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38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include "DX12Base.hpp"
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namespace DX12
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{
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class QueryHeap : public DeviceObject
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{
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public:
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QueryHeap(Device* device);
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virtual ~QueryHeap();
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bool Init(Device* device, const D3D12_QUERY_HEAP_DESC& desc);
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void Reset();
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ID3D12QueryHeap* GetD3D12QueryHeap() const { return /*PassAddRef*/ (m_QueryHeap); }
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UINT GetType() const { return m_Desc12.Type; }
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UINT GetCapacity() const { return m_Desc12.Count; }
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private:
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SmartPtr<ID3D12QueryHeap> m_QueryHeap;
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D3D12_QUERY_HEAP_DESC m_Desc12;
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};
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}
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