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160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#ifndef __DX12ROOTSIGNATURE__
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#define __DX12ROOTSIGNATURE__
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#include "DX12Shader.hpp"
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#include <XRenderD3D9/DeviceManager/Enums.h>
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namespace DX12
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{
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// Map of all <stage,slot> pairs to descriptor-tables offsets (the CBV+SRV+UAV/SMP index is the offset)
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struct ResourceLayoutBinding
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{
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D3D12_DESCRIPTOR_RANGE_TYPE ViewType;
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EShaderStage ShaderStage;
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uint8_t ShaderSlot;
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#ifdef GFX_DEBUG
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uint8_t DescriptorOffset;
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#endif // !NDEBUG
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};
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struct ConstantBufferLayoutBinding
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{
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EShaderStage ShaderStage;
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uint8_t ShaderSlot;
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uint8_t RootParameterIndex;
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};
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struct PipelineLayout
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{
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std::vector<ConstantBufferLayoutBinding> m_ConstantViews;
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std::vector<ResourceLayoutBinding> m_TableResources;
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std::vector<ResourceLayoutBinding> m_Samplers;
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AZ::u32 m_ShaderStageAccess;
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// Memory holding all descriptor-ranges which will be added to the root-signature (basically a heap)
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CD3DX12_DESCRIPTOR_RANGE m_DescRanges[256];
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AZ::u32 m_DescRangeCursor;
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// Consecutive list of all root-parameter descriptions of all types (points to m_DescRanges)
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CD3DX12_ROOT_PARAMETER m_RootParameters[256];
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AZ::u32 m_NumRootParameters;
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// Static samplers, directly embedded in the shaders once PSO is created with correspondig root signature
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D3D12_STATIC_SAMPLER_DESC m_StaticSamplers[16];
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AZ::u32 m_NumStaticSamplers;
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// Consecutive list of all descriptor-tables which are in the root-signature (without holes)
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struct DescriptorTableInfo
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{
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D3D12_DESCRIPTOR_HEAP_TYPE m_Type;
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AZ::u32 m_Offset;
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};
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DescriptorTableInfo m_DescriptorTables[256];
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AZ::u32 m_NumDescriptorTables;
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// Total number of resources bound to all shader stages (CBV+SRV+UAV)
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size_t m_NumDescriptors;
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// Total number of samplers bound to all shader stages
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size_t m_NumDynamicSamplers;
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PipelineLayout();
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void Build(Shader* vs, Shader* hs, Shader* ds, Shader* gs, Shader* ps);
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void Build(Shader* cs);
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void Clear();
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void DebugPrint() const;
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private:
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void AppendDescriptorTables(Shader* pShader, EShaderStage eStage);
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void AppendRootConstantBuffers(Shader* pShader, EShaderStage eStage);
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void MakeDescriptorTable(AZ::u32 currentRangeCursor, AZ::u32& lastRangeCursor, AZ::u32 currentOffset, AZ::u32& lastOffset, D3D12_DESCRIPTOR_HEAP_TYPE eHeap, D3D12_SHADER_VISIBILITY eVisibility);
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};
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class RootSignature
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: public DeviceObject
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{
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public:
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struct GraphicsInitParams
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{
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Shader* m_VertexShader;
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Shader* m_HullShader;
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Shader* m_DomainShader;
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Shader* m_GeometryShader;
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Shader* m_PixelShader;
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};
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struct ComputeInitParams
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{
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Shader* m_ComputeShader;
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};
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RootSignature(Device* device);
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~RootSignature();
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bool Init(const GraphicsInitParams& params);
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bool Init(const ComputeInitParams& params);
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bool Init(PipelineLayout& resourceMappings, CommandMode commandType);
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inline THash GetHash() const
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{
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return m_Hash;
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}
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inline const PipelineLayout& GetPipelineLayout() const
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{
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return m_PipelineLayout;
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}
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inline ID3D12RootSignature* GetD3D12RootSignature() const
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{
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return /*PassAddRef*/ (m_pRootSignature);
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}
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private:
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bool Init(CommandMode commandType);
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PipelineLayout m_PipelineLayout;
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SmartPtr<ID3D12RootSignature> m_pRootSignature;
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AZ::u32 m_nodeMask;
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THash m_Hash;
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};
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class RootSignatureCache
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{
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public:
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RootSignatureCache();
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~RootSignatureCache();
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bool Init(Device* device);
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RootSignature* AcquireRootSignature(const RootSignature::ComputeInitParams& params);
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RootSignature* AcquireRootSignature(const RootSignature::GraphicsInitParams& params);
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private:
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Device* m_pDevice;
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AZStd::unordered_map<THash, SmartPtr<RootSignature>> m_RootSignatureMap;
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};
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}
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#endif // __DX12ROOTSIGNATURE__
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