
struct ID3D11CommandList;
//struct ID3D11DeviceContext; // Typedef as CCryDXGLDeviceContext
//struct ID3D11Device; // Typedef as CCryDXGLDevice
////////////////////////////////////////////////////////////////////////////
// Interfaces for full DX emulation
////////////////////////////////////////////////////////////////////////////
#if DXGL_FULL_EMULATION
struct ID3D11DeviceChild
: IUnknown
{
virtual void STDMETHODCALLTYPE GetDevice(ID3D11Device** ppDevice) = 0;
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(REFGUID guid, UINT* pDataSize, void* pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(REFGUID guid, UINT DataSize, const void* pData) = 0;
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(REFGUID guid, const IUnknown* pData) = 0;
};
struct ID3D11ClassLinkage
: ID3D11DeviceChild {};
struct ID3D11ClassInstance
: ID3D11DeviceChild {};
struct ID3D11CommandList
: ID3D11DeviceChild {};
struct ID3D11DepthStencilState
: ID3D11DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_DEPTH_STENCIL_DESC* pDesc) = 0;
};
struct ID3D11BlendState
: ID3D11DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_BLEND_DESC* pDesc) = 0;
};
struct ID3D11RasterizerState
: ID3D11DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_RASTERIZER_DESC* pDesc) = 0;
};
struct ID3D11Resource
: ID3D11DeviceChild
{
virtual void STDMETHODCALLTYPE GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) = 0;
virtual void STDMETHODCALLTYPE SetEvictionPriority(UINT EvictionPriority) = 0;
virtual UINT STDMETHODCALLTYPE GetEvictionPriority() = 0;
};
struct ID3D11Buffer
: ID3D11Resource
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_BUFFER_DESC* pDesc) = 0;
};
struct ID3D11Texture1D
: ID3D11Resource
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_TEXTURE1D_DESC* pDesc) = 0;
};
struct ID3D11Texture2D
: ID3D11Resource
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_TEXTURE2D_DESC* pDesc) = 0;
};
struct ID3D11Texture3D
: ID3D11Resource
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_TEXTURE3D_DESC* pDesc) = 0;
};
struct ID3D11View
: ID3D11DeviceChild
{
virtual void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) = 0;
};
struct ID3D11ShaderResourceView
: ID3D11View
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) = 0;
};
struct ID3D11RenderTargetView
: ID3D11View
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_RENDER_TARGET_VIEW_DESC* pDesc) = 0;
};
struct ID3D11DepthStencilView
: ID3D11View
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) = 0;
};
struct ID3D11UnorderedAccessView
: ID3D11View
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) = 0;
};
struct ID3D11VertexShader
: ID3D11DeviceChild {};
struct ID3D11HullShader
: ID3D11DeviceChild {};
struct ID3D11DomainShader
: ID3D11DeviceChild {};
struct ID3D11GeometryShader
: ID3D11DeviceChild {};
struct ID3D11PixelShader
: ID3D11DeviceChild {};
struct ID3D11ComputeShader
: ID3D11DeviceChild {};
struct ID3D11InputLayout
: ID3D11DeviceChild {};
struct ID3D11SamplerState
: ID3D11DeviceChild
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_SAMPLER_DESC* pDesc) = 0;
};
struct ID3D11Asynchronous
: ID3D11DeviceChild
{
virtual UINT STDMETHODCALLTYPE GetDataSize() = 0;
};
struct ID3D11Query
: ID3D11Asynchronous
{
virtual void STDMETHODCALLTYPE GetDesc(D3D11_QUERY_DESC* pDesc) = 0;
};
struct ID3D11Counter
: ID3D11Asynchronous {};
struct ID3D11Predicate
: ID3D11Query
{
};
//struct ID3D11Counter : ID3D11Asynchronous
//{
// virtual void STDMETHODCALLTYPE GetDesc(D3D11_COUNTER_DESC *pDesc) = 0;
//};
//
//struct ID3D11ClassLinkage : ID3D11DeviceChild
//{
// virtual HRESULT STDMETHODCALLTYPE GetClassInstance(LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance **ppInstance) = 0;
// virtual HRESULT STDMETHODCALLTYPE CreateClassInstance(LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance **ppInstance) = 0;
//};
struct ID3D11SwitchToRef
: IUnknown
{
virtual BOOL STDMETHODCALLTYPE SetUseRef(BOOL UseRef) = 0;
virtual BOOL STDMETHODCALLTYPE GetUseRef() = 0;
};
#endif //DXGL_FULL_EMULATION
#if defined(DXGL_BLOB_INTEROPERABILITY) || DXGL_FULL_EMULATION
struct ID3D10Blob
: IUnknown
{
virtual LPVOID STDMETHODCALLTYPE GetBufferPointer() = 0;
virtual SIZE_T STDMETHODCALLTYPE GetBufferSize() = 0;
};
#endif //defined(DXGL_BLOB_INTEROPERABILITY) || DXGL_FULL_EMULATION
#endif // CRYINCLUDE_CRYENGINE_RENDERDLL_XRENDERD3D9_DXGL_DEFINITIONS_DXGL_D3D11_H