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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/API/DX12QueryHeap.hpp

38 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include "DX12Base.hpp"
namespace DX12
{
class QueryHeap : public DeviceObject
{
public:
QueryHeap(Device* device);
virtual ~QueryHeap();
bool Init(Device* device, const D3D12_QUERY_HEAP_DESC& desc);
void Reset();
ID3D12QueryHeap* GetD3D12QueryHeap() const { return /*PassAddRef*/ (m_QueryHeap); }
UINT GetType() const { return m_Desc12.Type; }
UINT GetCapacity() const { return m_Desc12.Count; }
private:
SmartPtr<ID3D12QueryHeap> m_QueryHeap;
D3D12_QUERY_HEAP_DESC m_Desc12;
};
}