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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/DX12RootSignature.hpp

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#ifndef __DX12ROOTSIGNATURE__
#define __DX12ROOTSIGNATURE__
#include "DX12Shader.hpp"
#include <XRenderD3D9/DeviceManager/Enums.h>
namespace DX12
{
// Map of all <stage,slot> pairs to descriptor-tables offsets (the CBV+SRV+UAV/SMP index is the offset)
struct ResourceLayoutBinding
{
D3D12_DESCRIPTOR_RANGE_TYPE ViewType;
EShaderStage ShaderStage;
uint8_t ShaderSlot;
#ifdef GFX_DEBUG
uint8_t DescriptorOffset;
#endif // !NDEBUG
};
struct ConstantBufferLayoutBinding
{
EShaderStage ShaderStage;
uint8_t ShaderSlot;
uint8_t RootParameterIndex;
};
struct PipelineLayout
{
std::vector<ConstantBufferLayoutBinding> m_ConstantViews;
std::vector<ResourceLayoutBinding> m_TableResources;
std::vector<ResourceLayoutBinding> m_Samplers;
AZ::u32 m_ShaderStageAccess;
// Memory holding all descriptor-ranges which will be added to the root-signature (basically a heap)
CD3DX12_DESCRIPTOR_RANGE m_DescRanges[256];
AZ::u32 m_DescRangeCursor;
// Consecutive list of all root-parameter descriptions of all types (points to m_DescRanges)
CD3DX12_ROOT_PARAMETER m_RootParameters[256];
AZ::u32 m_NumRootParameters;
// Static samplers, directly embedded in the shaders once PSO is created with correspondig root signature
D3D12_STATIC_SAMPLER_DESC m_StaticSamplers[16];
AZ::u32 m_NumStaticSamplers;
// Consecutive list of all descriptor-tables which are in the root-signature (without holes)
struct DescriptorTableInfo
{
D3D12_DESCRIPTOR_HEAP_TYPE m_Type;
AZ::u32 m_Offset;
};
DescriptorTableInfo m_DescriptorTables[256];
AZ::u32 m_NumDescriptorTables;
// Total number of resources bound to all shader stages (CBV+SRV+UAV)
size_t m_NumDescriptors;
// Total number of samplers bound to all shader stages
size_t m_NumDynamicSamplers;
PipelineLayout();
void Build(Shader* vs, Shader* hs, Shader* ds, Shader* gs, Shader* ps);
void Build(Shader* cs);
void Clear();
void DebugPrint() const;
private:
void AppendDescriptorTables(Shader* pShader, EShaderStage eStage);
void AppendRootConstantBuffers(Shader* pShader, EShaderStage eStage);
void MakeDescriptorTable(AZ::u32 currentRangeCursor, AZ::u32& lastRangeCursor, AZ::u32 currentOffset, AZ::u32& lastOffset, D3D12_DESCRIPTOR_HEAP_TYPE eHeap, D3D12_SHADER_VISIBILITY eVisibility);
};
class RootSignature
: public DeviceObject
{
public:
struct GraphicsInitParams
{
Shader* m_VertexShader;
Shader* m_HullShader;
Shader* m_DomainShader;
Shader* m_GeometryShader;
Shader* m_PixelShader;
};
struct ComputeInitParams
{
Shader* m_ComputeShader;
};
RootSignature(Device* device);
~RootSignature();
bool Init(const GraphicsInitParams& params);
bool Init(const ComputeInitParams& params);
bool Init(PipelineLayout& resourceMappings, CommandMode commandType);
inline THash GetHash() const
{
return m_Hash;
}
inline const PipelineLayout& GetPipelineLayout() const
{
return m_PipelineLayout;
}
inline ID3D12RootSignature* GetD3D12RootSignature() const
{
return /*PassAddRef*/ (m_pRootSignature);
}
private:
bool Init(CommandMode commandType);
PipelineLayout m_PipelineLayout;
SmartPtr<ID3D12RootSignature> m_pRootSignature;
AZ::u32 m_nodeMask;
THash m_Hash;
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class RootSignatureCache
{
public:
RootSignatureCache();
~RootSignatureCache();
bool Init(Device* device);
RootSignature* AcquireRootSignature(const RootSignature::ComputeInitParams& params);
RootSignature* AcquireRootSignature(const RootSignature::GraphicsInitParams& params);
private:
Device* m_pDevice;
AZStd::unordered_map<THash, SmartPtr<RootSignature>> m_RootSignatureMap;
};
}
#endif // __DX12ROOTSIGNATURE__